SETUP
- Transfer the “.sk” extension file in the package you downloaded to the “Skript/scripts” section in the plugin folder on your server.
- Transfer the folder where the “.sk” extension file in the package you downloaded stores the data into the plugin folder.
- Install the required plugins/skript addons on your server.
- Use the command “/reload” to activate the script. Or restart the server.
- /giveaway - giveaway.nq.admin
- (Plugin) Skript 2.10.2 or higher - Download
- (Addon) skript-gui 1.3.1 or higher - Download
- (Addon) skript-yaml 1.7.2 or higher - Download
- (Addon) SkBee 3.11.2 or higher - Download
- 1.21, 1.21.4, 1.21.5
Code:
items:
- iron sword
- diamond sword
- netherite sword
- totem of undying
- 32 of cooked beef
- 64 of bread
- 8 of golden apple
- 16 of diamond
- 24 of emerald
- 32 of gold ingot
- 48 of iron ingot
- 64 of coal
- iron pickaxe of efficiency 5
- diamond pickaxe of efficiency 3, fortune 2, unbreaking 2
Code:
#
# This file automatically translates technical item IDs into clean display names for your GUIs.
#
names:
# --- ========================= ---
# --- Natural & Building Blocks ---
# --- ========================= ---
# Stones
stone: "Stone"
cobblestone: "Cobblestone"
mossy cobblestone: "Mossy Cobblestone"
smooth stone: "Smooth Stone"
stone bricks: "Stone Bricks"
mossy stone bricks: "Mossy Stone Bricks"
granite: "Granite"
polished granite: "Polished Granite"
diorite: "Diorite"
polished diorite: "Polished Diorite"
andesite: "Andesite"
polished andesite: "Polished Andesite"
deepslate: "Deepslate"
cobbled deepslate: "Cobbled Deepslate"
polished deepslate: "Polished Deepslate"
deepslate bricks: "Deepslate Bricks"
deepslate tiles: "Deepslate Tiles"
reinforced deepslate: "Reinforced Deepslate"
tuff: "Tuff"
calcite: "Calcite"
dripstone block: "Dripstone Block"
# Earth & Surface
grass block: "Grass Block"
dirt: "Dirt"
coarse dirt: "Coarse Dirt"
rooted dirt: "Rooted Dirt"
mud: "Mud"
mud bricks: "Mud Bricks"
mycelium: "Mycelium"
podzol: "Podzol"
sand: "Sand"
red sand: "Red Sand"
gravel: "Gravel"
clay: "Clay Block"
snow block: "Snow Block"
ice: "Ice"
packed ice: "Packed Ice"
blue ice: "Blue Ice"
moss block: "Moss Block"
# Woods
oak log: "Oak Log"
stripped oak log: "Stripped Oak Log"
oak wood: "Oak Wood"
stripped oak wood: "Stripped Oak Wood"
oak planks: "Oak Planks"
spruce log: "Spruce Log"
stripped spruce log: "Stripped Spruce Log"
spruce wood: "Spruce Wood"
stripped spruce wood: "Stripped Spruce Wood"
spruce planks: "Spruce Planks"
birch log: "Birch Log"
stripped birch log: "Stripped Birch Log"
birch wood: "Birch Wood"
stripped birch wood: "Stripped Birch Wood"
birch planks: "Birch Planks"
jungle log: "Jungle Log"
stripped jungle log: "Stripped Jungle Log"
jungle wood: "Jungle Wood"
stripped jungle wood: "Stripped Jungle Wood"
jungle planks: "Jungle Planks"
acacia log: "Acacia Log"
stripped acacia log: "Stripped Acacia Log"
acacia wood: "Acacia Wood"
stripped acacia wood: "Stripped Acacia Wood"
acacia planks: "Acacia Planks"
dark oak log: "Dark Oak Log"
stripped dark oak log: "Stripped Dark Oak Log"
dark oak wood: "Dark Oak Wood"
stripped dark oak wood: "Stripped Dark Oak Wood"
dark oak planks: "Dark Oak Planks"
mangrove log: "Mangrove Log"
stripped mangrove log: "Stripped Mangrove Log"
mangrove wood: "Mangrove Wood"
stripped mangrove wood: "Stripped Mangrove Wood"
mangrove planks: "Mangrove Planks"
cherry log: "Cherry Log"
stripped cherry log: "Stripped Cherry Log"
cherry wood: "Cherry Wood"
stripped cherry wood: "Stripped Cherry Wood"
cherry planks: "Cherry Planks"
crimson stem: "Crimson Stem"
stripped crimson stem: "Stripped Crimson Stem"
crimson hyphae: "Crimson Hyphae"
stripped crimson hyphae: "Stripped Crimson Hyphae"
warped stem: "Warped Stem"
stripped warped stem: "Stripped Warped Stem"
warped hyphae: "Warped Hyphae"
stripped warped hyphae: "Stripped Warped Hyphae"
bamboo block: "Block of Bamboo"
stripped bamboo block: "Stripped Block of Bamboo"
# Nether Blocks
netherrack: "Netherrack"
soul sand: "Soul Sand"
soul soil: "Soul Soil"
glowstone: "Glowstone"
basalt: "Basalt"
polished basalt: "Polished Basalt"
smooth basalt: "Smooth Basalt"
blackstone: "Blackstone"
polished blackstone: "Polished Blackstone"
polished blackstone bricks: "Polished Blackstone Bricks"
magma block: "Magma Block"
nether bricks: "Nether Bricks"
red nether bricks: "Red Nether Bricks"
crimson nylium: "Crimson Nylium"
warped nylium: "Warped Nylium"
crimson planks: "Crimson Planks"
warped planks: "Warped Planks"
nether wart block: "Nether Wart Block"
warped wart block: "Warped Wart Block"
shroomlight: "Shroomlight"
# End Blocks
end stone: "End Stone"
end stone bricks: "End Stone Bricks"
purpur block: "Purpur Block"
purpur pillar: "Purpur Pillar"
obsidian: "Obsidian"
crying obsidian: "Crying Obsidian"
# --- ===================== ---
# --- Valuables & Resources ---
# --- ===================== ---
# Basic Resources (Ingots & Dusts)
coal: "Coal"
charcoal: "Charcoal"
raw iron: "Raw Iron"
iron nugget: "Iron Nugget"
iron ingot: "Iron Ingot"
raw gold: "Raw Gold"
gold nugget: "Gold Nugget"
gold ingot: "Gold Ingot"
raw copper: "Raw Copper"
copper ingot: "Copper Ingot"
netherite ingot: "Netherite Ingot"
netherite scrap: "Netherite Scrap"
diamond: "Diamond"
emerald: "Emerald"
lapis lazuli: "Lapis Lazuli"
redstone: "Redstone Dust"
quartz: "Nether Quartz"
amethyst shard: "Amethyst Shard"
echo shard: "Echo Shard"
# Standard Ores
coal ore: "Coal Ore"
iron ore: "Iron Ore"
gold ore: "Gold Ore"
copper ore: "Copper Ore"
diamond ore: "Diamond Ore"
emerald ore: "Emerald Ore"
lapis ore: "Lapis Lazuli Ore"
redstone ore: "Redstone Ore"
nether gold ore: "Nether Gold Ore"
nether quartz ore: "Nether Quartz Ore"
gilded blackstone: "Gilded Blackstone"
ancient debris: "Ancient Debris"
# Deepslate Ores
deepslate coal ore: "Deepslate Coal Ore"
deepslate iron ore: "Deepslate Iron Ore"
deepslate gold ore: "Deepslate Gold Ore"
