- Added shorthand notation for currency displays. Main shop grids will now use customizable abbreviated suffixes (k, m, b) to ensure a consistent interface.
- Added item requirement (buy cost as item) sections for command items.
- Added description section for command items.
- Added 3 missing lang keys.
- Added HStats.
- Improved item cost & bonus item display section on shop UI.
- Thousand separators are now commas instead of dots on shop UI (5,000 instead of 5.000).
- Fixed name sorting on shop UI. Now it'll use display names instead of item IDs.
- Added NotificationMode section to config. Options:
custom,native,none- Fixed CustomUI HUD commands crash (probably)
- Dropped HyEssentialsX support. (It already has VaultUnlocked support, if you using this, install VaultUnlocked to continue use)
- Added API support. As this is a new addition, you might encounter minor bugs or slight inaccuracies. Visit TaleShop Github Page for further information.
- Added Stock Limit System for shop items. Set buy and sell limits per item with two modes: Per Player (each player has independent limits) or Server Wide (shared limit across all players). Optional hourly renewal timer auto resets limits (0 = permanent). Configurable via the editor's "STOCK LIMITS" section.
- Added SimpleEnchantments Integration. If SimpleEnchantments plugin is installed, you can add enchantments to shop items via the editor. Enchantments are displayed in the item detail panel on both shop & auction house and automatically applied on purchase. Sections auto hides if SimpleEnchantments is not present.
- Added Custom Notification System for transactions and errors. Toast style HUD notifications with item icon, colored borders and customizable primary/secondary text.
- Added Partial ID Matching for third party plugin compatibility. Plugins that append runtime metadata to item IDs (Salmon_Common_Item__dtt_cb3f66c9) now automatically match shop entries (Salmon_Common_Item will be enough now). Configurable via PartialIdMatching config option. Default: false
- Added Category Permission System. Each category can have an optional permission requirement. Categories with permissions are only visible to authorized players. Configurable via the editor.
- Added Per Category Config Files. Shop data is now split into individual JSON files per category under categories/ folder. Existing shop.json file will automatically migrated on first load. This also removes the previous 128KB file size limitation.
- Added /sell hand and /sell all commands. /sell hand sells the item in your hand, /sell all sells all sellable items in your inventory. Respects category and item permissions.
- Added /shop resetstock <player|uuid|> <material|> admin command to reset stock limits. Supports combinations: single player + single item, wildcards for all players or all items, and UUID for offline players.
- Added ShopCommandEnabled config option to disable /shop command for non admin players. Default: true
- Added SellCommandEnabled config option to disable /sell command for non admin players. Default: true
- Added AuctionCommandEnabled config option to disable /auction command for non admin players. Default: true
- Added AuctionRequestItemLimit config option to limit the number of requested items per auction listing. Default: 5
- Fixed EcoTale economy provider returning stale cached balance.
- Editor UI has been redesigned.
- Several UI improvements/changes.
- Several code improvements/changes & fixes.
- Added optional ITEM section to currency for both Shop and Auction House. Now you can set price to items for both money and another item(s). You can use them separately or together.
- Added
/auction openfor <player>command. This admin only command opens auction menu for player- Added
/shop debugitemcommand. This admin only command dumps all items to console with its all data.- Added
/shop openfor <player> <categoryId>command. This admin only command opens specific shop category menu for player without categories. Searching will work for that category only.- Added
AllowPlayersAskForItemconfig option to allow players list their items for both money and item(s). Default:true- Added
HideBackButtonOnOpenForconfig option to hide back button and category dropdown for/tq openfor <player> <categoryId>. Default:true- Added
ShowPricesOnGridconfig option to show item prices on main shop item grids. Default:true- Added
PricingModeconfig option to define Currency to shop. Default:BOTH
→BOTH,MONEY,ITEM- Added optional Description section for shop items.
- Added optional Permission requirement for shop items.
- Fixed item icons not clickable at UI item grid.
- I HOPE: Fixed kick issue for some of custom items. Now all items should shown properly.
- UI improvements have been made.
- Changed listed item amount on main shop pages
35-> 30- Updated for Hytale v2026.02.19
- Safety and performance improvements.
- Added
CurrencyFormattingconfig option to format all shop prices and balance with decimals. Default:true- Added
CurrencyFormatconfig option to configure currency icon. Default:$ {amount}- Added
AuctionHouseEnabledconfig option to disable Auction House. Default:false- Added
AuctionListingMaxPriceconfig option. Default:10000000000- Added information text for sell all Inventory action.
- Added optional display name for shop items.
- Added missing lang keys to lang file.
- Adjusted and fixed mailbox ui.
- Optional economy hook added: TheEconomy (EconomySystem).
- Optional economy hook added: XqediiiCore.
- Optional economy hook added: HyEssentialsX.
- Added
AuctionTaxOnSaleconfig option to determine whether tax is collected at listing or upon sale.- Added confirm button for auction listings and information about tax (It'll shown only if tax is not 0)
- Config validator + auto repair implemented.
- Improved economy handlings.
- Fixed a client crash in the Auction House caused by certain items that include metadata. Added a safer, smarter handling path for these items.
- Fixed a client crash when an invalid item ID was entered in the editor.
- Added
DurabilityandCaptured Entityfields to Auction House item details. These fields are shown only when the item actually contains that data.- Added debug logs for unhandled Shop/Auction House scenarios to help with troubleshooting. If you hit one, include the relevant log output in your ticket.
