nqaaN's Giveaway Skript v1.0.1

Advanced giveaway system with animated winner reveals, custom GUIs, and immersive sound effects.
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SETUP
  • Transfer the “.sk” extension file in the package you downloaded to the “Skript/scripts” section in the plugin folder on your server.​
  • Transfer the folder where the “.sk” extension file in the package you downloaded stores the data into the plugin folder.​
  • Install the required plugins/skript addons on your server.​
  • Use the command “/reload” to activate the script. Or restart the server.​
COMMANDS & PERMISSIONS
  • /giveaway - giveaway.nq.admin
REQUIREMENTS & COMPATIBILITY
  • (Plugin) Skript 2.10.2 or higher - Download
  • (Addon) skript-gui 1.3.1 or higher - Download
  • (Addon) skript-yaml 1.7.2 or higher - Download
  • (Addon) SkBee 3.11.2 or higher - Download
TESTED VERSIONS
  • 1.21, 1.21.4, 1.21.5
(SHOWCASE) FILES & CONFIGURATION
Code:
items:
- iron sword
- diamond sword
- netherite sword
- totem of undying
- 32 of cooked beef
- 64 of bread
- 8 of golden apple
- 16 of diamond
- 24 of emerald
- 32 of gold ingot
- 48 of iron ingot
- 64 of coal
- iron pickaxe of efficiency 5
- diamond pickaxe of efficiency 3, fortune 2, unbreaking 2
Code:
#
# This file automatically translates technical item IDs into clean display names for your GUIs.
#

names:
  # --- ========================= ---
  # --- Natural & Building Blocks ---
  # --- ========================= ---
  # Stones
  stone: "Stone"
  cobblestone: "Cobblestone"
  mossy cobblestone: "Mossy Cobblestone"
  smooth stone: "Smooth Stone"
  stone bricks: "Stone Bricks"
  mossy stone bricks: "Mossy Stone Bricks"
  granite: "Granite"
  polished granite: "Polished Granite"
  diorite: "Diorite"
  polished diorite: "Polished Diorite"
  andesite: "Andesite"
  polished andesite: "Polished Andesite"
  deepslate: "Deepslate"
  cobbled deepslate: "Cobbled Deepslate"
  polished deepslate: "Polished Deepslate"
  deepslate bricks: "Deepslate Bricks"
  deepslate tiles: "Deepslate Tiles"
  reinforced deepslate: "Reinforced Deepslate"
  tuff: "Tuff"
  calcite: "Calcite"
  dripstone block: "Dripstone Block"
 
  # Earth & Surface
  grass block: "Grass Block"
  dirt: "Dirt"
  coarse dirt: "Coarse Dirt"
  rooted dirt: "Rooted Dirt"
  mud: "Mud"
  mud bricks: "Mud Bricks"
  mycelium: "Mycelium"
  podzol: "Podzol"
  sand: "Sand"
  red sand: "Red Sand"
  gravel: "Gravel"
  clay: "Clay Block"
  snow block: "Snow Block"
  ice: "Ice"
  packed ice: "Packed Ice"
  blue ice: "Blue Ice"
  moss block: "Moss Block"

  # Woods
  oak log: "Oak Log"
  stripped oak log: "Stripped Oak Log"
  oak wood: "Oak Wood"
  stripped oak wood: "Stripped Oak Wood"
  oak planks: "Oak Planks"

  spruce log: "Spruce Log"
  stripped spruce log: "Stripped Spruce Log"
  spruce wood: "Spruce Wood"
  stripped spruce wood: "Stripped Spruce Wood"
  spruce planks: "Spruce Planks"

  birch log: "Birch Log"
  stripped birch log: "Stripped Birch Log"
  birch wood: "Birch Wood"
  stripped birch wood: "Stripped Birch Wood"
  birch planks: "Birch Planks"

  jungle log: "Jungle Log"
  stripped jungle log: "Stripped Jungle Log"
  jungle wood: "Jungle Wood"
  stripped jungle wood: "Stripped Jungle Wood"
  jungle planks: "Jungle Planks"

  acacia log: "Acacia Log"
  stripped acacia log: "Stripped Acacia Log"
  acacia wood: "Acacia Wood"
  stripped acacia wood: "Stripped Acacia Wood"
  acacia planks: "Acacia Planks"

  dark oak log: "Dark Oak Log"
  stripped dark oak log: "Stripped Dark Oak Log"
  dark oak wood: "Dark Oak Wood"
  stripped dark oak wood: "Stripped Dark Oak Wood"
  dark oak planks: "Dark Oak Planks"

  mangrove log: "Mangrove Log"
  stripped mangrove log: "Stripped Mangrove Log"
  mangrove wood: "Mangrove Wood"
  stripped mangrove wood: "Stripped Mangrove Wood"
  mangrove planks: "Mangrove Planks"

  cherry log: "Cherry Log"
  stripped cherry log: "Stripped Cherry Log"
  cherry wood: "Cherry Wood"
  stripped cherry wood: "Stripped Cherry Wood"
  cherry planks: "Cherry Planks"

  crimson stem: "Crimson Stem"
  stripped crimson stem: "Stripped Crimson Stem"
  crimson hyphae: "Crimson Hyphae"
  stripped crimson hyphae: "Stripped Crimson Hyphae"
 
  warped stem: "Warped Stem"
  stripped warped stem: "Stripped Warped Stem"
  warped hyphae: "Warped Hyphae"
  stripped warped hyphae: "Stripped Warped Hyphae"

  bamboo block: "Block of Bamboo"
  stripped bamboo block: "Stripped Block of Bamboo"

  # Nether Blocks
  netherrack: "Netherrack"
  soul sand: "Soul Sand"
  soul soil: "Soul Soil"
  glowstone: "Glowstone"
  basalt: "Basalt"
  polished basalt: "Polished Basalt"
  smooth basalt: "Smooth Basalt"
  blackstone: "Blackstone"
  polished blackstone: "Polished Blackstone"
  polished blackstone bricks: "Polished Blackstone Bricks"
  magma block: "Magma Block"
  nether bricks: "Nether Bricks"
  red nether bricks: "Red Nether Bricks"
  crimson nylium: "Crimson Nylium"
  warped nylium: "Warped Nylium"
  crimson planks: "Crimson Planks"
  warped planks: "Warped Planks"
  nether wart block: "Nether Wart Block"
  warped wart block: "Warped Wart Block"
  shroomlight: "Shroomlight"

  # End Blocks
  end stone: "End Stone"
  end stone bricks: "End Stone Bricks"
  purpur block: "Purpur Block"
  purpur pillar: "Purpur Pillar"
  obsidian: "Obsidian"
  crying obsidian: "Crying Obsidian"

  # --- ===================== ---
  # --- Valuables & Resources ---
  # --- ===================== ---
  # Basic Resources (Ingots & Dusts)
  coal: "Coal"
  charcoal: "Charcoal"
  raw iron: "Raw Iron"
  iron nugget: "Iron Nugget"
  iron ingot: "Iron Ingot"
  raw gold: "Raw Gold"
  gold nugget: "Gold Nugget"
  gold ingot: "Gold Ingot"
  raw copper: "Raw Copper"
  copper ingot: "Copper Ingot"
  netherite ingot: "Netherite Ingot"
  netherite scrap: "Netherite Scrap"
  diamond: "Diamond"
  emerald: "Emerald"
  lapis lazuli: "Lapis Lazuli"
  redstone: "Redstone Dust"
  quartz: "Nether Quartz"
  amethyst shard: "Amethyst Shard"
  echo shard: "Echo Shard"