deepslate copper ore: "Deepslate Copper Ore"
deepslate diamond ore: "Deepslate Diamond Ore"
deepslate emerald ore: "Deepslate Emerald Ore"
deepslate lapis ore: "Deepslate Lapis Lazuli Ore"
deepslate redstone ore: "Deepslate Redstone Ore"
# Storage Blocks
coal block: "Block of Coal"
iron block: "Block of Iron"
gold block: "Block of Gold"
copper block: "Block of Copper"
diamond block: "Block of Diamond"
emerald block: "Block of Emerald"
lapis block: "Block of Lapis Lazuli"
redstone block: "Block of Redstone"
netherite block: "Block of Netherite"
raw iron block: "Block of Raw Iron"
raw gold block: "Block of Raw Gold"
raw copper block: "Block of Raw Copper"
quartz block: "Block of Quartz"
amethyst block: "Block of Amethyst"
# Special Gems & Stars
nether star: "Nether Star"
dragon egg: "Dragon Egg"
heart of the sea: "Heart of the Sea"
nautilus shell: "Nautilus Shell"
dragon breath: "Dragon's Breath"
# --- ================== ---
# --- Equipment & Combat ---
# --- ================== ---
# Netherite Gear
netherite sword: "Netherite Sword"
netherite pickaxe: "Netherite Pickaxe"
netherite axe: "Netherite Axe"
netherite shovel: "Netherite Shovel"
netherite hoe: "Netherite Hoe"
netherite helmet: "Netherite Helmet"
netherite chestplate: "Netherite Chestplate"
netherite leggings: "Netherite Leggings"
netherite boots: "Netherite Boots"
# Diamond Gear
diamond sword: "Diamond Sword"
diamond pickaxe: "Diamond Pickaxe"
diamond axe: "Diamond Axe"
diamond shovel: "Diamond Shovel"
diamond hoe: "Diamond Hoe"
diamond helmet: "Diamond Helmet"
diamond chestplate: "Diamond Chestplate"
diamond leggings: "Diamond Leggings"
diamond boots: "Diamond Boots"
# Iron Gear
iron sword: "Iron Sword"
iron pickaxe: "Iron Pickaxe"
iron axe: "Iron Axe"
iron shovel: "Iron Shovel"
iron hoe: "Iron Hoe"
iron helmet: "Iron Helmet"
iron chestplate: "Iron Chestplate"
iron leggings: "Iron Leggings"
iron boots: "Iron Boots"
# Golden Gear
golden sword: "Golden Sword"
golden pickaxe: "Golden Pickaxe"
golden axe: "Golden Axe"
golden shovel: "Golden Shovel"
golden hoe: "Golden Hoe"
golden helmet: "Golden Helmet"
golden chestplate: "Golden Chestplate"
golden leggings: "Golden Leggings"
golden boots: "Golden Boots"
# Chainmail Armor
chainmail helmet: "Chainmail Helmet"
chainmail chestplate: "Chainmail Chestplate"
chainmail leggings: "Chainmail Leggings"
chainmail boots: "Chainmail Boots"
# Leather Armor
leather helmet: "Leather Cap"
leather chestplate: "Leather Tunic"
leather leggings: "Leather Pants"
leather boots: "Leather Boots"
# Stone Tools
stone sword: "Stone Sword"
stone pickaxe: "Stone Pickaxe"
stone axe: "Stone Axe"
stone shovel: "Stone Shovel"
stone hoe: "Stone Hoe"
# Wooden Tools
wooden sword: "Wooden Sword"
wooden pickaxe: "Wooden Pickaxe"
wooden axe: "Wooden Axe"
wooden shovel: "Wooden Shovel"
wooden hoe: "Wooden Hoe"
# Bow & Arrows
bow: "Bow"
arrow: "Arrow"
spectral arrow: "Spectral Arrow"
regeneration tipped arrow: "Arrow of Regeneration"
long regeneration tipped arrow: "Arrow of Regeneration (Long)"
strong regeneration tipped arrow: "Arrow of Regeneration (Strong)"
swiftness tipped arrow: "Arrow of Swiftness"
long swiftness tipped arrow: "Arrow of Swiftness (Long)"
strong swiftness tipped arrow: "Arrow of Swiftness (Strong)"
fire resistance tipped arrow: "Arrow of Fire Resistance"
long fire resistance tipped arrow: "Arrow of Fire Resistance (Long)"
instant health tipped arrow: "Arrow of Healing"
strong instant health tipped arrow: "Arrow of Healing (Strong)"
night vision tipped arrow: "Arrow of Night Vision"
long night vision tipped arrow: "Arrow of Night Vision (Long)"
strength tipped arrow: "Arrow of Strength"
long strength tipped arrow: "Arrow of Strength (Long)"
strong strength tipped arrow: "Arrow of Strength (Strong)"
leaping tipped arrow: "Arrow of Leaping"
long leaping tipped arrow: "Arrow of Leaping (Long)"
strong leaping tipped arrow: "Arrow of Leaping (Strong)"
invisibility tipped arrow: "Arrow of Invisibility"
long invisibility tipped arrow: "Arrow of Invisibility (Long)"
poisoning tipped arrow: "Arrow of Poison"
long poisoning tipped arrow: "Arrow of Poison (Long)"
strong poisoning tipped arrow: "Arrow of Poison (Strong)"
weakness tipped arrow: "Arrow of Weakness"
long weakness tipped arrow: "Arrow of Weakness (Long)"
slowness tipped arrow: "Arrow of Slowness"
long slowness tipped arrow: "Arrow of Slowness (Long)"
strong slowness tipped arrow: "Arrow of Slowness (Strong)"
instant harming tipped arrow: "Arrow of Harming"
strong instant harming tipped arrow: "Arrow of Harming (Strong)"
water breathing tipped arrow: "Arrow of Water Breathing"
long water breathing tipped arrow: "Arrow of Water Breathing (Long)"
slow falling tipped arrow: "Arrow of Slow Falling"
long slow falling tipped arrow: "Arrow of Slow Falling (Long)"
turtle master tipped arrow: "Arrow of the Turtle Master"
long turtle master tipped arrow: "Arrow of the Turtle Master (Long)"
strong turtle master tipped arrow: "Arrow of the Turtle Master (Strong)"
luck tipped arrow: "Arrow of Luck"
# Other Ranged Weapons & Projectiles
crossbow: "Crossbow"
trident: "Trident"
tipped arrow: "Tipped Arrow"
firework rocket: "Firework Rocket"
# Special Combat & Defense
shield: "Shield"
elytra: "Elytra"
totem of undying: "Totem of Undying"
turtle helmet: "Turtle Shell"
spyglass: "Spyglass"
goat horn: "Goat Horn"
# Others
enchanted book: "Enchanted Book"
# --- ================== ---
# --- Food & Agriculture ---
# --- ================== ---
# Golden Foods (High Value)
enchanted golden apple: "Enchanted Golden Apple"
golden apple: "Golden Apple"
golden carrot: "Golden Carrot"
# Meats (Cooked)
cooked beef: "Steak"
cooked chicken: "Cooked Chicken"
cooked porkchop: "Cooked Porkchop"
cooked mutton: "Cooked Mutton"
cooked rabbit: "Cooked Rabbit"
cooked cod: "Cooked Cod"
cooked salmon: "Cooked Salmon"
# Meats (Raw)
beef: "Raw Beef"
chicken: "Raw Chicken"
porkchop: "Raw Porkchop"
mutton: "Raw Mutton"
