- Fixed teammates being able to damage each other with Respawn Anchors when team PvP is disabled
- Fixed team chat getting disabled after switching servers in cross-server setups
- Fixed tab completion feeling glitchy and showing random player names instead of subcommands
- Replaced chat-based team search system with a much better SignGUI-based search interface
- Fixed a major syncing bug where the Team GUI wouldn't display teammate skulls when opened immediately upon joining the server
- Optimized internal skull texture caching system by migrating from legacy Guava Cache to modern high-performance Caffeine Cache
![]()
DonutTeams now supports full cross-server functionality powered by Redis. Teams, homes, commands, and tab completion — all seamlessly synced across your entire network.
What's New
100% Cross-Server Support — Teams work across every server in your network via Redis
Cross-Server Team Homes — Set a home on one server, teleport from any other
Cross-Server Admin Commands —
, /dteam delete
, /dteam tphome
, /dteam forcejoin
all work network-wideNetwork Tab Completion — Team names & player names auto-complete from all connected servers
reworked on command system
added api
made docs for api usage https://shyamstudio.com/donutteams-docs/
optimized bit
working on some new features
Removed everything related Cross server because of lots of bugs and issue
Fixed Tab Complete issue
Fixed a AsyncPlayerChatEvent Error
- Cross-Server Support (80% Complete) – DonutTeams cross-server integration is now in beta. Bugs may occur, so please report them on our Discord.
- New Database System – Implemented with automatic migration for a smoother transition.
- Bug Fixes – Resolved several known GUI issues and improved message handling.
- Upcoming Feature – API support will be added soon.
