UXR SPIN SYSTEM
Version 4.3 Update
December 27, 2025
Security Improvements
- ProcessReceipt Implementation
ReplacedPromptProductPurchaseFinishedwith properProcessReceiptcallback for secure purchase handling. Purchases are now properly validated by Roblox before granting spins.- Duplicate Purchase Prevention
Added receipt tracking to prevent the same purchase from being processed multiple times.- Input Validation
Added type checking for all RemoteFunction communications to prevent exploits.
Performance Improvements
- Memory Leak Fix
Fixed infinite while loops that continued running after player left. All timer threads are now properly cleaned up on PlayerRemoving.- Player Thread Cleanup
Server-side free spin timer threads are tracked per-player and terminated when player leaves.- Client Loop Cleanup
Client-side loops are now cancelled on AncestryChanged to prevent orphaned coroutines.- Lookup Tables
Replaced repetitive if-else chains with dictionary lookups for prize rotations and product amounts.
Animation System Overhaul
- Replaced SPR with TweenService
Removed externalsprlibrary dependency. All animations now use native RobloxTweenService.- Removed spinLibs Folder
ThespinLibsfolder is no longer needed and can be safely deleted.- New Animation Timings
- Panel open: 0.35s with Back easing (bounce effect)
- Panel close: 0.25s with Quad easing
- Spin wheel: 16s with Quart easing (smooth deceleration)
- Bar tick: 0.08s snap animation
Spin Bar Fix
- Fixed Missed Checkpoints
The spin bar now correctly triggers on EVERY checkpoint, even when the wheel is spinning fast.- Frame-Independent Detection
New algorithm tracks last rotation position and detects all checkpoints passed between frames:
Code:local lastIndex = getCheckpointIndex(lastRotation) local currentIndex = getCheckpointIndex(currentRotation) -- Trigger bar animation for ALL checkpoints between lastIndex and currentIndex- Asynchronous Bar Animation
Bar animations now run in separate threads, preventing the main loop from blocking.
New Features
- SpinManager API Module
New developer-friendly API for managing player spins:
getSpinCount(player)- Get spin countsetSpinCount(player, amount)- Set spin countaddSpins(player, amount)- Add spinsremoveSpins(player, amount)- Remove spinshasSpins(player)- Check if has spinshasEnoughSpins(player, amount)- Check if has enoughgetFreeSpinTimer(player)- Get free timerresetSpins(player)- Reset to zerogetPlayerData(player)- Get all data- API Test Script
Type/testspinsin chat to run comprehensive API tests with detailed output.- Purchase Notification
Players now receive a notification when spin purchase is successful.
Data Management Improvements
- Retry Mechanism
DataStore operations now retry up to 3 times with 2-second delays before failing.- Improved Error Logging
All DataStore errors now include attempt count and player name for easier debugging.- BindToClose Handling
Properly waits for all save operations to complete (up to 5 seconds) before game closes.- Thread-Safe Autosave
Each player's data is saved in a separate thread during autosave.
Bug Fixes
- Fixed spin bar not triggering on fast wheel speeds
- Fixed memory leaks from infinite client loops
- Fixed server timer threads persisting after player leaves
- Fixed panel animation race conditions
- Fixed editPlayerData not creating new fields
Code Quality
- All error messages converted to English
- Removed unnecessary comments
- Added comprehensive API documentation
- Refactored repetitive code into loops and lookup tables
SpinManager API Example:
Code:local SpinManager = require(path.to.SpinManager) local playerDataManager = require(path.to.PlayerDataManager) -- Initialize once SpinManager.init(playerDataManager) -- Give player 5 spins SpinManager:addSpins(player, 5) -- Check if player has spins if SpinManager:hasSpins(player) then print("Player has " .. SpinManager:getSpinCount(player) .. " spins!") end -- Get all player data local data = SpinManager:getPlayerData(player) print("Spins:", data.SpinCount) print("Free Timer:", data.FreeTimer) print("Has Spins:", data.HasSpins)
This update focuses on security, performance, and developer experience improvements.
