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SMP Weapons
Legendary Custom Weapons for Survival SMP, PvP, FFA, Events, and Competitive Networks
Dash swords. Heavy maces. Venom strikes. Cobweb bombs. Rocket glide. Battle cries. Area control. Custom menus. Clean admin tools. Full server-owner control.
Bukkit • Spigot • Paper • Purpur • Folia • Multi-Version Ready
What is SMP Weapons?
SMP Weapons gives your server a complete legendary weapon system with powerful abilities, polished visuals, cooldowns, menus, commands, permissions, and deep configuration.
Instead of ordinary swords and axes, your players get weapons that dash, slam, poison, trap, launch, glide, pull enemies into chaos, and create memorable PvP moments.
It is designed for server owners who want stronger gameplay, better events, cleaner progression rewards, crate prizes, rank perks, dungeon loot, arena kits, and seasonal content without building a custom combat system from zero.
Built for Servers That Need Better Combat
- Make PvP more exciting — turn normal fights into ability-driven combat with movement, timing, counterplay, and burst moments.
- Create valuable rewards — use legendary weapons for crates, bosses, quests, ranks, events, stores, and limited-time seasons.
- Run cleaner events — give staff ready-to-use weapons, menus, cooldown resets, and simple commands.
- Control the meta — enable, disable, tune, or restrict weapons based on your server style.
- Keep the server safe — cooldowns, projectile limits, temporary visuals, cleanup systems, and validation help prevent messy gameplay states.
- Customize without rebuilding — edit items, lore, cooldowns, triggers, effects, menus, sounds, particles, and permissions from config.
- Use with or without a resource pack — weapons work normally out of the box and can also use custom model data for custom textures.
Core Gameplay Features
- Fourteen bundled legendary weapons — ready to use immediately.
- Active abilities — most weapons activate through sneak + right click for intentional player control.
- Passive hit effects — selected weapons apply special effects during combat.
- Visual cooldowns — players can see when an ability is cooling down on supported versions.
- Per-player cooldowns — each player has their own ability cooldowns.
- Per-weapon cooldowns — every weapon can have its own cooldown duration.
- Ability-ready feedback — configurable message and sound when a weapon is ready again.
- No accidental bypass — cooldown bypass only works when explicitly granted by permission.
- Menus included — staff can browse and retrieve weapons through in-game inventory menus.
- Reload support — update config, weapons, menus, and messages without restarting the whole server.
Included Legendary Weapons
- ᴅᴀꜱʜ ꜱᴡᴏʀᴅ — a fast forward dash weapon for aggressive melee plays.
- ᴅᴀꜱʜ ᴍᴀᴄᴇ — a heavier dash weapon with stronger area impact.
- ᴡɪɴᴅ ꜱᴘᴇᴀʀ — a wind-powered lunge with knockback and air visuals.
- ᴠᴇɴᴏᴍ ꜱᴡᴏʀᴅ — a poison-themed weapon that weakens enemies and rewards pressure.
- ᴄᴏʙᴡᴇʙ ᴀxᴇ — a control weapon that traps enemies with temporary cobweb effects.
- ᴠɪᴋɪɴɢ ꜱᴘᴇᴀʀ — a berserker-style spear with combat buffs and battle visuals.
- ɢʀᴀᴠɪᴛʏ ᴀxᴇ — an anti-gravity weapon that disrupts nearby enemies.
- ʀᴏᴄᴋᴇᴛ ꜱᴘᴇᴀʀ — a rocket jump weapon with glide flow and fall protection.
- ꜱʟᴀᴍ ᴍᴀᴄᴇ — a vertical launch and ground slam weapon for impact plays.
- ᴢᴏᴏᴍ ᴍᴀᴄᴇ — a high-launch mace with a dramatic crash landing.
- ᴛɪᴅᴇ ᴛʀɪᴅᴇɴᴛ — a water-themed dash weapon with splash effects and pressure damage.
- ᴇxᴘʟᴏꜱɪᴠᴇ ᴍᴀᴄᴇ — a rage weapon with fire visuals, buffs, and enemy disruption.
- ꜰʟᴏᴡ ꜱᴘᴇᴀʀ — a clean forward mobility spear for fast engagements.
