Designed to enforce structure in roleplay environments, the Seat Checking System adds controlled seating mechanics tied to player roles or tools. Players must use a hold interaction to sit, creating deliberate and clear actions. A built in tool checking system verifies eligibility before allowing interaction. If the wrong class attempts to sit, a notification clearly communicates the restriction. The system helps maintain order in structured games such as schools, transport scenarios, or regulated roleplay environments while remaining lightweight and easy to integrate.
Features:
• Hold interaction to sit
• Tool checking validation system
• Role based seating control
• Notification feedback for invalid access
Upon purchase you will receive:
Version History:
Features:
• Hold interaction to sit
• Tool checking validation system
• Role based seating control
• Notification feedback for invalid access
Upon purchase you will receive:
| Product File | Life long support |
Version History:
- V1
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