  # Standard Ores
  coal ore: "Coal Ore"
  iron ore: "Iron Ore"
  gold ore: "Gold Ore"
  copper ore: "Copper Ore"
  diamond ore: "Diamond Ore"
  emerald ore: "Emerald Ore"
  lapis ore: "Lapis Lazuli Ore"
  redstone ore: "Redstone Ore"
  nether gold ore: "Nether Gold Ore"
  nether quartz ore: "Nether Quartz Ore"
  gilded blackstone: "Gilded Blackstone"
  ancient debris: "Ancient Debris"

  # Deepslate Ores
  deepslate coal ore: "Deepslate Coal Ore"
  deepslate iron ore: "Deepslate Iron Ore"
  deepslate gold ore: "Deepslate Gold Ore"
  deepslate copper ore: "Deepslate Copper Ore"
  deepslate diamond ore: "Deepslate Diamond Ore"
  deepslate emerald ore: "Deepslate Emerald Ore"
  deepslate lapis ore: "Deepslate Lapis Lazuli Ore"
  deepslate redstone ore: "Deepslate Redstone Ore"

  # Storage Blocks
  coal block: "Block of Coal"
  iron block: "Block of Iron"
  gold block: "Block of Gold"
  copper block: "Block of Copper"
  diamond block: "Block of Diamond"
  emerald block: "Block of Emerald"
  lapis block: "Block of Lapis Lazuli"
  redstone block: "Block of Redstone"
  netherite block: "Block of Netherite"
  raw iron block: "Block of Raw Iron"
  raw gold block: "Block of Raw Gold"
  raw copper block: "Block of Raw Copper"
  quartz block: "Block of Quartz"
  amethyst block: "Block of Amethyst"

  # Special Gems & Stars
  nether star: "Nether Star"
  dragon egg: "Dragon Egg"
  heart of the sea: "Heart of the Sea"
  nautilus shell: "Nautilus Shell"
  dragon breath: "Dragon's Breath"

  # --- ================== ---
  # --- Equipment & Combat ---
  # --- ================== ---
  # Netherite Gear
  netherite sword: "Netherite Sword"
  netherite pickaxe: "Netherite Pickaxe"
  netherite axe: "Netherite Axe"
  netherite shovel: "Netherite Shovel"
  netherite hoe: "Netherite Hoe"
  netherite helmet: "Netherite Helmet"
  netherite chestplate: "Netherite Chestplate"
  netherite leggings: "Netherite Leggings"
  netherite boots: "Netherite Boots"

  # Diamond Gear
  diamond sword: "Diamond Sword"
  diamond pickaxe: "Diamond Pickaxe"
  diamond axe: "Diamond Axe"
  diamond shovel: "Diamond Shovel"
  diamond hoe: "Diamond Hoe"
  diamond helmet: "Diamond Helmet"
  diamond chestplate: "Diamond Chestplate"
  diamond leggings: "Diamond Leggings"
  diamond boots: "Diamond Boots"

  # Iron Gear
  iron sword: "Iron Sword"
  iron pickaxe: "Iron Pickaxe"
  iron axe: "Iron Axe"
  iron shovel: "Iron Shovel"
  iron hoe: "Iron Hoe"
  iron helmet: "Iron Helmet"
  iron chestplate: "Iron Chestplate"
  iron leggings: "Iron Leggings"
  iron boots: "Iron Boots"

  # Golden Gear
  golden sword: "Golden Sword"
  golden pickaxe: "Golden Pickaxe"
  golden axe: "Golden Axe"
  golden shovel: "Golden Shovel"
  golden hoe: "Golden Hoe"
  golden helmet: "Golden Helmet"
  golden chestplate: "Golden Chestplate"
  golden leggings: "Golden Leggings"
  golden boots: "Golden Boots"

  # Chainmail Armor
  chainmail helmet: "Chainmail Helmet"
  chainmail chestplate: "Chainmail Chestplate"
  chainmail leggings: "Chainmail Leggings"
  chainmail boots: "Chainmail Boots"

  # Leather Armor
  leather helmet: "Leather Cap"
  leather chestplate: "Leather Tunic"
  leather leggings: "Leather Pants"
  leather boots: "Leather Boots"

  # Stone Tools
  stone sword: "Stone Sword"
  stone pickaxe: "Stone Pickaxe"
  stone axe: "Stone Axe"
  stone shovel: "Stone Shovel"
  stone hoe: "Stone Hoe"

  # Wooden Tools
  wooden sword: "Wooden Sword"
  wooden pickaxe: "Wooden Pickaxe"
  wooden axe: "Wooden Axe"
  wooden shovel: "Wooden Shovel"
  wooden hoe: "Wooden Hoe"

  # Bow & Arrows
  bow: "Bow"
  arrow: "Arrow"
  spectral arrow: "Spectral Arrow"
 
  regeneration tipped arrow: "Arrow of Regeneration"
  long regeneration tipped arrow: "Arrow of Regeneration (Long)"
  strong regeneration tipped arrow: "Arrow of Regeneration (Strong)"
 
  swiftness tipped arrow: "Arrow of Swiftness"
  long swiftness tipped arrow: "Arrow of Swiftness (Long)"
  strong swiftness tipped arrow: "Arrow of Swiftness (Strong)"
 
  fire resistance tipped arrow: "Arrow of Fire Resistance"
  long fire resistance tipped arrow: "Arrow of Fire Resistance (Long)"
 
  instant health tipped arrow: "Arrow of Healing"
  strong instant health tipped arrow: "Arrow of Healing (Strong)"
 
  night vision tipped arrow: "Arrow of Night Vision"
  long night vision tipped arrow: "Arrow of Night Vision (Long)"
 
  strength tipped arrow: "Arrow of Strength"
  long strength tipped arrow: "Arrow of Strength (Long)"
  strong strength tipped arrow: "Arrow of Strength (Strong)"
 
  leaping tipped arrow: "Arrow of Leaping"
  long leaping tipped arrow: "Arrow of Leaping (Long)"
  strong leaping tipped arrow: "Arrow of Leaping (Strong)"
 
  invisibility tipped arrow: "Arrow of Invisibility"
  long invisibility tipped arrow: "Arrow of Invisibility (Long)"
 
  poisoning tipped arrow: "Arrow of Poison"
  long poisoning tipped arrow: "Arrow of Poison (Long)"
  strong poisoning tipped arrow: "Arrow of Poison (Strong)"
 
  weakness tipped arrow: "Arrow of Weakness"
  long weakness tipped arrow: "Arrow of Weakness (Long)"
 
  slowness tipped arrow: "Arrow of Slowness"
  long slowness tipped arrow: "Arrow of Slowness (Long)"
  strong slowness tipped arrow: "Arrow of Slowness (Strong)"
 
  instant harming tipped arrow: "Arrow of Harming"
  strong instant harming tipped arrow: "Arrow of Harming (Strong)"
 
  water breathing tipped arrow: "Arrow of Water Breathing"
  long water breathing tipped arrow: "Arrow of Water Breathing (Long)"
 
  slow falling tipped arrow: "Arrow of Slow Falling"
  long slow falling tipped arrow: "Arrow of Slow Falling (Long)"

  turtle master tipped arrow: "Arrow of the Turtle Master"
  long turtle master tipped arrow: "Arrow of the Turtle Master (Long)"
  strong turtle master tipped arrow: "Arrow of the Turtle Master (Strong)"

  luck tipped arrow: "Arrow of Luck"