rabbit: "Raw Rabbit"
cod: "Raw Cod"
salmon: "Raw Salmon"
tropical fish: "Tropical Fish"
pufferfish: "Pufferfish"
# Vegetables & Fruit
apple: "Apple"
carrot: "Carrot"
potato: "Potato"
baked potato: "Baked Potato"
poisonous potato: "Poisonous Potato"
beetroot: "Beetroot"
melon slice: "Melon Slice"
glistering melon slice: "Glistering Melon Slice"
pumpkin: "Pumpkin"
carved pumpkin: "Carved Pumpkin"
sweet berries: "Sweet Berries"
glow berries: "Glow Berries"
chorus fruit: "Chorus Fruit"
# Bakery & Sweets
bread: "Bread"
cake: "Cake"
cookie: "Cookie"
pumpkin pie: "Pumpkin Pie"
honey bottle: "Honey Bottle"
honeycomb: "Honeycomb"
sugar: "Sugar"
# Farming & Seeds
wheat seeds: "Wheat Seeds"
wheat: "Wheat"
pumpkin seeds: "Pumpkin Seeds"
melon seeds: "Melon Seeds"
beetroot seeds: "Beetroot Seeds"
sugar cane: "Sugar Cane"
bamboo: "Bamboo"
cocoa beans: "Cocoa Beans"
nether wart: "Nether Wart"
brown mushroom: "Brown Mushroom"
red mushroom: "Red Mushroom"
crimson fungus: "Crimson Fungus"
warped fungus: "Warped Fungus"
# Misc
egg: "Egg"
turtle egg: "Turtle Egg"
milk bucket: "Milk Bucket"
mushroom stew: "Mushroom Stew"
rabbit stew: "Rabbit Stew"
suspicious stew: "Suspicious Stew"
# Potions
potion of water: "Water Bottle"
potion of awkward: "Awkward Potion"
potion of thick: "Thick Potion"
potion of mundane: "Mundane Potion"
potion of regeneration: "Potion of Regeneration"
potion of long regeneration: "Potion of Regeneration (Long)"
potion of strong regeneration: "Potion of Regeneration (Strong)"
splash potion of regeneration: "Splash Potion of Regeneration"
splash potion of long regeneration: "Splash Potion of Regeneration (Long)"
splash potion of strong regeneration: "Splash Potion of Regeneration (Strong)"
lingering potion of regeneration: "Lingering Potion of Regeneration"
lingering potion of long regeneration: "Lingering Potion of Regeneration (Long)"
lingering potion of strong regeneration: "Lingering Potion of Regeneration (Strong)"
potion of swiftness: "Potion of Swiftness"
potion of long swiftness: "Potion of Swiftness (Long)"
potion of strong swiftness: "Potion of Swiftness (Strong)"
splash potion of swiftness: "Splash Potion of Swiftness"
splash potion of long swiftness: "Splash Potion of Swiftness (Long)"
splash potion of strong swiftness: "Splash Potion of Swiftness (Strong)"
lingering potion of swiftness: "Lingering Potion of Swiftness"
lingering potion of long swiftness: "Lingering Potion of Swiftness (Long)"
lingering potion of strong swiftness: "Lingering Potion of Swiftness (Strong)"
potion of strength: "Potion of Strength"
potion of long strength: "Potion of Strength (Long)"
potion of strong strength: "Potion of Strength (Strong)"
splash potion of strength: "Splash Potion of Strength"
splash potion of long strength: "Splash Potion of Strength (Long)"
splash potion of strong strength: "Splash Potion of Strength (Strong)"
lingering potion of strength: "Lingering Potion of Strength"
lingering potion of long strength: "Lingering Potion of Strength (Long)"
lingering potion of strong strength: "Lingering Potion of Strength (Strong)"
potion of instant health: "Potion of Healing"
potion of strong instant health: "Potion of Healing (Strong)"
splash potion of instant health: "Splash Potion of Healing"
splash potion of strong instant health: "Splash Potion of Healing (Strong)"
lingering potion of instant health: "Lingering Potion of Healing"
lingering potion of strong instant health: "Lingering Potion of Healing (Strong)"
potion of night vision: "Potion of Night Vision"
potion of long night vision: "Potion of Night Vision (Long)"
splash potion of night vision: "Splash Potion of Night Vision"
splash potion of long night vision: "Splash Potion of Night Vision (Long)"
lingering potion of night vision: "Lingering Potion of Night Vision"
lingering potion of long night vision: "Lingering Potion of Night Vision (Long)"
potion of fire resistance: "Potion of Fire Resistance"
potion of long fire resistance: "Potion of Fire Resistance (Long)"
splash potion of fire resistance: "Splash Potion of Fire Resistance"
splash potion of long fire resistance: "Splash Potion of Fire Resistance (Long)"
lingering potion of fire resistance: "Lingering Potion of Fire Resistance"
lingering potion of long fire resistance: "Lingering Potion of Fire Resistance (Long)"
potion of invisibility: "Potion of Invisibility"
potion of long invisibility: "Potion of Invisibility (Long)"
splash potion of invisibility: "Splash Potion of Invisibility"
splash potion of long invisibility: "Splash Potion of Invisibility (Long)"
lingering potion of invisibility: "Lingering Potion of Invisibility"
lingering potion of long invisibility: "Lingering Potion of Invisibility (Long)"
potion of leaping: "Potion of Leaping"
potion of long leaping: "Potion of Leaping (Long)"
potion of strong leaping: "Potion of Leaping (Strong)"
splash potion of leaping: "Splash Potion of Leaping"
splash potion of long leaping: "Splash Potion of Leaping (Long)"
splash potion of strong leaping: "Splash Potion of Leaping (Strong)"
lingering potion of leaping: "Lingering Potion of Leaping"
lingering potion of long leaping: "Lingering Potion of Leaping (Long)"
lingering potion of strong leaping: "Lingering Potion of Leaping (Strong)"
potion of poisoning: "Potion of Poison"
potion of long poisoning: "Potion of Poison (Long)"
potion of strong poisoning: "Potion of Poison (Strong)"
splash potion of poisoning: "Splash Potion of Poison"
splash potion of long poisoning: "Splash Potion of Poison (Long)"
splash potion of strong poisoning: "Splash Potion of Poison (Strong)"
lingering potion of poisoning: "Lingering Potion of Poison"
lingering potion of long poisoning: "Lingering Potion of Poison (Long)"
lingering potion of strong poisoning: "Lingering Potion of Poison (Strong)"
potion of instant harming: "Potion of Harming"
potion of strong instant harming: "Potion of Harming (Strong)"
