NEW:
3 New tasks
Prestige system (/ss prestige)
- eat-food — players receive bread and must eat it within the round
- shoot-target — a glowing armour stand target spawns; players must shoot it with an arrow
- build-pattern — a 3-block colour pattern is displayed and players must build it on the floor
Friends system (/ss friend <add|remove|list|accept|requests>)
- Resets level, wallet and XP to 0; preserves the bank
- Configurable minimum level requirement and max prestige level
- Executes configurable console commands on prestige (e.g. permissions, rewards)
Party system (/ss party <create|invite|accept|leave|join|transfer>)
- Send, accept and remove friend requests; list friends with online/in-game status
More soon!
- leader invites and accepts members
- /ss party join <arena> — leader queues all online members into the same arena
Fixed
- Villager duplication (look-at-npc task): fallback on villager so it was saved to the world and survived restarts/crashes, piling up duplicates. Now non-persistent yand remove on every arena when it ends..
- Arenas Fixes: locations failed to resolve when the world wasn't loaded yet, marking arenas as unconfigured (can't enable, empty preview), and the shutdown save, then wiped the spawns from disk. Locations are now stored raw (world name + coords) and resolved lazily, so data survives an unloaded world and saves never erases it.
- NEW tasks more than 4+ tasks.