  # Other Ranged Weapons & Projectiles
  crossbow: "Crossbow"
  trident: "Trident"
  tipped arrow: "Tipped Arrow"
  firework rocket: "Firework Rocket"

  # Special Combat & Defense
  shield: "Shield"
  elytra: "Elytra"
  totem of undying: "Totem of Undying"
  turtle helmet: "Turtle Shell"
  spyglass: "Spyglass"
  goat horn: "Goat Horn"

  # Others
  enchanted book: "Enchanted Book"

  # --- ================== ---
  # --- Food & Agriculture ---
  # --- ================== ---
  # Golden Foods (High Value)
  enchanted golden apple: "Enchanted Golden Apple"
  golden apple: "Golden Apple"
  golden carrot: "Golden Carrot"

  # Meats (Cooked)
  cooked beef: "Steak"
  cooked chicken: "Cooked Chicken"
  cooked porkchop: "Cooked Porkchop"
  cooked mutton: "Cooked Mutton"
  cooked rabbit: "Cooked Rabbit"
  cooked cod: "Cooked Cod"
  cooked salmon: "Cooked Salmon"

  # Meats (Raw)
  beef: "Raw Beef"
  chicken: "Raw Chicken"
  porkchop: "Raw Porkchop"
  mutton: "Raw Mutton"
  rabbit: "Raw Rabbit"
  cod: "Raw Cod"
  salmon: "Raw Salmon"
  tropical fish: "Tropical Fish"
  pufferfish: "Pufferfish"

  # Vegetables & Fruit
  apple: "Apple"
  carrot: "Carrot"
  potato: "Potato"
  baked potato: "Baked Potato"
  poisonous potato: "Poisonous Potato"
  beetroot: "Beetroot"
  melon slice: "Melon Slice"
  glistering melon slice: "Glistering Melon Slice"
  pumpkin: "Pumpkin"
  carved pumpkin: "Carved Pumpkin"
  sweet berries: "Sweet Berries"
  glow berries: "Glow Berries"
  chorus fruit: "Chorus Fruit"

  # Bakery & Sweets
  bread: "Bread"
  cake: "Cake"
  cookie: "Cookie"
  pumpkin pie: "Pumpkin Pie"
  honey bottle: "Honey Bottle"
  honeycomb: "Honeycomb"
  sugar: "Sugar"

  # Farming & Seeds
  wheat seeds: "Wheat Seeds"
  wheat: "Wheat"
  pumpkin seeds: "Pumpkin Seeds"
  melon seeds: "Melon Seeds"
  beetroot seeds: "Beetroot Seeds"
  sugar cane: "Sugar Cane"
  bamboo: "Bamboo"
  cocoa beans: "Cocoa Beans"
  nether wart: "Nether Wart"
  brown mushroom: "Brown Mushroom"
  red mushroom: "Red Mushroom"
  crimson fungus: "Crimson Fungus"
  warped fungus: "Warped Fungus"

  # Misc
  egg: "Egg"
  turtle egg: "Turtle Egg"
  milk bucket: "Milk Bucket"
  mushroom stew: "Mushroom Stew"
  rabbit stew: "Rabbit Stew"
  suspicious stew: "Suspicious Stew"

  # Potions
  potion of water: "Water Bottle"
  potion of awkward: "Awkward Potion"
  potion of thick: "Thick Potion"
  potion of mundane: "Mundane Potion"

  potion of regeneration: "Potion of Regeneration"
  potion of long regeneration: "Potion of Regeneration (Long)"
  potion of strong regeneration: "Potion of Regeneration (Strong)"
  splash potion of regeneration: "Splash Potion of Regeneration"
  splash potion of long regeneration: "Splash Potion of Regeneration (Long)"
  splash potion of strong regeneration: "Splash Potion of Regeneration (Strong)"
  lingering potion of regeneration: "Lingering Potion of Regeneration"
  lingering potion of long regeneration: "Lingering Potion of Regeneration (Long)"
  lingering potion of strong regeneration: "Lingering Potion of Regeneration (Strong)"

  potion of swiftness: "Potion of Swiftness"
  potion of long swiftness: "Potion of Swiftness (Long)"
  potion of strong swiftness: "Potion of Swiftness (Strong)"
  splash potion of swiftness: "Splash Potion of Swiftness"
  splash potion of long swiftness: "Splash Potion of Swiftness (Long)"
  splash potion of strong swiftness: "Splash Potion of Swiftness (Strong)"
  lingering potion of swiftness: "Lingering Potion of Swiftness"
  lingering potion of long swiftness: "Lingering Potion of Swiftness (Long)"
  lingering potion of strong swiftness: "Lingering Potion of Swiftness (Strong)"

  potion of strength: "Potion of Strength"
  potion of long strength: "Potion of Strength (Long)"
  potion of strong strength: "Potion of Strength (Strong)"
  splash potion of strength: "Splash Potion of Strength"
  splash potion of long strength: "Splash Potion of Strength (Long)"
  splash potion of strong strength: "Splash Potion of Strength (Strong)"
  lingering potion of strength: "Lingering Potion of Strength"
  lingering potion of long strength: "Lingering Potion of Strength (Long)"
  lingering potion of strong strength: "Lingering Potion of Strength (Strong)"

  potion of instant health: "Potion of Healing"
  potion of strong instant health: "Potion of Healing (Strong)"
  splash potion of instant health: "Splash Potion of Healing"
  splash potion of strong instant health: "Splash Potion of Healing (Strong)"
  lingering potion of instant health: "Lingering Potion of Healing"
  lingering potion of strong instant health: "Lingering Potion of Healing (Strong)"

  potion of night vision: "Potion of Night Vision"
  potion of long night vision: "Potion of Night Vision (Long)"
  splash potion of night vision: "Splash Potion of Night Vision"
  splash potion of long night vision: "Splash Potion of Night Vision (Long)"
  lingering potion of night vision: "Lingering Potion of Night Vision"
  lingering potion of long night vision: "Lingering Potion of Night Vision (Long)"

  potion of fire resistance: "Potion of Fire Resistance"
  potion of long fire resistance: "Potion of Fire Resistance (Long)"
  splash potion of fire resistance: "Splash Potion of Fire Resistance"
  splash potion of long fire resistance: "Splash Potion of Fire Resistance (Long)"
  lingering potion of fire resistance: "Lingering Potion of Fire Resistance"
  lingering potion of long fire resistance: "Lingering Potion of Fire Resistance (Long)"

  potion of invisibility: "Potion of Invisibility"
  potion of long invisibility: "Potion of Invisibility (Long)"
  splash potion of invisibility: "Splash Potion of Invisibility"
  splash potion of long invisibility: "Splash Potion of Invisibility (Long)"
  lingering potion of invisibility: "Lingering Potion of Invisibility"
  lingering potion of long invisibility: "Lingering Potion of Invisibility (Long)"

  potion of leaping: "Potion of Leaping"
  potion of long leaping: "Potion of Leaping (Long)"
  potion of strong leaping: "Potion of Leaping (Strong)"
  splash potion of leaping: "Splash Potion of Leaping"
  splash potion of long leaping: "Splash Potion of Leaping (Long)"
  splash potion of strong leaping: "Splash Potion of Leaping (Strong)"
  lingering potion of leaping: "Lingering Potion of Leaping"
  lingering potion of long leaping: "Lingering Potion of Leaping (Long)"
  lingering potion of strong leaping: "Lingering Potion of Leaping (Strong)"

