Hello all,
The changelog for this release:
- Fixed the start location being the lobby location.
Greetings,
Jasper
Hello all,
This update fixed a bug where the join process wasn't cancelled if the global lobby was not set.
Greetings,
Jasper
Hello all,
The changelog for this release:
RESET YOUR SIGNS FILE, IT WILL BREAK IF YOU DON'T!
- Added sounds, reset your customization file or add the missing entries to be able to customize them. The missing entries can be found in the github commits.
- Fixed lobby's in other worlds being useless, it caused issues.
- Lots of code improvements.
- Reworked the whole signs system, it now offers multiple types! Everything can be found in the docs.
- The food level of a player is now saved too.
If you want to know exactly what changed then I advise to check the github commits.
As you probably noticed, there hasn't been an update for some time. Updates will be at a much slower rate, bug fixes will still be quick.
Greetings,
Jasper
Hello all,
The changelog for this release:
- Hotfix for the PAF integration, the plugin would error if it wasn't installed.
- Added a global lobby, it can be set using /tt setlobby.
- Added the config file to /tt reload.
- Changed some messages for clarity.
- Gave an event a proper name.
- Improved the update message.
- Fixed a bypass that allowed players to leave the lobby which could break things.
- Added the possibility to join an arena directly after the lobby.
- Fixed effects not being removed.
- Removed the teleporting to the start position if someone was tagged.
- Removed SLOW_FALLING as a default potion effect.
- The round now actually ends when the game is stopped, this could cause memory leaks.
- Automatically kick players from the lobby when the plugin disables, otherwise a player's data won't be restored and they would loose it.
- Hopefully fixed players in gamemode survival being able to break the signs.
Greetings,
Jasper
Hello all,
The changelog for this release:
- Added a new event to the API, the PlayerLostRoundEvent.
- The ItemManager class is not bound to a arena anymore.
- Added a proper lobby system. Players join the lobby first, then the game.
- Fixed a bug occuring with the leave item.
- Fixed the PAF integration, a error was thrown when the plugin wasn't installed and a player tried to join an arena.
- Added a global lobby. Messages were added to the customization.yml for this too.It is required to use /tt setlobby before players can join arena's or the lobby..
- The /tt reload command now reloads the configuration file too.
- Signs are now being dropped if the player is in survival while breaking it with permission.
There are no changes needed to your files for this update.
Greetings,
Jaspeer
Hello all,
The changelog for this release:
- Fixed a bug causing the items to throw errors and preventing them from loading.
- Removed the public instance, everything uses dependency injection as from now.
- Added an API, the instance can be retrieved by Tnttag.getAPI();
The wiki wil soon get an update for the API, feel free to constribute it if you want to.
The methods and events can be seen from the github commits.
Greetings,
Jasper
Greetings everyone,
This update adds support for PartyAndFriends, when the leader of a party joins a game, all the other people in the party will join too(if there is enough space).
In the customization.yml, a party section has been added with some messages related to PAF.
Best regards, Jasper
Hello all,
The changelog for this release:
Keep in mind that you have to reset your customization.yml file if you don't want to have broken items! You can also adjust it manually, this is the new default section:
- Made items fully customizable in the customization.yml file.
- Renamed in-game-items to items in the customization.yml file.
- Some more organization of protection listeners.
#Formatting: 'ITEM:DISPLAYNAME:LORE' items: join: "DIAMOND_AXE:&bJoin:&bJoin an arena!" leave: "BARRIER:&cLeave:&cLeave the arena." radar: "COMPASS:&8Radar:&8Find your enemies!"
Greetings,
Jasper