- ᴡᴀʀʀɪᴏʀ ꜱᴘᴇᴀʀ — a battle-cry spear that empowers the user during fights.
Weapon Details
ᴅᴀꜱʜ ꜱᴡᴏʀᴅ
- Role — fast melee engage weapon.
- Ability — launches the player forward.
- Combat feel — quick, aggressive, easy to understand, strong for chasing or opening fights.
- Visuals — wind-style particles and impact feedback.
- Protection — includes fall-damage safety during the ability flow.
ᴅᴀꜱʜ ᴍᴀᴄᴇ
- Role — heavier engage weapon.
- Ability — forward dash with a stronger area impact.
- Combat feel — slower and heavier than Dash Sword, better for burst moments.
- Visuals — mace-style impact sounds and wind movement.
- Use case — PvP kits, arena rewards, crate weapons, and event loadouts.
ᴡɪɴᴅ ꜱᴘᴇᴀʀ
- Role — mobility and knockback spear.
- Ability — lunges forward with air visuals.
- Combat feel — strong for spacing, pursuit, and pushing enemies away.
- Visuals — air particles, spiral trails, and clean movement feedback.
- Use case — SMP duels, FFA arenas, mobility kits, and boss loot.
ᴠᴇɴᴏᴍ ꜱᴡᴏʀᴅ
- Role — poison pressure weapon.
- Ability — poison-themed dash and area pressure.
- Passive — can apply slowing pressure on hit.
- Combat feel — punishes enemies over time and helps the user keep pressure.
- Visuals — green and dark venom effects.
ᴄᴏʙᴡᴇʙ ᴀxᴇ
- Role — area control and trapping weapon.
- Ability — launches cobweb bombs that create temporary trap zones.
- Passive — can trigger temporary cobweb pressure during melee combat.
- Combat feel — excellent for stopping runners, controlling chokepoints, and punishing bad positioning.
- Safety — temporary visuals are tracked and cleaned up to reduce stuck arena states.
ᴠɪᴋɪɴɢ ꜱᴘᴇᴀʀ
- Role — berserker combat weapon.
- Ability — activates a battle state with movement and damage pressure.
- Combat feel — best for players who want to commit hard into a fight.
- Visuals — red aura, roar sounds, and aggressive combat feedback.
- Use case — warrior kits, donor rewards, boss drops, and PvP events.
ɢʀᴀᴠɪᴛʏ ᴀxᴇ
- Role — enemy disruption weapon.
- Ability — lifts and disorients nearby enemies.
- Combat feel — creates panic, breaks enemy rhythm, and opens punish windows.
- Visuals — purple anti-gravity rings and victim aura effects.
- Use case — team fights, arena kits, and rare crate weapons.
ʀᴏᴄᴋᴇᴛ ꜱᴘᴇᴀʀ
- Role — vertical mobility weapon.
- Ability — launches the user upward and enters a glide flow.
- Combat feel — great for escapes, repositioning, surprise attacks, and arena movement.
- Visuals — rocket-style trail and lift feedback.
- Protection — includes fall-damage safety during the ability session.
ꜱʟᴀᴍ ᴍᴀᴄᴇ
- Role — slam and cleanup weapon.
- Ability — launches upward, slams down, and creates impact effects.
- Combat feel — high-impact weapon for aggressive plays and arena moments.
- Utility — can clear cobweb pressure in a radius.
ᴢᴏᴏᴍ ᴍᴀᴄᴇ
- Role — dramatic crash weapon.
- Ability — launches high and crashes down with visual explosion effects.
- Combat feel — stronger spectacle, strong impact, strong event weapon identity.
- Use case — rare rewards, boss loot, and high-tier PvP kits.
ᴛɪᴅᴇ ᴛʀɪᴅᴇɴᴛ
- Role — water-themed pressure weapon.
- Ability — dashes forward with splash effects.
- Combat feel — clean mobility with extra pressure against nearby enemies.
- Visuals — water particles and trident-style feedback.
ᴇxᴘʟᴏꜱɪᴠᴇ ᴍᴀᴄᴇ
- Role — rage and disruption weapon.
- Ability — enters an empowered state with fire-themed visuals.
- Combat feel — turns the user into a temporary threat and disrupts nearby players.