splash potion of instant harming: "Splash Potion of Harming"
splash potion of strong instant harming: "Splash Potion of Harming (Strong)"
lingering potion of instant harming: "Lingering Potion of Harming"
lingering potion of strong instant harming: "Lingering Potion of Harming (Strong)"
potion of slowness: "Potion of Slowness"
potion of long slowness: "Potion of Slowness (Long)"
potion of strong slowness: "Potion of Slowness (Strong)"
splash potion of slowness: "Splash Potion of Slowness"
splash potion of long slowness: "Splash Potion of Slowness (Long)"
splash potion of strong slowness: "Splash Potion of Slowness (Strong)"
lingering potion of slowness: "Lingering Potion of Slowness"
lingering potion of long slowness: "Lingering Potion of Slowness (Long)"
lingering potion of strong slowness: "Lingering Potion of Slowness (Strong)"
potion of water breathing: "Potion of Water Breathing"
potion of long water breathing: "Potion of Water Breathing (Long)"
splash potion of water breathing: "Splash Potion of Water Breathing"
splash potion of long water breathing: "Splash Potion of Water Breathing (Long)"
lingering potion of water breathing: "Lingering Potion of Water Breathing"
lingering potion of long water breathing: "Lingering Potion of Water Breathing (Long)"
potion of slow falling: "Potion of Slow Falling"
potion of long slow falling: "Potion of Slow Falling (Long)"
splash potion of slow falling: "Splash Potion of Slow Falling"
splash potion of long slow falling: "Splash Potion of Slow Falling (Long)"
lingering potion of slow falling: "Lingering Potion of Slow Falling"
lingering potion of long slow falling: "Lingering Potion of Slow Falling (Long)"
potion of weakness: "Potion of Weakness"
potion of long weakness: "Potion of Weakness (Long)"
splash potion of weakness: "Splash Potion of Weakness"
splash potion of long weakness: "Splash Potion of Weakness (Long)"
lingering potion of weakness: "Lingering Potion of Weakness"
lingering potion of long weakness: "Lingering Potion of Weakness (Long)"
potion of turtle master: "Potion of the Turtle Master"
potion of long turtle master: "Potion of the Turtle Master (Long)"
potion of strong turtle master: "Potion of the Turtle Master (Strong)"
splash potion of turtle master: "Splash Potion of the Turtle Master"
splash potion of long turtle master: "Splash Potion of the Turtle Master (Long)"
splash potion of strong turtle master: "Splash Potion of the Turtle Master (Strong)"
lingering potion of turtle master: "Lingering Potion of the Turtle Master"
lingering potion of long turtle master: "Lingering Potion of the Turtle Master (Long)"
lingering potion of strong turtle master: "Lingering Potion of the Turtle Master (Strong)"
potion of luck: "Potion of Luck"
splash potion of luck: "Splash Potion of Luck"
lingering potion of luck: "Lingering Potion of Luck"
# --- ================== ---
# --- Redstone & Utility ---
# --- ================== ---
# Redstone Components
redstone: "Redstone Dust"
redstone block: "Block of Redstone"
redstone torch: "Redstone Torch"
redstone lamp: "Redstone Lamp"
repeater: "Redstone Repeater"
comparator: "Redstone Comparator"
piston: "Piston"
sticky piston: "Sticky Piston"
observer: "Observer"
hopper: "Hopper"
dispenser: "Dispenser"
dropper: "Dropper"
target: "Target"
lever: "Lever"
daylight detector: "Daylight Detector"
sculk sensor: "Sculk Sensor"
calibrated sculk sensor: "Calibrated Sculk Sensor"
lightning rod: "Lightning Rod"
# Pressure Plates & Buttons
stone pressure plate: "Stone Pressure Plate"
oak pressure plate: "Oak Pressure Plate"
heavy weighted pressure plate: "Heavy Weighted Pressure Plate (Iron)"
light weighted pressure plate: "Light Weighted Pressure Plate (Gold)"
oak button: "Oak Button"
stone button: "Stone Button"
# Storage & Containers
chest: "Chest"
trapped chest: "Trapped Chest"
barrel: "Barrel"
ender chest: "Ender Chest"
shulker box: "Shulker Box"
white shulker box: "White Shulker Box"
# Crafting & Workstations
crafting table: "Crafting Table"
furnace: "Furnace"
blast furnace: "Blast Furnace"
smoker: "Smoker"
anvil: "Anvil"
chipped anvil: "Chipped Anvil"
damaged anvil: "Damaged Anvil"
enchanting table: "Enchanting Table"
brewing stand: "Brewing Stand"
cauldron: "Cauldron"
loom: "Loom"
cartography table: "Cartography Table"
fletching table: "Fletching Table"
smithing table: "Smithing Table"
grindstone: "Grindstone"
stonecutter: "Stonecutter"
# High-Value Utility
beacon: "Beacon"
conduit: "Conduit"
lodestone: "Lodestone"
recovery compass: "Recovery Compass"
compass: "Compass"
clock: "Clock"
# Light Sources
torch: "Torch"
soul torch: "Soul Torch"
lantern: "Lantern"
soul lantern: "Soul Lantern"
glowstone: "Glowstone"
sea lantern: "Sea Lantern"
pearlescent froglight: "Pearlescent Froglight"
verdant froglight: "Verdant Froglight"
ochre froglight: "Ochre Froglight"
glow berries: "Glow Berries"
sea pickle: "Sea Pickle"
candles: "Candle"
end rod: "End Rod"
# --- ===================== ---
# --- Mob Drops & Materials ---
# --- ===================== ---
# Common Drops
rotten flesh: "Rotten Flesh"
bone: "Bone"
gunpowder: "Gunpowder"
string: "String"
spider eye: "Spider Eye"
fermented spider eye: "Fermented Spider Eye"
feather: "Feather"
leather: "Leather"
rabbit hide: "Rabbit Hide"
rabbit foot: "Rabbit's Foot"
slime ball: "Slimeball"
magma cream: "Magma Cream"
blaze rod: "Blaze Rod"
blaze powder: "Blaze Powder"
ghast tear: "Ghast Tear"
ender pearl: "Ender Pearl"
ender eye: "Eye of Ender"
phantom membrane: "Phantom Membrane"
shulker shell: "Shulker Shell"
ink sac: "Ink Sac"
glow ink sac: "Glow Ink Sac"
# Mob Heads
zombie head: "Zombie Head"
skeleton skull: "Skeleton Skull"
creeper head: "Creeper Head"
dragon head: "Dragon Head"
wither skeleton skull: "Wither Skeleton Skull"
piglin head: "Piglin Head"
player head: "Player Head"
# Misc Materials
prismarine shard: "Prismarine Shard"
prismarine crystals: "Prismarine Crystals"
Code:
