harden logic around player claiming to reduce chance of interference from other claim cycles on servers
Admin & achievements
Player-facing GUIs
- Achievement admin system: catalog, editor, cadence resolver, save/load
- Admin catalogs: right-click preview on achievements, kits, loot tables, custom items
- New Achievement detail and Custom item detail read-only menus
- Hub menu visual polish (glinted header)
Misfortune / penalty kits
- Reward catalog / preview navigation overhaul (
— back goes to the right parent: catalog, tier browse, inspector, etc.)Code:GuiReturn- Loot table preview back button respects where you came from
Player inspector (staff lookup)
- New “On acquire” tooltips everywhere misfortunes show (crate lore, catalog, preview, inspector, opening reel)
- Lists real effects: potion debuffs with duration/level, hunger loss, heart damage (won’t kill), economy charges
- Payout icons use readable names instead of raw effect IDs
Deploy:
- Richer claim history, crate opens, penalty history, pending queues, tier rolls
- Hover breakdown icons on account / claims / pending views
- Sortable player list with more columns (pending penalties, kit counts, etc.)
(orCode:offerings-plugin-1.4.0.jarif you use embedded SQLite)Code:-sqlite
sqlite adds ~14 MB to the .jar file.
YAML is the default storage option and is less than 1 MB .jar file.