  potion of poisoning: "Potion of Poison"
  potion of long poisoning: "Potion of Poison (Long)"
  potion of strong poisoning: "Potion of Poison (Strong)"
  splash potion of poisoning: "Splash Potion of Poison"
  splash potion of long poisoning: "Splash Potion of Poison (Long)"
  splash potion of strong poisoning: "Splash Potion of Poison (Strong)"
  lingering potion of poisoning: "Lingering Potion of Poison"
  lingering potion of long poisoning: "Lingering Potion of Poison (Long)"
  lingering potion of strong poisoning: "Lingering Potion of Poison (Strong)"

  potion of instant harming: "Potion of Harming"
  potion of strong instant harming: "Potion of Harming (Strong)"
  splash potion of instant harming: "Splash Potion of Harming"
  splash potion of strong instant harming: "Splash Potion of Harming (Strong)"
  lingering potion of instant harming: "Lingering Potion of Harming"
  lingering potion of strong instant harming: "Lingering Potion of Harming (Strong)"

  potion of slowness: "Potion of Slowness"
  potion of long slowness: "Potion of Slowness (Long)"
  potion of strong slowness: "Potion of Slowness (Strong)"
  splash potion of slowness: "Splash Potion of Slowness"
  splash potion of long slowness: "Splash Potion of Slowness (Long)"
  splash potion of strong slowness: "Splash Potion of Slowness (Strong)"
  lingering potion of slowness: "Lingering Potion of Slowness"
  lingering potion of long slowness: "Lingering Potion of Slowness (Long)"
  lingering potion of strong slowness: "Lingering Potion of Slowness (Strong)"

  potion of water breathing: "Potion of Water Breathing"
  potion of long water breathing: "Potion of Water Breathing (Long)"
  splash potion of water breathing: "Splash Potion of Water Breathing"
  splash potion of long water breathing: "Splash Potion of Water Breathing (Long)"
  lingering potion of water breathing: "Lingering Potion of Water Breathing"
  lingering potion of long water breathing: "Lingering Potion of Water Breathing (Long)"

  potion of slow falling: "Potion of Slow Falling"
  potion of long slow falling: "Potion of Slow Falling (Long)"
  splash potion of slow falling: "Splash Potion of Slow Falling"
  splash potion of long slow falling: "Splash Potion of Slow Falling (Long)"
  lingering potion of slow falling: "Lingering Potion of Slow Falling"
  lingering potion of long slow falling: "Lingering Potion of Slow Falling (Long)"

  potion of weakness: "Potion of Weakness"
  potion of long weakness: "Potion of Weakness (Long)"
  splash potion of weakness: "Splash Potion of Weakness"
  splash potion of long weakness: "Splash Potion of Weakness (Long)"
  lingering potion of weakness: "Lingering Potion of Weakness"
  lingering potion of long weakness: "Lingering Potion of Weakness (Long)"

  potion of turtle master: "Potion of the Turtle Master"
  potion of long turtle master: "Potion of the Turtle Master (Long)"
  potion of strong turtle master: "Potion of the Turtle Master (Strong)"
  splash potion of turtle master: "Splash Potion of the Turtle Master"
  splash potion of long turtle master: "Splash Potion of the Turtle Master (Long)"
  splash potion of strong turtle master: "Splash Potion of the Turtle Master (Strong)"
  lingering potion of turtle master: "Lingering Potion of the Turtle Master"
  lingering potion of long turtle master: "Lingering Potion of the Turtle Master (Long)"
  lingering potion of strong turtle master: "Lingering Potion of the Turtle Master (Strong)"

  potion of luck: "Potion of Luck"
  splash potion of luck: "Splash Potion of Luck"
  lingering potion of luck: "Lingering Potion of Luck"

  # --- ================== ---
  # --- Redstone & Utility ---
  # --- ================== ---
  # Redstone Components
  redstone: "Redstone Dust"
  redstone block: "Block of Redstone"
  redstone torch: "Redstone Torch"
  redstone lamp: "Redstone Lamp"
  repeater: "Redstone Repeater"
  comparator: "Redstone Comparator"
  piston: "Piston"
  sticky piston: "Sticky Piston"
  observer: "Observer"
  hopper: "Hopper"
  dispenser: "Dispenser"
  dropper: "Dropper"
  target: "Target"
  lever: "Lever"
  daylight detector: "Daylight Detector"
  sculk sensor: "Sculk Sensor"
  calibrated sculk sensor: "Calibrated Sculk Sensor"
  lightning rod: "Lightning Rod"

  # Pressure Plates & Buttons
  stone pressure plate: "Stone Pressure Plate"
  oak pressure plate: "Oak Pressure Plate"
  heavy weighted pressure plate: "Heavy Weighted Pressure Plate (Iron)"
  light weighted pressure plate: "Light Weighted Pressure Plate (Gold)"
  oak button: "Oak Button"
  stone button: "Stone Button"

  # Storage & Containers
  chest: "Chest"
  trapped chest: "Trapped Chest"
  barrel: "Barrel"
  ender chest: "Ender Chest"
  shulker box: "Shulker Box"
  white shulker box: "White Shulker Box"

  # Crafting & Workstations
  crafting table: "Crafting Table"
  furnace: "Furnace"
  blast furnace: "Blast Furnace"
  smoker: "Smoker"
  anvil: "Anvil"
  chipped anvil: "Chipped Anvil"
  damaged anvil: "Damaged Anvil"
  enchanting table: "Enchanting Table"
  brewing stand: "Brewing Stand"
  cauldron: "Cauldron"
  loom: "Loom"
  cartography table: "Cartography Table"
  fletching table: "Fletching Table"
  smithing table: "Smithing Table"
  grindstone: "Grindstone"
  stonecutter: "Stonecutter"

  # High-Value Utility
  beacon: "Beacon"
  conduit: "Conduit"
  lodestone: "Lodestone"
  recovery compass: "Recovery Compass"
  compass: "Compass"
  clock: "Clock"

  # Light Sources
  torch: "Torch"
  soul torch: "Soul Torch"
  lantern: "Lantern"
  soul lantern: "Soul Lantern"
  glowstone: "Glowstone"
  sea lantern: "Sea Lantern"
  pearlescent froglight: "Pearlescent Froglight"
  verdant froglight: "Verdant Froglight"
  ochre froglight: "Ochre Froglight"
  glow berries: "Glow Berries"
  sea pickle: "Sea Pickle"
  candles: "Candle"
  end rod: "End Rod"

  # --- ===================== ---
  # --- Mob Drops & Materials ---
  # --- ===================== ---
  # Common Drops
  rotten flesh: "Rotten Flesh"
  bone: "Bone"
  gunpowder: "Gunpowder"
  string: "String"
  spider eye: "Spider Eye"
  fermented spider eye: "Fermented Spider Eye"
  feather: "Feather"
  leather: "Leather"
  rabbit hide: "Rabbit Hide"
  rabbit foot: "Rabbit's Foot"
  slime ball: "Slimeball"
  magma cream: "Magma Cream"
  blaze rod: "Blaze Rod"
  blaze powder: "Blaze Powder"
  ghast tear: "Ghast Tear"
  ender pearl: "Ender Pearl"
  ender eye: "Eye of Ender"
  phantom membrane: "Phantom Membrane"
  shulker shell: "Shulker Shell"
  ink sac: "Ink Sac"
  glow ink sac: "Glow Ink Sac"

