- Added Realistic FOV (Field of View): NPC no longer has "360-degree wall-hacks." It now only detects players within a customizable vision cone (90° by default). This allows for Stealth Gameplay—players can now sneak behind the NPC!
- New Pathfinding Logic: Fixed the "stuttering/gliding" issue. The movement is now significantly smoother, especially in tight 90-degree maze corridors.
- Raycast Obstacle Check: Improved the line-of-sight system. The NPC accurately checks if a wall is blocking its view before starting a chase.