- Visuals — lava particles, combat buffs, and explosive pressure.
ꜰʟᴏᴡ ꜱᴘᴇᴀʀ
- Role — simple fast mobility spear.
- Ability — quick forward movement with slight lift.
- Combat feel — smooth, responsive, and easy for players to understand.
- Use case — balanced kit weapon, starter legendary, or mobility reward.
ᴡᴀʀʀɪᴏʀ ꜱᴘᴇᴀʀ
- Role — battle buff spear.
- Ability — activates a warrior state with combat boosts.
- Combat feel — rewards direct fighting and creates a clear power window.
- Visuals — angry villager particles, battle effects, and roar sounds.
Menus Included
- /ffaweapons — opens the bundled legendary weapons menu.
- Clean inventory layout — staff can retrieve weapons quickly without typing every command.
- Admin browser — browse configured weapons through a larger paginated menu.
- Enabled-only display — disabled weapons stay hidden from active menus.
- Configurable titles — menu titles can be styled to match your server.
- Configurable click actions — control what happens when staff click menu items.
- Custom menu commands — create menu access commands through config.
Commands
- /smpweapons help — show command help.
- /smpweapons menu [menu] — open a configured weapon menu.
- /smpweapons list — list enabled weapons.
- /smpweapons get <weapon> [amount] — give yourself an enabled weapon.
- /smpweapons give <player> <weapon> [amount] — give a weapon to another player.
- /smpweapons create <weapon> — save the held item as a custom weapon entry.
- /smpweapons delete <weapon> — delete a custom weapon entry.
- /smpweapons cooldown [player] [weapon|all] — reset all cooldowns or one weapon cooldown.
- /smpweapons debug validate — inspect config warnings and errors.
- /smpweapons debug item — inspect the held weapon identity.
- /smpweapons debug blocks — inspect active temporary block visuals.
- /smpweapons debug restoreblocks — restore or clear temporary block visuals.
- /smpweapons reload — reload config, menus, messages, and weapons.
- /ffaweapons — open the bundled legendary weapons menu.
- /getslammace, /getzoommace, /gettidetrident, /getexplosivemace, /getflowspear, /getwarriorspear — quick getter commands for selected weapons.
Permissions
- smpweapons.use — base command access.
- smpweapons.admin — admin root permission.
- smpweapons.menu — menu command access.
- smpweapons.menu.admin — admin menu access.
- smpweapons.menu.ffa — bundled menu access.
- smpweapons.command.ffaweapons — /ffaweapons command access.
- smpweapons.list — list weapons.
- smpweapons.get — get weapons.
- smpweapons.give — give weapons to players.
- smpweapons.create — create custom weapons from held items.
- smpweapons.delete — delete custom weapons.
- smpweapons.cooldown — reset cooldowns.
- smpweapons.reload — reload plugin files.
- smpweapons.debug — inspect validation, item identity, and temporary block state.
- smpweapons.weapon.*.use — optional per-weapon use permission root.
- smpweapons.weapon.*.get — optional per-weapon get permission root.
- smpweapons.weapon.*.give — optional per-weapon give permission root.
- smpweapons.bypasscooldown.* — explicit cooldown bypass root.
Cooldown bypass is not granted by default. This keeps combat fair unless you deliberately give bypass access.
Custom Weapons and Server Progression
SMP Weapons is built for more than one fixed weapon pack. You can use the included weapons immediately, then expand your server with your own custom items.
- Create from held item — hold an item and run /smpweapons create <weapon>.
- Edit the generated file — customize name, lore, material, model data, cooldown, permission, ability, sounds, particles, and menu behavior.
- Organize packs — split weapon files by season, crate, rank, event, dungeon, arena, or reward tier.
- Disable safely — set a weapon to disabled without deleting its configuration.
- Reload quickly — apply edits with /smpweapons reload.
- Use as economy content — design weapons for premium crates, vote crates, boss drops, quest rewards, rank perks, and seasonal rewards.
Advanced Ability Customization
For owners who want deeper control, SMP Weapons includes a configurable ability system for advanced weapons.
- Custom triggers — configure when abilities activate.
- Custom cooldown keys — separate cooldowns by weapon, trigger, or ability type.