  # Mob Heads
  zombie head: "Zombie Head"
  skeleton skull: "Skeleton Skull"
  creeper head: "Creeper Head"
  dragon head: "Dragon Head"
  wither skeleton skull: "Wither Skeleton Skull"
  piglin head: "Piglin Head"
  player head: "Player Head"

  # Misc Materials
  prismarine shard: "Prismarine Shard"
  prismarine crystals: "Prismarine Crystals"
Code:
#
# [player] placeholder is ONLY for use within the commands list.
#

kits:
  starter:
    icon: wooden axe
    display_name: "&a&lStarter Kit"
    description:
    - " &bBasic equipment for newcomers."
    - " &bContains essential tools and food."
    information:
    - "&5• &7Includes the standard &eStarter &7kit."
    - "&5• &7Delivered via &e/kit &7system."
    commands:
    - "kit starter [player]"
    cash: 500
  miner:
    icon: diamond pickaxe
    display_name: "&9&lMiner Kit"
    description:
    - " &bEssential tools for every miner."
    - " &bIncludes diamond tools and torches."
    items:
      0:
        id: diamond pickaxe
        name: "&bDeep Slate Breaker"
        lore:
        - "&7Forged in the heart of the mountains."
      1:
        id: torch
        amount: 32
      2:
        id: iron ingot
        amount: 16
  warrior:
    icon: iron sword
    display_name: "&c&lWarrior Kit"
    description:
    - " &bFully equipped warrior gear."
    - " &bIncludes iron set and basic food."
    items:
      0:
        id: iron sword
        name: "&cSoldier's Pride"
        lore:
        - "&bSharp enough to cut through silk."
        enchants:
        - sharpness 2
      1:
        id: iron helmet
        enchants:
        - protection 2
      2:
        id: iron chestplate
        enchants:
        - protection
  archer:
    icon: bow
    display_name: "&e&lArcher Kit"
    description:
    - " &bFor those who love range combat."
    - " &bIncludes a bow and plenty of arrows."
    items:
      0:
        id: bow
      1:
        id: arrow
        amount: 64
      2:
        id: leather chestplate
      3:
        id: bread
        amount: 16
  juggernaut:
    icon: netherite chestplate
    display_name: "&8&lJuggernaut Kit"
    description:
    - " &bAn unstoppable force of power!"
    - " &bNetherite parts and golden apples."
    items:
      0:
        id: netherite sword
        name: "&8&lWorld Eater"
        lore:
        - "&cThe end of all things."
        - "&cExtremely heavy and dangerous."
        enchants:
        - sharpness 5
        - fire aspect 2
        - unbreaking 3
      1:
        id: netherite chestplate
        name: "&8&lVoid Shell"
        lore:
        - "&cAbsorbs 90% of all despair."
        enchants:
        - protection 4
        - mending
      2:
        id: golden apple
        amount: 3
      3:
        id: totem of undying
        name: "&e&lLife Saver"
        lore:
        - "&7Not today, my friend."
Code:
#
# [player] placeholder is ONLY for use within the commands list.
#

rewards:
  vip_7d:
    icon: gold ingot
    display_name: "&6&lVIP (7 Days)"
    description:
    - "&5• &7Duration: &e7 Days"
    - "&5• &7Rank: &6VIP"
    - "&5• &7Bonus: &a$5,000 Cash"
    commands:
    - "lp user [player] parent addtemp vip 7d"
    cash: 5000
  5_mega_crate:
    icon: ender chest
    display_name: "&b&l5x Mega Crate"
    description:
    - "&5• &7Amount: &e5 Crates & 5 Keys"
    - "&5• &7Type: &bMega Series"
    - "&5• &7Location: &e/spawn"
    commands:
    - "crate give crate 5 mega [player]"
    - "crate give key 5 mega [player]"
  juggernaut_kit:
    icon: netherite chestplate
    display_name: "&8&lJuggernaut Kit"
    description:
    - "&5• &7Includes: &eNetherite Set"
    - "&5• &7Weapon: &cWorld Eater Sword"
    - "&5• &7Bonus: &a$10,000 Cash"
    commands:
    - "kit juggernaut [player]"
    cash: 10000
Code:
#
# Config of Giveaway Skript
#

# Maximum number of giveaways that can be displayed in the GUI.
# Minimum: 7 | Maximum: 99
max_giveaways_at_once: 10

# Should all configured giveaways be automatically reset after they end?
# If true, once a winner is picked, the giveaway setup will be cleared.
auto_reset_after_finish: false

# If true, players with the specific permission will be excluded from the giveaway.
# Permission: giveaway.nq.exclude
exclude_staff_from_giveaway: true



# The command used to give money to the winner.
give_money_command: "eco give [player] [amount]" # Placeholders > [player] | [amount]



# These settings control the "Confirm" button behavior in GUIs.
# Time is in seconds. Set to 0 to disable the wait time (instant confirm).
# Note: Maximum allowed value is 5 seconds for safety.
confirm_wait_times:
  start: 2
  reset_all: 2
  cancel: 0



# These names will replace the [type] placeholder
ph_types:
  cash: "&bCash"
  item: "&bItem"
  kit: "&bKit"
  custom: "&bCustom"
 
  # This text will appear if no specific giveaway type is selected.
  none_selected: "&cNone"
Code:
#
# Language Config of Giveaway Skript
#

no_permission_msg: "&cNo permission to use!" # Placeholders > [permission]
gui_locked: "&cThis menu is currently being used by &e[staff]&c." # Placeholders > [staff]
gui_was_closed_by_reload: "&cGiveaway menu has been closed due to the skript reload."
gui_edit_mode_cancelled_reload: "&cGiveaway edit mode has been cancelled due to the skript reload."



type_countdown_duration_msg:
  - "&r"
  - "&e• &7Please type the &eDuration &7in chat."
  - "&e• &7Type: &e/giveaway <duration>"
  - "&e• &7Type: &e/giveaway &7to cancel."
  - "&r"
type_countdown_duration_set: "&7Duration has been set to &e[duration]s&7." # Placeholders > [duration]
type_countdown_duration_cancelled: "&7Duration update has been &ccancelled&7."

type_cash_amount_msg:
  - "&r"
  - "&e• &7Please type the &eCash Amount &7in chat."
  - "&e• &7Type: &e/giveaway <amount>"
  - "&e• &7Type: &e/giveaway &7to cancel."
  - "&r"
type_cash_amount_set: "&7Cash amount has been set to &a$[amount]&7." # Placeholders > [amount]
type_cash_amount_invalid: "&7The amount &e[amount] &7is invalid! Please type a &enumber&7." # Placeholders > [amount]
type_cash_amount_cancelled: "&7Cash amount update has been &ccancelled&7."

type_item_msg:
  - "&r"
  - "&e• &7Please type the &eItem &7in chat."
  - "&e• &7Type: &e/giveaway <item>"
  - "&e• &7Type: &e/giveaway &7to cancel."
  - "&r"
type_item_set: "&7Item has been set to &e[item]&7." # Placeholders > [item] | [itemName]
type_item_invalid: "&7The item &e[item] &7is invalid! Please try again." # Placeholders > [item]
type_item_cancelled: "&7Item selection has been &ccancelled&7."