#
# [player] placeholder is ONLY for use within the commands list.
#
kits:
starter:
icon: wooden axe
display_name: "&a&lStarter Kit"
description:
- " &bBasic equipment for newcomers."
- " &bContains essential tools and food."
information:
- "&5• &7Includes the standard &eStarter &7kit."
- "&5• &7Delivered via &e/kit &7system."
commands:
- "kit starter [player]"
cash: 500
miner:
icon: diamond pickaxe
display_name: "&9&lMiner Kit"
description:
- " &bEssential tools for every miner."
- " &bIncludes diamond tools and torches."
items:
0:
id: diamond pickaxe
name: "&bDeep Slate Breaker"
lore:
- "&7Forged in the heart of the mountains."
1:
id: torch
amount: 32
2:
id: iron ingot
amount: 16
warrior:
icon: iron sword
display_name: "&c&lWarrior Kit"
description:
- " &bFully equipped warrior gear."
- " &bIncludes iron set and basic food."
items:
0:
id: iron sword
name: "&cSoldier's Pride"
lore:
- "&bSharp enough to cut through silk."
enchants:
- sharpness 2
1:
id: iron helmet
enchants:
- protection 2
2:
id: iron chestplate
enchants:
- protection
archer:
icon: bow
display_name: "&e&lArcher Kit"
description:
- " &bFor those who love range combat."
- " &bIncludes a bow and plenty of arrows."
items:
0:
id: bow
1:
id: arrow
amount: 64
2:
id: leather chestplate
3:
id: bread
amount: 16
juggernaut:
icon: netherite chestplate
display_name: "&8&lJuggernaut Kit"
description:
- " &bAn unstoppable force of power!"
- " &bNetherite parts and golden apples."
items:
0:
id: netherite sword
name: "&8&lWorld Eater"
lore:
- "&cThe end of all things."
- "&cExtremely heavy and dangerous."
enchants:
- sharpness 5
- fire aspect 2
- unbreaking 3
1:
id: netherite chestplate
name: "&8&lVoid Shell"
lore:
- "&cAbsorbs 90% of all despair."
enchants:
- protection 4
- mending
2:
id: golden apple
amount: 3
3:
id: totem of undying
name: "&e&lLife Saver"
lore:
- "&7Not today, my friend."
Code:
#
# [player] placeholder is ONLY for use within the commands list.
#
rewards:
vip_7d:
icon: gold ingot
display_name: "&6&lVIP (7 Days)"
description:
- "&5• &7Duration: &e7 Days"
- "&5• &7Rank: &6VIP"
- "&5• &7Bonus: &a$5,000 Cash"
commands:
- "lp user [player] parent addtemp vip 7d"
cash: 5000
5_mega_crate:
icon: ender chest
display_name: "&b&l5x Mega Crate"
description:
- "&5• &7Amount: &e5 Crates & 5 Keys"
- "&5• &7Type: &bMega Series"
- "&5• &7Location: &e/spawn"
commands:
- "crate give crate 5 mega [player]"
- "crate give key 5 mega [player]"
juggernaut_kit:
icon: netherite chestplate
display_name: "&8&lJuggernaut Kit"
description:
- "&5• &7Includes: &eNetherite Set"
- "&5• &7Weapon: &cWorld Eater Sword"
- "&5• &7Bonus: &a$10,000 Cash"
commands:
- "kit juggernaut [player]"
cash: 10000
Code:
#
# Config of Giveaway Skript
#
# Maximum number of giveaways that can be displayed in the GUI.
# Minimum: 7 | Maximum: 99
max_giveaways_at_once: 10
# Should all configured giveaways be automatically reset after they end?
# If true, once a winner is picked, the giveaway setup will be cleared.
auto_reset_after_finish: false
# If true, players with the specific permission will be excluded from the giveaway.
# Permission: giveaway.nq.exclude
exclude_staff_from_giveaway: true
# The command used to give money to the winner.
give_money_command: "eco give [player] [amount]" # Placeholders > [player] | [amount]
# These settings control the "Confirm" button behavior in GUIs.
# Time is in seconds. Set to 0 to disable the wait time (instant confirm).
# Note: Maximum allowed value is 5 seconds for safety.
confirm_wait_times:
start: 2
reset_all: 2
cancel: 0
# These names will replace the [type] placeholder
ph_types:
cash: "&bCash"
item: "&bItem"
kit: "&bKit"
custom: "&bCustom"
# This text will appear if no specific giveaway type is selected.
none_selected: "&cNone"
Code:
#
# Language Config of Giveaway Skript
#
no_permission_msg: "&cNo permission to use!" # Placeholders > [permission]
gui_locked: "&cThis menu is currently being used by &e[staff]&c." # Placeholders > [staff]
gui_was_closed_by_reload: "&cGiveaway menu has been closed due to the skript reload."
gui_edit_mode_cancelled_reload: "&cGiveaway edit mode has been cancelled due to the skript reload."
type_countdown_duration_msg:
- "&r"
- "&e• &7Please type the &eDuration &7in chat."
- "&e• &7Type: &e/giveaway <duration>"
- "&e• &7Type: &e/giveaway &7to cancel."
- "&r"
type_countdown_duration_set: "&7Duration has been set to &e[duration]s&7." # Placeholders > [duration]
type_countdown_duration_cancelled: "&7Duration update has been &ccancelled&7."
type_cash_amount_msg:
- "&r"
- "&e• &7Please type the &eCash Amount &7in chat."
- "&e• &7Type: &e/giveaway <amount>"
- "&e• &7Type: &e/giveaway &7to cancel."
- "&r"
type_cash_amount_set: "&7Cash amount has been set to &a$[amount]&7." # Placeholders > [amount]
type_cash_amount_invalid: "&7The amount &e[amount] &7is invalid! Please type a &enumber&7." # Placeholders > [amount]
type_cash_amount_cancelled: "&7Cash amount update has been &ccancelled&7."
type_item_msg:
- "&r"
- "&e• &7Please type the &eItem &7in chat."
