Build mind-bending solo co-op puzzle games with the Solo Co-op Puzzle Framework.
This advanced, plug-and-play system allows players to record their actions and spawn a "Ghost" clone that loops their exact movements. Players can work together with their past selves to open gates, trigger moving platforms, and solve complex puzzles. It is entirely DRM-free, unobfuscated, and clean for easy editing.
Core Mechanics: The entire puzzle system revolves around the interactive Record Button. The button visually communicates its state through three colors:
This advanced, plug-and-play system allows players to record their actions and spawn a "Ghost" clone that loops their exact movements. Players can work together with their past selves to open gates, trigger moving platforms, and solve complex puzzles. It is entirely DRM-free, unobfuscated, and clean for easy editing.
Core Mechanics: The entire puzzle system revolves around the interactive Record Button. The button visually communicates its state through three colors:
- Red State (Idle) The default state of the button. Clicking the button while it is red will start the recording phase.
- Yellow State (Recording) When the button turns yellow, the system is actively recording every movement the player makes at 30 frames per second. Clicking the button again during this phase will cancel the recording and revert the button to red.
- Green State (Playback) If the player records for a sufficient duration, the button turns green. Clicking the green button will instantly spawn the player's Ghost clone. The Ghost will flawlessly replay the recorded movements in an endless loop. Clicking the button while the Ghost is active will prompt a clean confirmation GUI to delete the recording and reset the button to red.
- Hold to Carry: Players can hold the 'E' key for 2.5 seconds to pick up the button. A visual effect will play, and the button will weld to the player, allowing them to carry the recording device across different puzzle areas. Pressing 'E' again will drop it.
- Magnetic Pedestals: The system constantly monitors the button. If the player drops the button or dies, the button will automatically snap back to its designated pedestal at the active checkpoint.
- Failsafe Memory: If a player dies while a recording is active (Green State), the recording is not lost. The button safely returns to the pedestal, but the Ghost continues to loop its actions flawlessly.
- Ghost Puzzle Manager: The core engine that handles CFrame recording, playback loops, and Ghost physics.
- Moving Platforms: Smart platforms that remain stationary until stepped on by either a real player or a Ghost clone.
- Trigger Pads and Gates: Green pads that actively detect Ghost overlap to open physical puzzle gates.
- Checkpoint Manager: A robust session-based checkpoint system with an Admin Teleport Panel included.
- KillBricks: Pre-configured hazards that instantly reset the player.