type_item_display_name_msg:
  - "&r"
  - "&e• &7Please type the &eDisplay Name &7for the item."
  - "&e• &7(Supports &ac&bo&cl&do&er &7codes.)"
  - "&e• &7Type: &e/giveaway <display name>"
  - "&e• &7Type: &e/giveaway &7to cancel."
  - "&r"
type_item_display_name_set: "&7Display name has been set to: &r[itemDisplayName]&r" # Placeholders > [itemDisplayName]
type_item_display_name_cancelled: "&7Display name update has been &ccancelled&7."



placeholders:
  gui:
    no_description: "&5• &cNo description provided."
  details:
    no_information: "&5• &cNo information provided."
    no_description: "&5• &cNo description provided."
Code:
#
# GUI Config of Giveaway Skript
#

title:
    # Placeholders:
    # [giveawayNumber], [giveawayType], [giveawayConfigured], [giveawayTotal]
    create: "&d&l&nGiveaway Manager&r &5&l&n#[giveawayNumber]"
    # Placeholders:
    # [giveawayNumber], [giveawayType], [giveawayConfigured], [giveawayTotal]
    dynamic:
        item: "&d&l&nItem Gallery&r &5&l&n#[giveawayNumber]"
        kit: "&d&l&nAvailable Kits&r &5&l&n#[giveawayNumber]"
        custom: "&d&l&nRewards&r &5&l&n#[giveawayNumber]"
    # Placeholders:
    # [giveawayConfigured], [giveawayTotal]
    confirm:
        start: "&a&l&nConfirm:&r &2&l&nStart Giveaway"
        reset_all: "&d&l&nConfirm:&r &5&l&nWipe All"
        cancel: "&c&l&nConfirm:&r &4&l&nCancel Giveaway"
    # Placeholders:
    # [kit], [kitName]
    kit_preview: "&d&l&nKit Preview:&r &f[kitName]"