- "&e• &7Type: &e/giveaway <item>"
- "&e• &7Type: &e/giveaway &7to cancel."
- "&r"
type_item_set: "&7Item has been set to &e[item]&7." # Placeholders > [item] | [itemName]
type_item_invalid: "&7The item &e[item] &7is invalid! Please try again." # Placeholders > [item]
type_item_cancelled: "&7Item selection has been &ccancelled&7."
type_item_display_name_msg:
- "&r"
- "&e• &7Please type the &eDisplay Name &7for the item."
- "&e• &7(Supports &ac&bo&cl&do&er &7codes.)"
- "&e• &7Type: &e/giveaway <display name>"
- "&e• &7Type: &e/giveaway &7to cancel."
- "&r"
type_item_display_name_set: "&7Display name has been set to: &r[itemDisplayName]&r" # Placeholders > [itemDisplayName]
type_item_display_name_cancelled: "&7Display name update has been &ccancelled&7."
placeholders:
gui:
no_description: "&5• &cNo description provided."
details:
no_information: "&5• &cNo information provided."
no_description: "&5• &cNo description provided."
Code:
#
# GUI Config of Giveaway Skript
#
title:
# Placeholders:
# [giveawayNumber], [giveawayType], [giveawayConfigured], [giveawayTotal]
create: "&d&l&nGiveaway Manager&r &5&l&n#[giveawayNumber]"
# Placeholders:
# [giveawayNumber], [giveawayType], [giveawayConfigured], [giveawayTotal]
dynamic:
item: "&d&l&nItem Gallery&r &5&l&n#[giveawayNumber]"
kit: "&d&l&nAvailable Kits&r &5&l&n#[giveawayNumber]"
custom: "&d&l&nRewards&r &5&l&n#[giveawayNumber]"
# Placeholders:
# [giveawayConfigured], [giveawayTotal]
confirm:
start: "&a&l&nConfirm:&r &2&l&nStart Giveaway"
reset_all: "&d&l&nConfirm:&r &5&l&nWipe All"
cancel: "&c&l&nConfirm:&r &4&l&nCancel Giveaway"
# Placeholders:
# [kit], [kitName]
kit_preview: "&d&l&nKit Preview:&r &f[kitName]"
gui:
create:
types:
# Placeholders:
# [type]
cash:
unselected:
material: bolt armor trim smithing template
name: "&e&l&nClick to Select"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bReward users with currency."
data:
glowing: false
selected:
material: bolt armor trim smithing template
name: "&a&l&nSelected ✔"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bReward users with currency."
data:
glowing: true
# Placeholders:
# [type]
item:
unselected:
material: snout armor trim smithing template
name: "&e&l&nClick to Select"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bReward users with an item."
data:
glowing: false
selected:
material: snout armor trim smithing template
name: "&a&l&nSelected ✔"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bReward users with an item."
data:
glowing: true
# Placeholders:
# [type]
kit:
unselected:
material: rib armor trim smithing template
name: "&e&l&nClick to Select"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bGive items & run commands."
data:
glowing: false
selected:
material: rib armor trim smithing template
name: "&a&l&nSelected ✔"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bGive items & run commands."
data:
glowing: true
# Placeholders:
# [type]
custom:
unselected:
material: coast armor trim smithing template
name: "&e&l&nClick to Select"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bPre-configured reward."
gdata:
glowing: true
selected:
material: coast armor trim smithing template
name: "&a&l&nSelected ✔"
lore:
- "&r"
- "&5• &7Type: &b[type]"
- "&5• &7Goal: &bPre-configured reward."
data:
glowing: true
properties:
# Placeholders:
# [winnerAmount]
winner_amount:
passive:
material: player head
name: "&e&l&nWinner Amount"
lore:
- "&r"
- "&5• &7Current: &c[winnerAmount] player[s]"
data:
skull-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI5MTljNjczMTdjNzY3ODQzOGZmNTIwYzk4ZGRlMGUzYjRkNjg3NjljODkzOGE1YTNkZTI5NjhlZGZjNzMxNCJ9fX0="
active:
material: player head
name: "&e&l&nWinner Amount"
lore:
- "&r"
- "&5• &7Current: &b[winnerAmount] player[s]"
- "&r"
- "&5• &eLeft-Click to increase."
- "&5• &eRight-Click to decrease."
data:
skull-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTI5MTljNjczMTdjNzY3ODQzOGZmNTIwYzk4ZGRlMGUzYjRkNjg3NjljODkzOGE1YTNkZTI5NjhlZGZjNzMxNCJ9fX0="
# Placeholders:
# [duration]
countdown:
passive:
material: clock
name: "&e&l&nCountdown"
lore:
- "&r"
- "&5• &7Duration: &c[duration]s"
active:
material: clock
name: "&e&l&nCountdown"
lore:
- "&r"
- "&5• &7Duration: &b[duration]s"
- "&r"
- "&5• &eLeft-Click to increase."
- "&5• &eRight-Click to decrease."
- "&5• &eShift + Click to enter value."
dynamic:
cash:
unset:
material: gold ingot
name: "&6&l&nCash Amount"
lore:
- "&r"
- "&5• &7Prize: &c$0"
- "&r"
- "&5• &eClick to enter amount."
# Placeholders:
# [cash]
set:
material: gold ingot
name: "&6&l&nCash Amount"
lore:
- "&r"
- "&5• &7Prize: &a$[cash]"
- "&r"
- "&5• &eClick to enter amount."
item:
unselected:
material: chest
name: "&6&l&nItem Selector"
lore:
- "&r"
- "&5• &7Item: &cNot Selected"
- "&r"
- "&5• &eClick to open Item Gallery."
# Placeholders:
# [item]
# [itemDisplayName]
selected:
material: chest
name: "&6&l&nItem Selector"
lore:
- "&r"
- "&5• &7Item: &f[item]"
- "&5• &7D.Name: &f[itemDisplayName]"
- "&r"
- "&5• &eClick to open Item Gallery."
kit:
unselected:
material: chest minecart
name: "&6&l&nKit Selector"
lore:
- "&r"
- "&5• &7Kit: &cNot Selected"
- "&r"
- "&5• &eClick to browse Available Kits."
# Placeholders:
# [kit]
# [kitName]
selected:
material: chest minecart
name: "&6&l&nKit Selector"
lore:
- "&r"
- "&5• &7Kit: &f[kit]"
- "&5• &7Kit Name: &f[kitName]"
- "&r"
- "&5• &eClick to browse Available Kits."
custom:
unselected:
material: globe banner pattern
name: "&6&l&nReward Selector"
lore:
- "&r"
- "&5• &7Reward: &cNot Selected"
- "&r"
- "&5• &eClick to view Rewards."
