- Complete Roleplay System: Handcuff, arrest, search, and jail players with an intuitive interface.
- Customizable Keybindings: Easily configure keyboard shortcuts for all police actions.
- Team-Based Permissions: Set different permissions between teams (e.g., police can arrest civilians but not other officers).
- Advanced Arrest Interface: Enter jail time, arrest reason, and select infractions from customizable templates.
- Dual-Currency Bail System: Allow arrested players to pay bail using Robux or in-game currency.
- Player Movement Control: Restrict handcuffed player movement speed, disable jumping, and enable player escorting.
- Item Confiscation: Search handcuffed players and confiscate or remove their tools. Persistent Jail Sentences: Jail sentences persist through server restarts and rejoins.
- Cross-Platform Compatible: Full support for both PC and mobile devices with dedicated mobile UI.
- Team-Specific Configuration: Configure different handcuff settings between various teams.
- Discord Webhook Integration: Log all arrest information to a Discord channel through webhooks.
- Advanced Animation System: Custom animations for handcuffed, grabbed, and taken-down players.
- Visual Highlighting: Highlight current targets for better visibility during police interactions.
- Dynamic Proximity System: Configurable activation distances for all police actions.
- Global and Local Jail Features: Set jail sentences affecting specific jails or all jails.
- Penalty Templates: Create preset infraction lists for common violations.
- Automatic Data Saving: Regular data auto-save with backup on server closure.
- Character State Management: Proper handling of character death, respawn and tool removal events.
- Detailed Time Formatting: Smart time display showing days, hours, minutes, and seconds.
- DataStore Architecture: Robust saving system with error handling and player-specific data normalization.
- Spring Physics UI Animations: Smooth UI transitions using spring physics calculations.
- Character Rig Type Detection: Automatic detection and handling of both R6 and R15 character rigs.