gui:
    create:
        types:
            # Placeholders:
            # [type]
            cash:
                unselected:
                    material: bolt armor trim smithing template
                    name: "&e&l&nClick to Select"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bReward users with currency."
                    data:
                        glowing: false
                selected:
                    material: bolt armor trim smithing template
                    name: "&a&l&nSelected ✔"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bReward users with currency."
                    data:
                        glowing: true
            # Placeholders:
            # [type]
            item:
                unselected:
                    material: snout armor trim smithing template
                    name: "&e&l&nClick to Select"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bReward users with an item."
                    data:
                        glowing: false
                selected:
                    material: snout armor trim smithing template
                    name: "&a&l&nSelected ✔"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bReward users with an item."
                    data:
                        glowing: true
            # Placeholders:
            # [type]
            kit:
                unselected:
                    material: rib armor trim smithing template
                    name: "&e&l&nClick to Select"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bGive items & run commands."
                    data:
                        glowing: false
                selected:
                    material: rib armor trim smithing template
                    name: "&a&l&nSelected ✔"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bGive items & run commands."
                    data:
                        glowing: true
            # Placeholders:
            # [type]
            custom:
                unselected:
                    material: coast armor trim smithing template
                    name: "&e&l&nClick to Select"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bPre-configured reward."
                    gdata:
                        glowing: true
                selected:
                    material: coast armor trim smithing template
                    name: "&a&l&nSelected ✔"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[type]"
                    - "&5• &7Goal: &bPre-configured reward."
                    data:
                        glowing: true
        properties:
            # Placeholders:
            # [winnerAmount]
            winner_amount:
                passive:
                    material: player head
                    name: "&e&l&nWinner Amount"
                    lore:
                    - "&r"
                    - "&5• &7Current: &c[winnerAmount] player[s]"
                    data:
                        skull-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI5MTljNjczMTdjNzY3ODQzOGZmNTIwYzk4ZGRlMGUzYjRkNjg3NjljODkzOGE1YTNkZTI5NjhlZGZjNzMxNCJ9fX0="
                active:
                    material: player head
                    name: "&e&l&nWinner Amount"
                    lore:
                    - "&r"
                    - "&5• &7Current: &b[winnerAmount] player[s]"
                    - "&r"
                    - "&5• &eLeft-Click to increase."
                    - "&5• &eRight-Click to decrease."
                    data:
                        skull-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI5MTljNjczMTdjNzY3ODQzOGZmNTIwYzk4ZGRlMGUzYjRkNjg3NjljODkzOGE1YTNkZTI5NjhlZGZjNzMxNCJ9fX0="
            # Placeholders:
            # [duration]
            countdown:
                passive:
                    material: clock
                    name: "&e&l&nCountdown"
                    lore:
                    - "&r"
                    - "&5• &7Duration: &c[duration]s"
                active:
                    material: clock
                    name: "&e&l&nCountdown"
                    lore:
                    - "&r"
                    - "&5• &7Duration: &b[duration]s"
                    - "&r"
                    - "&5• &eLeft-Click to increase."
                    - "&5• &eRight-Click to decrease."
                    - "&5• &eShift + Click to enter value."
            dynamic:
                cash:
                    unset:
                        material: gold ingot
                        name: "&6&l&nCash Amount"
                        lore:
                        - "&r"
                        - "&5• &7Prize: &c$0"
                        - "&r"
                        - "&5• &eClick to enter amount."
                    # Placeholders:
                    # [cash]
                    set:
                        material: gold ingot
                        name: "&6&l&nCash Amount"
                        lore:
                        - "&r"
                        - "&5• &7Prize: &a$[cash]"
                        - "&r"
                        - "&5• &eClick to enter amount."
                item:
                    unselected:
                        material: chest
                        name: "&6&l&nItem Selector"
                        lore:
                        - "&r"
                        - "&5• &7Item: &cNot Selected"
                        - "&r"
                        - "&5• &eClick to open Item Gallery."
                    # Placeholders:
                    # [item]
                    # [itemDisplayName]
                    selected:
                        material: chest
                        name: "&6&l&nItem Selector"
                        lore:
                        - "&r"
                        - "&5• &7Item: &f[item]"
                        - "&5• &7D.Name: &f[itemDisplayName]"
                        - "&r"
                        - "&5• &eClick to open Item Gallery."
                kit:
                    unselected:
                        material: chest minecart
                        name: "&6&l&nKit Selector"
                        lore:
                        - "&r"
                        - "&5• &7Kit: &cNot Selected"
                        - "&r"
                        - "&5• &eClick to browse Available Kits."
                    # Placeholders:
                    # [kit]
                    # [kitName]
                    selected:
                        material: chest minecart
                        name: "&6&l&nKit Selector"
                        lore:
                        - "&r"
                        - "&5• &7Kit: &f[kit]"
                        - "&5• &7Kit Name: &f[kitName]"
                        - "&r"
                        - "&5• &eClick to browse Available Kits."
                custom:
                    unselected:
                        material: globe banner pattern
                        name: "&6&l&nReward Selector"
                        lore:
                        - "&r"
                        - "&5• &7Reward: &cNot Selected"
                        - "&r"
                        - "&5• &eClick to view Rewards."
                    # Placeholders:
                    # [custom]
                    selected:
                        material: globe banner pattern
                        name: "&6&l&nReward Selector"
                        lore:
                        - "&r"
                        - "&5• &7Reward: &b[custom]"
                        - "&r"
                        - "&5• &eClick to view Rewards."
        list:
            previous_scroll:
                passive:
                    material: red stained glass pane
                    name: "&c&l&n« Blocked"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&n« Scroll Left"
            next_scroll:
                passive:
                    material: red stained glass pane
                    name: "&c&l&nBlocked »"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&nScroll Right »"
            giveaway:
                # Placeholders:
                # [giveawayNumber]
                unconfigured:
                    material: book
                    name: "&b&l&nGiveaway&r &3&l&n#[giveawayNumber]"
                    lore:
                    - "&r"
                    - "&5• &eLeft-Click to start configuring!"
                # Placeholders:
                # [giveawayNumber], [giveawayType], [winnerAmount], [duration]
                configured:
                    material: enchanted book
                    name: "&a&l&nGiveaway&r &2&l&n#[giveawayNumber]"
                    lore:
                    - "&r"
                    - "&5• &7Type: &b[giveawayType]"
                    - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
                    - "&5• &7Duration: &b[duration]s"
                    - "&r"
                    - "&5• &eLeft-Click to edit the giveaway."
                    - "&5• &eShift+Left-Click to move left."
                    - "&5• &eShift+Right-Click to move right."
                configuring:
                    # Placeholders:
                    # [giveawayNumber]
                    unconfigured:
                        material: writable book
                        name: "&e&l&nGiveaway&r &6&l&n#[giveawayNumber]"
                    # Placeholders:
                    # [giveawayNumber], [giveawayType], [winnerAmount], [duration]
                    configured:
                        material: writable book
                        name: "&b&l&nGiveaway&r &3&l&n#[giveawayNumber]"
                        lore:
                        - "&r"
                        - "&5• &7Type: &b[giveawayType]"
                        - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
                        - "&5• &7Duration: &b[duration]s"
                        - "&r"
                        - "&5• &eShift+Left-Click to move left."
                        - "&5• &eShift+Right-Click to move right."
                        data:
                            glowing: true
        system:
            close:
                material: redstone
                name: "&c&l&nClose Menu"
            # Placeholders:
            # [giveawayConfigured], [giveawayTotal]
            start:
                passive:
                    material: firework rocket
                    name: "&a&l&nStart Giveaway"
                    lore:
                    - "&r"
                    - "&5• &7Total Prepared: &c[giveawayConfigured]/[giveawayTotal]"
                active:
                    material: firework rocket
                    name: "&a&l&nStart Giveaway"
                    lore:
                    - "&r"
                    - "&5• &7Total Prepared: &e[giveawayConfigured]/[giveawayTotal]"
                    - "&r"
                    - "&5• &eClick to start giveaway."
            reset_slot:
                material: blaze powder
                name: "&e&l&nReset Current Slot"
                lore:
                - "&r"
                - "&5• &7This will wipe only the"
                - "&5• &7settings of the active slot."
            # Placeholders:
            # [giveawayConfigured], [giveawayTotal]
            reset_all:
                material: lava bucket
                name: "&d&l&nWipe All Queue"
                lore:
                - "&r"
                - "&5• &7This will reset all slots."
                - "&5• &7Every prepared giveaway will"
                - "&5• &7be permanently removed."
    dynamic:
        item:
            selected_item:
                unselected:
                    material: barrier
                    name: "&cItem Not Selected"
                    lore:
                    - "&r"
                    - "&5• &eClick to enter item."
                # Placeholders:
                # [item], [itemDisplayName]
                selected:
                    name: "[item]"
                    lore:
                    - "&r"
                    - "&5• &eClick to change item."
            display_name:
                unselected:
                    material: name tag
                    name: "&6&l&nDisplay Name"
                    lore:
                    - "&r"
                    - "&5• &7Select a item to change display name."
                # Placeholders:
                # [item], [itemDisplayName]
                selected:
                    material: name tag
                    name: "&6&l&nDisplay Name"
                    lore:
                    - "&r"
                    - "&5• &7D.Name: &f[itemDisplayName]"
                    - "&r"
                    - "&5• &eLeft-Click to change display name."
                    - "&5• &eRight-Click to &creset &edisplay name."
            back:
                material: redstone
                name: "&c&l&nBack"
            previous_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&n« Page Blocked"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&n« Previous Page"
            next_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&nPage Blocked »"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&nNext Page »"
        kit:
            # Placeholders:
            # [kit], [kitName], [description]
            current_selection:
                unselected:
                    material: barrier
                    data:
                        hide-tooltip: true
                selected:
                    name: "[kitName]"
                    lore:
                    - "&r"
                    - "&5• &eClick to preview the kit."
            # Placeholders:
            # [kit], [kitName], [description]
            kit_template:
                name: "[kitName]"
                lore:
                - "&r"
                - "&5• &7Description:"
                - "[description]"
                - "&r"
                - "&5• &eLeft-Click to select the kit."
                - "&5• &eRight-Click to preview the kit."
            back:
                material: redstone
                name: "&c&l&nBack"
            previous_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&n« Page Blocked"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&n« Previous Page"
            next_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&nPage Blocked »"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&nNext Page »"
        custom:
            current_selection:
                unselected:
                    material: barrier
                    data:
                        hide-tooltip: true
                # Placeholders:
                # [rewardName], [description]
                selected:
                    name: "[rewardName]"
                    lore:
                    - "&r"
                    - "[description]"
            # Placeholders:
            # [rewardName], [description]
            reward_template:
                name: "[rewardName]"
                lore:
                - "&r"
                - "[description]"
                - "&r"
                - "&5• &eClick to select the reward."
            back:
                material: redstone
                name: "&c&l&nBack"
            previous_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&n« Page Blocked"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&n« Previous Page"
            next_page:
                passive:
                    material: red stained glass pane
                    name: "&c&l&nPage Blocked »"
                active:
                    material: yellow stained glass pane
                    name: "&e&l&nNext Page »"
    confirm:
        cancel:
            material: red stained glass pane
            name: "&c&l&nCancel"
        confirm:
            default:
                material: lime stained glass pane
                name: "&a&l&nConfirm"
            # Placeholders:
            # [duration]
            delay:
                material: black stained glass pane
                name: "&7&l&nConfirm"
                lore:
                - "&r"
                - "&5• &7Wait &e[duration]s &7to confirm."
        center_filler:
            material: light blue stained glass pane
            data:
                hide-tooltip: true
    kit_preview:
        info:
            unset:
                material: book
                name: "&b&l&nInformation"
                lore:
                - "&r"
                - "&5• &cNo details provided."
            # Placeholders:
            # [information]
            set:
                material: enchanted book
                name: "&b&l&nInformation"
                lore:
                - "[information]"
        cash:
            unset:
                material: gold ingot
                name: "&6&l&nCash"
                lore:
                - "&r"
                - "&5• &7Amount: &c$0"
            # Placeholders:
            # [cash]
            set:
                material: gold ingot
                name: "&6&l&nCash"
                lore:
                - "&r"
                - "&5• &7Amount: &a$[cash]"
                data:
                    glowing: true
        features:
            unset:
                material: feather
                name: "&e&l&nFeatures"
                lore:
                - "&r"
                - "&5• &7Includes &c0 &7features"
            # Placeholders:
            # [featureAmount]
            set:
                material: feather
                name: "&e&l&nFeatures"
                lore:
                - "&r"
                - "&5• &7Includes &a[featureAmount] &7feature[s]"
                data:
                    glowing: true
        close:
            material: redstone
            name: "&c&l&nClose Menu"
        back:
            material: redstone
            name: "&c&l&nBack"
Code:
#
# (The "draw_title" section uses a unique animation logic.)
# (It ONLY supports Titles and Sounds. Broadcast/Actionbar are NOT supported here.)
#
# You can use these features in almost all message sections:
#
#broadcast:
#  - "&7Line 1"
#  - "&eLine 2"
#
#title:
#  header: "&6Main Title"
#  footer: "&7Subtitle Message"
#  anim:
#    fadein: 0.5   # Appearance time in seconds
#    fadeout: 0.5  # Disappearance time in seconds
#
#actionbar: "&aThis message appears above your hotbar!"
#
#sound:
#  name: "entity.player.levelup"
#  volume: 1.0
#  pitch: 1.0
#

information:
  # Placeholders > [winner] | [currentGiveaway] | [winnerAmount] | [currentWinnerAmount]
  draw_title:
    text:
      header: "[winner]"
      footer: "&e&l([currentWinnerAmount]/[winnerAmount]) WINNER IS..."
      anim:
        fadeout: 0.5
    winner_reveal:
      colors:
        hidden: "&8&k"
        revealed: "&a"
      initial_delay: 1.5
      speed: 0.25
    sounds:
      on_start:
        name: "block.note_block.bit"
        volume: 0.8
        pitch: 0.5
      on_reveal:
        name: "block.note_block.bit"
        volume: 0.5
        pitch: 1.2
      on_finish:
        name: "entity.player.levelup"

