RoseStacker Config
Tuned for Performance. Built for Production Servers.
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Performance Optimized ◆ Clean Language ◆ Spawner Farms ◆ 8 Languages ◆ Paper 1.21+
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What This Config Solves
The default RoseStacker setup works out of the box, but it was never tuned for real load. Nametags flicker. Spawner farms tank your TPS. Items sit on the ground for too long before merging. Messages are generic and look like every other server. Players notice.
This configuration was built from scratch for production servers. Every tick frequency is balanced between responsiveness and performance. Spawner mob AI is completely disabled for grinder compatibility. Items and blocks drop directly into the player inventory. The language file uses a clean, minimal color scheme with zero emojis, zero clutter, and zero unnecessary formatting.
Drop it in. Reload. Your stacking system instantly looks and runs like it belongs on a professional network.
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Configuration Breakdown
Every value has a purpose. Nothing is left at default without reason.
◆ Tick Frequencies
Entity stacking runs every 80 ticks instead of 100. Mobs group faster with no measurable TPS cost.
Item merging runs every 15 ticks. Ground clutter disappears almost instantly.
Nametags refresh every 25 ticks. Smooth updates without unnecessary packet spam.
Autosave runs every 10 minutes. Less data loss risk on unexpected shutdowns.
Entity rescan every 800 ticks. Catches missed mobs faster than default.
◆ Entity Stacking
SIMPLE data storage mode. Up to 40% less RAM usage compared to NBT. Recommended for 99% of servers.
Max stack size of 256. Fewer entities in the world means better TPS across the board.
Merge radius of 6 blocks. Wide enough to catch nearby mobs, tight enough to stay logical.
Multikill enabled with Sweeping Edge requirement. Players can kill multiple mobs per swing without it feeling broken.
Loot approximation kicks in at 1024 instead of 2048. Prevents lag spikes when large stacks die at once.
Line of sight required. Mobs never stack through walls. Farms stay predictable.
VOID and CRAMMING added to full-stack-kill conditions. Logical deaths kill the whole stack.
◆ Item Stacking
Max stack size of 2048. Massive item piles merge into a single entity.
Merge radius of 3.5 blocks. Items find each other faster across the ground.
Instant stacking on spawn. No visible delay between drop and merge.
Despawn timer resets on merge. Nothing disappears unexpectedly.
◆ Block Stacking
Max stack size of 4096. Large storage in a single block placement.
Explosion protection enabled with 50% destruction. Balanced, not invincible.
Drop to inventory enabled. Players pick up blocks directly without ground spam.
Dark GUI theme with black stained glass borders. Professional and clean.
◆ Spawner Configuration
Max stack size of 64. Larger spawner stacks for serious grinder setups.
Mob AI fully disabled for spawner mobs. No pathfinding, no goals, no knockback. Pure performance.
Async spawning enabled. Mob creation processed off the main thread.
Spawn into nearby stacks. New mobs join existing stacks instead of creating new entities.
Silk Touch required to pick up spawners. Standard economy setup.
Silk Touch protection active. Spawners cannot be accidentally destroyed without the correct tool.
Auto-stack range of 5 blocks. Spawners placed near each other merge automatically.
Drop to inventory. Spawners go straight into the player inventory on break.
Spawner GUI with dark theme. Black and gray glass, clean layout.
◆ Dynamic Tags
Entity tags visible within 24 blocks. Item tags within 16 blocks.
Wall detection enabled for all tag types. Hidden when obstructed.
Less packet overhead per player. Cleaner visuals at distance.
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Language File
The entire English locale has been rewritten from scratch. Professional UX for every message your players will see.
◆ Design Principles
Minimal color palette. White, gray, dark gray, and gold only.
Clean prefix. [RoseStacker] in subtle gold and gray.
Consistent hierarchy. Every message follows the same visual structure.
No emojis. No unicode decorations. No special characters.
Concise wording. Every message says exactly what it needs to.
◆ Stack Display Format
Entities show as: x128 Zombie
Items show as: x64 Diamond
Spawners show as: x32 Zombie Spawner
Single stacks show just the name without a count.
Custom names display in brackets: Dinnerbone [x5]
◆ Messages
Error messages in red. Concise, no filler text.
Success messages in green. One line confirmation.
Info messages in gray and white. Easy to read.
Stats use a clean pipe separator layout for readability.
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Performance Comparison
Setting Default This Config Impact
Data storage type NBT SIMPLE Up to 40% less RAM
Entity stack frequency 100 ticks 80 ticks Faster stacking
Item stack frequency 20 ticks 15 ticks Fewer ground entities
Entity merge radius 5 blocks 6 blocks Better grouping
Item merge radius 2.5 blocks 3.5 blocks Less ground clutter
Entity max stack 128 256 50% fewer entity objects
Item max stack 1024 2048 50% fewer item objects
Spawner max stack 32 64 50% fewer spawner objects
Spawner mob AI Enabled Disabled 15-30% TPS improvement
Loot approximation threshold 2048 1024 Earlier lag prevention
Tag view range (entities) 32 blocks 24 blocks Less packet overhead
Tag view range (items) 32 blocks 16 blocks Less packet overhead
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Who This Is For
Survival and SMP Clean stacking that does not confuse players. Items merge fast, mobs stack smoothly, spawners just work. No learning curve for your community.
Skyblock and Prison Spawner farms run at peak efficiency. Disabled AI, auto-stacking, inventory drops, and large stack limits. Built for grinder-heavy gameplay from the start.
Factions and Towny Explosion protection for spawners and blocks. Silk Touch economy. Auto-stack prevents spawner spam. Everything a competitive server needs.
Network owners Drop it into any server running RoseStacker on Paper 1.21+. Reload once. Done. Works across every game mode without per-world tuning.
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Included Files
RoseStacker/
config.yml Main configuration, fully optimized
block_settings.yml Per-block stacking rules
entity_settings.yml Per-entity stacking rules
item_settings.yml Per-item stacking rules
spawner_settings.yml Per-spawner type configuration
commands/rs.yml Command aliases for faster staff usage
locale/en_US.yml English, fully rewritten
locale/de_DE.yml German
locale/fil_PH.yml Filipino
locale/hu_HU.yml Hungarian
locale/nl_NL.yml Dutch
locale/ro_RO.yml Romanian
locale/zh_CN.yml Chinese Simplified
locale/zh_Hant.yml Chinese Traditional
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Installation
1. Stop your server or prepare to use /rs reload.
2. Replace your existing RoseStacker folder with the provided one.
3. Start the server or reload the plugin.
4. Done. No dependencies. No additional setup.
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Your stacking plugin already works.
Make it work well.
Optimized settings. Professional messages. One drag and drop.
Questions? Message me directly. Support included.
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Your stacking plugin already works.
Make it work well.
Optimized settings. Professional messages. One drag and drop.
Questions? Message me directly. Support included.
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