# Placeholders:
# [custom]
selected:
material: globe banner pattern
name: "&6&l&nReward Selector"
lore:
- "&r"
- "&5• &7Reward: &b[custom]"
- "&r"
- "&5• &eClick to view Rewards."
list:
previous_scroll:
passive:
material: red stained glass pane
name: "&c&l&n« Blocked"
active:
material: yellow stained glass pane
name: "&e&l&n« Scroll Left"
next_scroll:
passive:
material: red stained glass pane
name: "&c&l&nBlocked »"
active:
material: yellow stained glass pane
name: "&e&l&nScroll Right »"
giveaway:
# Placeholders:
# [giveawayNumber]
unconfigured:
material: book
name: "&b&l&nGiveaway&r &3&l&n#[giveawayNumber]"
lore:
- "&r"
- "&5• &eLeft-Click to start configuring!"
# Placeholders:
# [giveawayNumber], [giveawayType], [winnerAmount], [duration]
configured:
material: enchanted book
name: "&a&l&nGiveaway&r &2&l&n#[giveawayNumber]"
lore:
- "&r"
- "&5• &7Type: &b[giveawayType]"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&5• &7Duration: &b[duration]s"
- "&r"
- "&5• &eLeft-Click to edit the giveaway."
- "&5• &eShift+Left-Click to move left."
- "&5• &eShift+Right-Click to move right."
configuring:
# Placeholders:
# [giveawayNumber]
unconfigured:
material: writable book
name: "&e&l&nGiveaway&r &6&l&n#[giveawayNumber]"
# Placeholders:
# [giveawayNumber], [giveawayType], [winnerAmount], [duration]
configured:
material: writable book
name: "&b&l&nGiveaway&r &3&l&n#[giveawayNumber]"
lore:
- "&r"
- "&5• &7Type: &b[giveawayType]"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&5• &7Duration: &b[duration]s"
- "&r"
- "&5• &eShift+Left-Click to move left."
- "&5• &eShift+Right-Click to move right."
data:
glowing: true
system:
close:
material: redstone
name: "&c&l&nClose Menu"
# Placeholders:
# [giveawayConfigured], [giveawayTotal]
start:
passive:
material: firework rocket
name: "&a&l&nStart Giveaway"
lore:
- "&r"
- "&5• &7Total Prepared: &c[giveawayConfigured]/[giveawayTotal]"
active:
material: firework rocket
name: "&a&l&nStart Giveaway"
lore:
- "&r"
- "&5• &7Total Prepared: &e[giveawayConfigured]/[giveawayTotal]"
- "&r"
- "&5• &eClick to start giveaway."
reset_slot:
material: blaze powder
name: "&e&l&nReset Current Slot"
lore:
- "&r"
- "&5• &7This will wipe only the"
- "&5• &7settings of the active slot."
# Placeholders:
# [giveawayConfigured], [giveawayTotal]
reset_all:
material: lava bucket
name: "&d&l&nWipe All Queue"
lore:
- "&r"
- "&5• &7This will reset all slots."
- "&5• &7Every prepared giveaway will"
- "&5• &7be permanently removed."
dynamic:
item:
selected_item:
unselected:
material: barrier
name: "&cItem Not Selected"
lore:
- "&r"
- "&5• &eClick to enter item."
# Placeholders:
# [item], [itemDisplayName]
selected:
name: "[item]"
lore:
- "&r"
- "&5• &eClick to change item."
display_name:
unselected:
material: name tag
name: "&6&l&nDisplay Name"
lore:
- "&r"
- "&5• &7Select a item to change display name."
# Placeholders:
# [item], [itemDisplayName]
selected:
material: name tag
name: "&6&l&nDisplay Name"
lore:
- "&r"
- "&5• &7D.Name: &f[itemDisplayName]"
- "&r"
- "&5• &eLeft-Click to change display name."
- "&5• &eRight-Click to &creset &edisplay name."
back:
material: redstone
name: "&c&l&nBack"
previous_page:
passive:
material: red stained glass pane
name: "&c&l&n« Page Blocked"
active:
material: yellow stained glass pane
name: "&e&l&n« Previous Page"
next_page:
passive:
material: red stained glass pane
name: "&c&l&nPage Blocked »"
active:
material: yellow stained glass pane
name: "&e&l&nNext Page »"
kit:
# Placeholders:
# [kit], [kitName], [description]
current_selection:
unselected:
material: barrier
data:
hide-tooltip: true
selected:
name: "[kitName]"
lore:
- "&r"
- "&5• &eClick to preview the kit."
# Placeholders:
# [kit], [kitName], [description]
kit_template:
name: "[kitName]"
lore:
- "&r"
- "&5• &7Description:"
- "[description]"
- "&r"
- "&5• &eLeft-Click to select the kit."
- "&5• &eRight-Click to preview the kit."
back:
material: redstone
name: "&c&l&nBack"
previous_page:
passive:
material: red stained glass pane
name: "&c&l&n« Page Blocked"
active:
material: yellow stained glass pane
name: "&e&l&n« Previous Page"
next_page:
passive:
material: red stained glass pane
name: "&c&l&nPage Blocked »"
active:
material: yellow stained glass pane
name: "&e&l&nNext Page »"
custom:
current_selection:
unselected:
material: barrier
data:
hide-tooltip: true
# Placeholders:
# [rewardName], [description]
selected:
name: "[rewardName]"
lore:
- "&r"
- "[description]"
# Placeholders:
# [rewardName], [description]
reward_template:
name: "[rewardName]"
lore:
- "&r"
- "[description]"
- "&r"
- "&5• &eClick to select the reward."
back:
material: redstone
name: "&c&l&nBack"
previous_page:
passive:
material: red stained glass pane
name: "&c&l&n« Page Blocked"
active:
material: yellow stained glass pane
name: "&e&l&n« Previous Page"
next_page:
passive:
material: red stained glass pane
name: "&c&l&nPage Blocked »"
active:
material: yellow stained glass pane
name: "&e&l&nNext Page »"
confirm:
cancel:
material: red stained glass pane
name: "&c&l&nCancel"
confirm:
default:
material: lime stained glass pane
name: "&a&l&nConfirm"
# Placeholders:
# [duration]
delay:
material: black stained glass pane
name: "&7&l&nConfirm"
lore:
- "&r"
- "&5• &7Wait &e[duration]s &7to confirm."
center_filler:
material: light blue stained glass pane
data:
hide-tooltip: true
kit_preview:
info:
unset:
material: book
name: "&b&l&nInformation"
lore:
- "&r"
- "&5• &cNo details provided."