  # Placeholders > [giveawayList] | [giveawayConfigured] | [giveawayTotal]
  # ([giveawayList] is only for "broadcast")
  start:
    broadcast:
    - "&r"
    - "&6&lGIVEAWAY ANNOUNCEMENT"
    - "&fA total of &e[giveawayConfigured] &fprize[s] will be raffled."
    - "&r"
    - "&7The Drawing Sequence:"
    - "[giveawayList]"
    - "&r"
    title:
      header: "&6&lGET READY!"
      footer: "&eGiveaway is starting..."
      anim:
        fadein: 0.5
    sound:
      name: "entity.firework_rocket.blast"
      volume: 0.7

  # Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [duration]
  start_per:
    broadcast:
    - "&r"
    - "&6&lNEXT DRAWING &8» &f[currentGiveaway]"
    - "&7Winner Amount: &e[winnerAmount] player[s]"
    - "&r"
    sound:
      name: "entity.player.levelup"
      volume: 0.8

  # Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [duration]
  starting:
    default:
      title:
        header: "&e&l[currentGiveaway]"
        footer: "&fDrawing in &e[duration]s&f..."
      sound:
        name: "block.note_block.bit"
        volume: 0.7
    3:
      title:
        header: "&e&l[currentGiveaway]"
        footer: "&fDrawing in &e[duration]s&f..."
      sound:
        name: "block.note_block.bell"
        volume: 0.7
    2:
      title:
        header: "&e&l[currentGiveaway]"
        footer: "&fDrawing in &e[duration]s&f..."
      sound:
        name: "block.note_block.bell"
        volume: 0.7
        pitch: 1.25
    1:
      title:
        header: "&e&l[currentGiveaway]"
        footer: "&fDrawing in &e[duration]s&f..."
        anim:
          fadeout: 0.5
      sound:
        name: "block.note_block.bell"
        volume: 0.7
        pitch: 1.5

  # Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [winnerList]
  finish_per:
    broadcast:
    - "&r"
    - "&6&lRAFFLE ENDED!"
    - "&7Winners: &e[winnerList]"
    - "&r"

  # Placeholders > [giveawayConfigured] | [giveawayTotal] | [winnerTotal]
  finish:
    broadcast:
    - "&r"
    - "&6&lGIVEAWAY COMPLETED!"
    - "&fAll prizes distributed! &e[giveawayConfigured] &fprize[s] were won by &e[winnerTotal] &fplayer[s]."
    - "&r"
    - "&fCongratulations to the lucky winners!"
    - "&r"
    sound:
      name: "ui.toast.challenge_complete"

  # Placeholders > [giveawayConfigured] | [giveawayTotal]
  cancel:
    broadcast:
      - "&r"
      - "&c&lGIVEAWAY CANCELLED!"
      - "&fAll upcoming rewards have been returned to the pool."
      - "&r"
    title:
      header: "&c&lCANCELLED"
      footer: "&7The giveaway was stopped by an admin."
      anim:
        fadeout: 0.5
    sound:
      name: "block.anvil.place"
      volume: 0.8

  # Giveaway cancelled because no eligible players were found
  no_winner_found:
    broadcast:
      - "&r"
      - "&c&lGIVEAWAY CANCELLED!"
      - "&fNo eligible players were found to join the giveaway."
      - "&r"
    title:
      header: "&c&lNO PARTICIPANTS"
      footer: "&7No eligible players."
      anim:
        fadeout: 0.5
    sound:
      name: "block.anvil.place"
      volume: 0.8



# This section defines how each line in the [giveawayList] placeholder will look.
# Use [type] for the custom names defined below and [details] for the details text.
list_style:
  # The format for each giveaway line in the list.
  # Placeholders > [type] | [winnerAmount] | [detailsText]
  format: "&8- &r[type] &r[detailsText]"
 
  # Custom names for each giveaway type to be used in [type] placeholder.
  types:
    cash: "&bCash Giveaway"
    item: "&bItem Giveaway"
    kit: "&bKit Giveaway"
    custom: "&b[reward]" # Placeholders > [reward]
 
  # The text for the [detailsText] placeholder.
  details_text: "&7[Details]"

  # This is the hover information that appears when you move your mouse over [detailsText].
  details_hover:
    # Placeholders > [cash] | [winnerAmount]
    cash:
    - "&6&l&nGIVEAWAY DETAILS"
    - "&r"
    - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
    - "&5• &7Prize: &a$[cash]"
    # Placeholders > [item] | [itemName] | [winnerAmount]
    item:
    - "&6&l&nGIVEAWAY DETAILS"
    - "&r"
    - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
    - "&5• &7Item: &f[itemName]"
    # Placeholders > [kit] | [kitName] | [information] | [winnerAmount]
    kit:
    - "&6&l&nGIVEAWAY DETAILS"
    - "&r"
    - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
    - "&5• &7Kit: &f[kitName]"
    # Placeholders > [custom] | [description] | [winnerAmount]
    custom:
    - "&6&l&nGIVEAWAY DETAILS"
    - "&r"
    - "&5• &7Winner Amount: &b[winnerAmount] player[s]"
    - "&r"
    - "[description]"
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EULA
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Support duration
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385 Views
0 Purchases
1 Downloads
Mar 10, 2026 Published
N/A Updated
Not yet rated
5.9 MB File size
DRM-free
  1. Yes
Type
  1. Staff
  1. GUI
  1. Reward
Game mode
  1. Factions
  1. Skyblock
  1. Lifesteal
Supported languages
  1. English
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
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Share and earn
Refer this resource and earn a 15% commission.
385 Views
0 Purchases
1 Downloads
Mar 10, 2026 Published
N/A Updated
Not yet rated
5.9 MB File size
DRM-free
  1. Yes
Type
  1. Staff
  1. GUI
  1. Reward
Game mode
  1. Factions
  1. Skyblock
  1. Lifesteal
Supported languages
  1. English
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Host a lag-free Minecraft or Hytale server in minutes.
Get 25% off your first order with our link.
Recommended for you
13 Layouts & 7 unique animations! The most advanced and optimized crate solution for your server.
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Simple and effective automated kit delivery system. Lightweight and easy to configure.
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Complete player reporting system: Submit, Update, Withdraw, and Archive with a clean GUI.
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The plus version of the Squid Game minigame of the netflix series brought to minecraft.
3.50 star(s) 8 ratings
150 purchases
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