## Fixes
- Fixed trails showing during matches and spectator mode
- Trails now disable correctly in duels, FFA, party games, and spectating
- Fixed clan color system issues:
- Removed clan color command support
- Clan placeholders now return clean formatting
- Clan chat no longer applies saved colors
- Fixed HP indicators not working correctly in party modes and FFA
- Now supports FFA, Party FFA, Split, and VS Party modes
- Proper cleanup on death, leave, surrender, and game end
- Fixed lose sound not playing on round defeat
-match.sounds.losenow works for round losses too
- Fixed party broadcasts not sending correctly
- Broadcasts now reach players outside the party, including other parties
- Party members and owners no longer receive their own broadcast
## New Features
- Added highest kit rank placeholders:
-%swiftcore_highest_tier_rank%
-%swiftcore_best_tier_rank%
-%swiftcore_highest_tier_points%
-%swiftcore_best_tier_points%
## Notes
- Improved gameplay consistency and placeholder support
## New Features
- Added match-start Arena Elevator system:
- Players rise into the arena on a moving platform before fights begin
- Includes sounds, levitation, and animated platform movement
- Supports normal, ranked, and custom-kit matches
## Improvements
- Added automatic elevator schematic generation:
-/arena pos1 <arena>
-/arena pos2 <arena>
-/arena update <arena>
- Match flow now waits for elevator animation to complete before countdown and kits begin
## Configuration
- Platform material
- Fully configurable in
config.yml- Supports:
- Height/depth
- Duration
- Radius
- Sound settings
- Levitation strength
## Notes
- Falls back to normal teleport if disabled or unavailable
- Elevator schematics are saved automatically per arena
## New Features
- Added Round Rewind system:
- Players now smoothly return to their arena spawn between rounds
- Configurable rewind/fly-back effect
- Falls back to instant teleport if disabled
- Added Placement Matches for ranked:
- First 5 ranked matches are treated as placements
- Uses stronger ELO adjustments for faster calibration
## Ranked Improvements
- Added smarter ELO system:
- Proper expected-score calculation
- Configurable gain/loss limits
- More accurate rank progression
- Added smarter matchmaking:
- Matches players based on closest ELO
- Search range expands over time
- High vs low ELO matches are now much rarer
- Added per-kit ELO:
- Each kit now has its own independent rating
- Ranked stats are more accurate per kit
- Ranked result messages now show real ELO changes
- Added new ranked placeholders:
-%placements_remaining%
-%placement_matches%
## Improvements
- Kits and countdown now begin only after players fully return to position
- Improved round transition flow and overall match experience
## Fixes
- Fixed tablist formatting inconsistencies
- Tab list now correctly usesplayer-format
- Nametags continue usingtag-formatindependently
- Fixed random player/viewer tab name mismatches
- Fixed stale tab display names after updates
- Improved tablist synchronization and refresh handling
## Notes
- Fully configurable via config.yml and tab.yml
## Fixes
- Fixed kit editor items sometimes not movable
- Resolved issue where spawn items could override the editor
- Players can now move and edit kit items normally
- Fixed players unable to move items during matches
- Resolved issue where players were incorrectly treated as spectators
- Inventory clicks now work correctly for active players
## Improvements
- Improved handling of spectator state during matches
- System now automatically corrects invalid spectator states
## Notes
- Improved stability for both kit editor and in-match inventory usage
- Fix includes self-healing logic to prevent similar issues in future
## Fixes
- Fixed spectator stats changing (health, hunger, etc.)
- Spectators now have fully locked stats
- Fixed spectators picking up EXP
- EXP gain is now fully blocked in spectator mode
- Fixed /spectate not working for tournament fights
- Fixed spectate GUI not showing tournament fighters
- Fixed players sometimes teleporting into void after matches
- Teleport now completes before arena reset
- Added fallback teleport for reliability
- Fixed/sc reload menusnot reloading Shield Editor menus
- Fixed nametag prefix appearing in tablist
- Rank/tier tags now stay only on nametags
- Tablist correctly uses player-format without mixing formats
## Improvements
- Spectators now only cycle between active fighters
- No more switching to waiting players
- Improved tournament ending experience:
- Added title messages for winner/no winner
- Added configurable win sound
- Added delay before teleporting players back
- Added
/sc reload shieldeditorcommand- Shield Editor menus now reload correctly with
/sc reload menus- Updated reload help and tab completion
## New Features
- Added better spectator support for tournaments
- Improved overall tournament flow and experience
## Notes
- Fully configurable via config.yml and messages.yml
- No restart required for shield editor menu changes
## Fixes
- Fixed surrender not properly ending party matches
- Matches now end correctly when a team is eliminated
- Fixed surrender removing players from their party
- Players now stay in party and return with correct items
- Fixed party games breaking when the owner leaves
- Ownership now transfers correctly to another player
- Fixed players not seeing each other in party games
- All participants are now always visible
- Fixed incomplete cleanup on surrender
- Player state now resets correctly
## Improvements
- Improved overall party game stability and flow
## New Features
- Added auto-spectate on party join:
- Joining a party mid-match puts you into spectator mode
- Automatically watches an active player
- Includes configurable message
## Notes
- Better consistency across all party game modes
## Fixes
- Fixed glow colors showing incorrectly in matches
- Players and spectators now see correct team colors
- Fixed spectator teleport loop in party matches
- Spectate menu now only shows valid players
- Prevents infinite teleport issues
- Fixed tab name color not applying on join
- Player rank colors now load correctly after joining
## Improvements
- Improved spectator system stability and accuracy
- Improved tablist synchronization with player data
## Notes
- Overall UI and gameplay experience improved (may be now stable tab colours )