# Placeholders:
# [information]
set:
material: enchanted book
name: "&b&l&nInformation"
lore:
- "[information]"
cash:
unset:
material: gold ingot
name: "&6&l&nCash"
lore:
- "&r"
- "&5• &7Amount: &c$0"
# Placeholders:
# [cash]
set:
material: gold ingot
name: "&6&l&nCash"
lore:
- "&r"
- "&5• &7Amount: &a$[cash]"
data:
glowing: true
features:
unset:
material: feather
name: "&e&l&nFeatures"
lore:
- "&r"
- "&5• &7Includes &c0 &7features"
# Placeholders:
# [featureAmount]
set:
material: feather
name: "&e&l&nFeatures"
lore:
- "&r"
- "&5• &7Includes &a[featureAmount] &7feature[s]"
data:
glowing: true
close:
material: redstone
name: "&c&l&nClose Menu"
back:
material: redstone
name: "&c&l&nBack"
Code:
#
# (The "draw_title" section uses a unique animation logic.)
# (It ONLY supports Titles and Sounds. Broadcast/Actionbar are NOT supported here.)
#
# You can use these features in almost all message sections:
#
#broadcast:
# - "&7Line 1"
# - "&eLine 2"
#
#title:
# header: "&6Main Title"
# footer: "&7Subtitle Message"
# anim:
# fadein: 0.5 # Appearance time in seconds
# fadeout: 0.5 # Disappearance time in seconds
#
#actionbar: "&aThis message appears above your hotbar!"
#
#sound:
# name: "entity.player.levelup"
# volume: 1.0
# pitch: 1.0
#
information:
# Placeholders > [winner] | [currentGiveaway] | [winnerAmount] | [currentWinnerAmount]
draw_title:
text:
header: "[winner]"
footer: "&e&l([currentWinnerAmount]/[winnerAmount]) WINNER IS..."
anim:
fadeout: 0.5
winner_reveal:
colors:
hidden: "&8&k"
revealed: "&a"
initial_delay: 1.5
speed: 0.25
sounds:
on_start:
name: "block.note_block.bit"
volume: 0.8
pitch: 0.5
on_reveal:
name: "block.note_block.bit"
volume: 0.5
pitch: 1.2
on_finish:
name: "entity.player.levelup"
# Placeholders > [giveawayList] | [giveawayConfigured] | [giveawayTotal]
# ([giveawayList] is only for "broadcast")
start:
broadcast:
- "&r"
- "&6&lGIVEAWAY ANNOUNCEMENT"
- "&fA total of &e[giveawayConfigured] &fprize[s] will be raffled."
- "&r"
- "&7The Drawing Sequence:"
- "[giveawayList]"
- "&r"
title:
header: "&6&lGET READY!"
footer: "&eGiveaway is starting..."
anim:
fadein: 0.5
sound:
name: "entity.firework_rocket.blast"
volume: 0.7
# Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [duration]
start_per:
broadcast:
- "&r"
- "&6&lNEXT DRAWING &8» &f[currentGiveaway]"
- "&7Winner Amount: &e[winnerAmount] player[s]"
- "&r"
sound:
name: "entity.player.levelup"
volume: 0.8
# Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [duration]
starting:
default:
title:
header: "&e&l[currentGiveaway]"
footer: "&fDrawing in &e[duration]s&f..."
sound:
name: "block.note_block.bit"
volume: 0.7
3:
title:
header: "&e&l[currentGiveaway]"
footer: "&fDrawing in &e[duration]s&f..."
sound:
name: "block.note_block.bell"
volume: 0.7
2:
title:
header: "&e&l[currentGiveaway]"
footer: "&fDrawing in &e[duration]s&f..."
sound:
name: "block.note_block.bell"
volume: 0.7
pitch: 1.25
1:
title:
header: "&e&l[currentGiveaway]"
footer: "&fDrawing in &e[duration]s&f..."
anim:
fadeout: 0.5
sound:
name: "block.note_block.bell"
volume: 0.7
pitch: 1.5
# Placeholders > [giveawayConfigured] | [giveawayTotal] | [currentGiveaway] | [winnerAmount] | [winnerList]
finish_per:
broadcast:
- "&r"
- "&6&lRAFFLE ENDED!"
- "&7Winners: &e[winnerList]"
- "&r"
# Placeholders > [giveawayConfigured] | [giveawayTotal] | [winnerTotal]
finish:
broadcast:
- "&r"
- "&6&lGIVEAWAY COMPLETED!"
- "&fAll prizes distributed! &e[giveawayConfigured] &fprize[s] were won by &e[winnerTotal] &fplayer[s]."
- "&r"
- "&fCongratulations to the lucky winners!"
- "&r"
sound:
name: "ui.toast.challenge_complete"
# Placeholders > [giveawayConfigured] | [giveawayTotal]
cancel:
broadcast:
- "&r"
- "&c&lGIVEAWAY CANCELLED!"
- "&fAll upcoming rewards have been returned to the pool."
- "&r"
title:
header: "&c&lCANCELLED"
footer: "&7The giveaway was stopped by an admin."
anim:
fadeout: 0.5
sound:
name: "block.anvil.place"
volume: 0.8
# Giveaway cancelled because no eligible players were found
no_winner_found:
broadcast:
- "&r"
- "&c&lGIVEAWAY CANCELLED!"
- "&fNo eligible players were found to join the giveaway."
- "&r"
title:
header: "&c&lNO PARTICIPANTS"
footer: "&7No eligible players."
anim:
fadeout: 0.5
sound:
name: "block.anvil.place"
volume: 0.8
# This section defines how each line in the [giveawayList] placeholder will look.
# Use [type] for the custom names defined below and [details] for the details text.
list_style:
# The format for each giveaway line in the list.
# Placeholders > [type] | [winnerAmount] | [detailsText]
format: "&8- &r[type] &r[detailsText]"
# Custom names for each giveaway type to be used in [type] placeholder.
types:
cash: "&bCash Giveaway"
item: "&bItem Giveaway"
kit: "&bKit Giveaway"
custom: "&b[reward]" # Placeholders > [reward]
# The text for the [detailsText] placeholder.
details_text: "&7[Details]"
# This is the hover information that appears when you move your mouse over [detailsText].
details_hover:
# Placeholders > [cash] | [winnerAmount]
cash:
- "&6&l&nGIVEAWAY DETAILS"
- "&r"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&5• &7Prize: &a$[cash]"
# Placeholders > [item] | [itemName] | [winnerAmount]
item:
- "&6&l&nGIVEAWAY DETAILS"
- "&r"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&5• &7Item: &f[itemName]"
# Placeholders > [kit] | [kitName] | [information] | [winnerAmount]
kit:
- "&6&l&nGIVEAWAY DETAILS"
- "&r"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&5• &7Kit: &f[kitName]"
# Placeholders > [custom] | [description] | [winnerAmount]
custom:
- "&6&l&nGIVEAWAY DETAILS"
- "&r"
- "&5• &7Winner Amount: &b[winnerAmount] player[s]"
- "&r"
- "[description]"