- Projectile abilities — create projectile-based weapons with trails and impact behavior.
- Passive effects — add hit-based effects, chances, and conditions.
- Target selectors — apply effects to the caster, victim, nearby players, nearby entities, or filtered groups.
- Action chains — combine sounds, particles, potion effects, damage, velocity, gliding, glowing, commands, projectiles, temporary blocks, and cleanup actions.
- Shaped visuals — create spheres, cubes, cylinders, cones, discs, rings, walls, and stretched effect areas.
- Safety caps — control particle intensity, projectile limits, temporary block limits, and area size.
You can keep things simple with the bundled weapons or go deeper when your server needs custom seasonal content.
Temporary Cobweb and Visual Block Effects
Cobweb Axe and custom trap weapons can create temporary visual block effects without turning your arena into a permanent mess.
- Temporary trap visuals — show cobweb-style effects during abilities.
- Automatic cleanup — visuals expire and restore after the ability ends.
- Overlap handling — multiple effects in the same area are tracked safely.
- Viewer syncing — nearby players see the intended visual state.
- Join and chunk handling — players joining or moving around active effects receive the correct visuals.
- Reload and disable cleanup — restore active visuals when the plugin reloads or disables.
- Optional real-block mode — available for specific admin-designed use cases.
Projectile System
- Projectile-backed weapons — use launched carriers for ranged or impact abilities.
- Multiple carrier options — supports practical projectile carriers such as snowballs, arrows, fireballs, ender pearls, and eggs.
- Per-player limits — prevent one player from flooding the server with active projectiles.
- Global limits — protect the whole server during large fights.
- Lifetime limits — projectiles expire after a configured duration.
- Impact handling — abilities can trigger when a projectile hits.
- Trail visuals — projectiles can draw particles while traveling.
- Cleanup events — player quit, death, and world changes clean up owned projectiles.
Particles, Sounds, and Visual Polish
- Styled weapon names — bundled weapons use premium-looking display names.
- Lore support — create clean item descriptions for rewards, crates, kits, and server identity.
- Gradient text — default items and menus can use modern formatting.
- Legacy color support — traditional color codes are still supported where needed.
- Colored particles — weapons use distinct visual identities.
- Particle limits — control visual intensity for performance and clarity.
- Sound feedback — weapon activation, menu interaction, impacts, and ready states can use configurable sounds.
- Version fallbacks — materials, sounds, and particles degrade gracefully where a server version does not support a newer effect.
Cooldown System
- Per-player cooldowns — every player has independent cooldown tracking.
- Per-weapon cooldowns — every weapon can be balanced separately.
- Visual item cooldowns — supported clients see cooldown feedback directly on the item.
- Ready notification — tell players when their ability is ready again.
- Admin reset — staff can reset all cooldowns or one specific weapon cooldown.
- Quit reset option — optionally clear cooldowns when players leave.
- Fair default behavior — bypass requires explicit permission.
Rocket Spear Glide
Rocket Spear is designed to feel like a real mobility legendary, not a basic jump boost.
- Vertical launch — sends the player upward.
- Glide flow — transitions into a controlled glide near the peak.
- No Elytra required — the ability creates its own glide session.
- Fall protection — prevents the ability from punishing players with fall damage.
- Configurable timing — tune the glide start and duration to fit your server.
- Great for arenas — useful for vertical maps, escapes, repositioning, and highlight plays.
Configuration Control
Everything important can be configured.
- Weapon enabled state.
- Weapon files and folders.
- Materials and fallbacks.
- Display names and lore.
- Custom model data.
- Enchantments and item glow.
- Item flags.
- Activation triggers.
- Per-weapon cooldowns.
- Per-trigger cooldowns.
- Use permission requirement.
- Menus, commands, titles, fill items, slots, pagination, and click actions.
- Messages and formatting.
- Sounds.
- Particle toggles and caps.
- Projectile limits and lifetimes.
- Temporary visual block limits.
- Block-change safety caps.
- Rocket Spear glide settings.
- Area size and target-distance safety caps.
- Reload and shutdown cleanup behavior.
Validation and Reload Safety
- Config validation — invalid IDs, duplicate commands, unsafe definitions, and broken entries are detected.
- Load warnings — non-fatal issues are reported so staff can fix them.
- Load errors — invalid weapon definitions are rejected instead of silently breaking gameplay.
- Safe reload behavior — if a reload fails and a previous valid setup exists, the active setup stays protected.
- Debug command — inspect validation state in-game or from console.
- Enabled-only gameplay — disabled weapons do not appear as active player-facing entries.
Compatibility and Server Support
SMP Weapons is designed for Bukkit-family server owners who want broad compatibility and a simple install.
- Bukkit-family support — built for Bukkit, Spigot, Paper, Purpur, and compatible forks.
- Folia support — declares Folia support and routes scheduled work through compatibility utilities.
- Legacy-friendly Java target — suitable for older Minecraft server ecosystems.
- Modern-version fallbacks — newer materials, sounds, particles, item data, cooldowns, and glide behavior use safe fallbacks where required.
- No extra menu plugin required — menus are included.
- No packet library required — temporary visual block behavior is handled internally.
- Resource pack optional — use the plugin as-is or pair it with custom textures.
Why Server Owners Choose SMP Weapons
- More exciting PvP — weapons add movement, control, pressure, and burst moments.
- More valuable rewards — legendary items are easier to monetize, promote, and use in progression.
- Better event tools — staff can give, browse, reset, reload, and debug weapons quickly.
- Cleaner gameplay control — cooldowns, limits, validation, cleanup, and permissions keep the system manageable.
- Strong customization — create seasonal items, crate rewards, rank perks, dungeon drops, and custom kits.
- Polished presentation — styled names, lore, particles, sounds, menus, and ability feedback make the plugin feel premium.
- Broad compatibility — designed for real Minecraft networks with mixed versions and different server software choices.
Best Uses
- Survival SMP — add rare legendary weapons to progression.
- PvP Survival — make fights less repetitive and more skill-based.
- FFA Arenas — create unique kits and ability rotations.
- Events — reward players with special weapons for tournaments and seasonal activities.
- Crates — offer high-value prizes with visible gameplay impact.
- Boss Drops — give bosses memorable loot that changes combat.
- Ranks — provide controlled perks without giving plain stat boosts only.
- Dungeons — create themed weapons for rooms, mobs, and final rewards.
- Box/SMP Hybrids — add ability weapons to grinding and PvP progression.
- Competitive Networks — build a custom combat identity that players remember.
FAQ
What kind of server is this for?
SMP, PvP survival, FFA arenas, event servers, factions-lite servers, box/SMP hybrids, dungeon servers, and custom competitive networks.
How many weapons are included?
Fourteen legendary weapons are included by default.
Does it require a resource pack?
No. The weapons work without a resource pack. Custom model data is included for servers that want custom textures.
Can I make my own weapons?
Yes. You can create a weapon from a held item, edit the generated config, and build custom abilities with triggers, cooldowns, particles, sounds, projectiles, passives, shaped visuals, and temporary effects.
Can I disable weapons?
Yes. Disabled weapons do not appear in active player-facing menus and do not work as active gameplay entries.
Can staff give weapons directly?
Yes. Staff can use commands or menus to retrieve and give weapons.
Can cooldowns be reset?
Yes. Staff can reset all cooldowns or a specific weapon cooldown for a player.
Can cooldowns be bypassed?
Only when you explicitly grant bypass permission. Bypass is not enabled by default.
Does Cobweb Axe permanently place blocks?
No by default. Cobweb-style ability visuals are temporary and tracked for cleanup.
Does Rocket Spear require Elytra?
No. Rocket Spear creates its own glide flow during the ability.
Does it support Folia?
Yes. SMP Weapons declares Folia support and uses scheduler compatibility handling.
Can I use this for crates, ranks, and boss drops?
Yes. That is one of the strongest use cases: high-value legendary weapons that players actually want to earn.
Can messages and items be styled?
Yes. Weapon names, lore, menus, messages, and sounds are configurable.
Give your SMP real legendary weapons.
Install SMP Weapons, configure your rewards, open the weapons menu, and turn ordinary PvP into ability-driven combat.
Install SMP Weapons, configure your rewards, open the weapons menu, and turn ordinary PvP into ability-driven combat.
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