- Self-Installing Drop-In System - The entire system is one folder that bootstraps itself on server start; no manual setup, wiring, or instance placement required.
- Config-Driven Vehicle Catalog - Define unlimited vehicles with one row each (name, model, price, brand, category, stats, and more) — edit a single file, no scripting.
- Server-Authoritative Purchases & Ownership - All buys, sells, and ownership are validated server-side and saved to DataStore, fully exploit-resistant.
- Multi-Dealership System - Create one or more dealerships, each with its own title, vehicle list, and open key or in-world prompt/NPC.
- Dealership Access Control - Gate who can open each dealership by team, group rank, gamepass, and game-creator status (combine multiple rules).
- Advanced Vehicle Spawning - Spawn pads with group restrictions, occupancy detection, nearest-free-pad selection, free spawn-in-front, auto-sit, and yaw control.
- Test Drive System - Timed test drives with auto-despawn, per-vehicle duration overrides, and a live countdown banner.
- Per-Vehicle Access Permissions - Lock vehicles behind gamepasses, teams, or group ranks; gamepasses can either require purchase or grant the car free.
- Auto-Grant Duty Vehicles - Automatically issue vehicles free to qualifying players (e.g. Police team) with an "ISSUED" badge, locked for everyone else.
- 3D In-Garage Preview - The selected car spawns on a pad with an orbiting camera, drag-to-rotate, pitch clamping, and zoom controls.
- Color & Paint Customization - Five modes per vehicle: preset swatch palette, free HSV color picker, random, fixed, or off — with smart same-color part repainting.
- License Plate Customization - Player-typed plates, random-generated plates, or off; configurable format, length, and country.
- Fuel & EV Charging System - Fuel drains while driving, refuel at gas stations or EV chargers, configurable capacity, drain rate, pricing, and empty-tank behavior.
- Earn-While-Driving - Server-validated passive income above a speed threshold, with anti-exploit caps and stacking multipliers.
- Earning Multipliers & Passenger Rewards - Bonus earnings for Roblox Premium, owned gamepasses, groups, and teams; passengers earn a share of the driver's reward.
- Speed Radar System - Roadside "YOUR SPEED" boards that detect passing vehicles, display live speed, fine speeders, and flash warning lights — with per-radar overrides.
- Vehicle Trunk Storage - Per-vehicle trunks with configurable capacity, persistent saved items, access sharing, allowed-item filtering, and optional police inspection.
- In-Car Controls Widget - Lock the vehicle, panic horn, eject, despawn, and a configurable radio playlist with volume control.
- Driving HUD - Floating "+$" earn popups plus optional live speed and distance readouts in metric or imperial units.
- Daily Deal & Flash Sales - One discounted car each day plus recurring timed flash sales with a live countdown.
- VIP Discount & Trade-In - Gamepass-based VIP discount on all purchases, and sell owned vehicles back for a configurable refund percentage.
- Garage Slot System - Limited owned-vehicle slots, expandable by purchasing gamepasses, with a live slot counter.
- Single-Server Auction House - List owned vehicles for auction, let others bid, highest bidder wins; configurable durations.
- Admin Panel - Give/set coins, grant/take vehicles, and wipe profiles; authorize admins by UserId, game-creator status, or group rank.
- Leaderstats Integration - Connect the dealership to your game's existing currency (e.g. leaderstats.Cash) so money is shared with your other systems.
- Configurable Stat Display - Define which stats show in the detail panel with custom labels, suffixes, and progress bars (numbers or text values).
- Filters & Sorting - Filter the catalog by type, brand, and owned status, and sort by price, name, or speed.
- Multiple Group & Team Support - Works across multiple Roblox groups and teams for permissions, pricing bonuses, and access rules.
- Focus Mode - Optionally hide all other on-screen UI while the dealership is open, restoring prior states on close.
- Fully Configurable Text - Every notification, title, button caption, and HUD label flows through one message table for easy translation or rebranding.
- Clean Notification System - Integrated minimal toast notifications styled by kind (success, error, info, warning).
- Efficient RPC Protocol - A single multiplexed RemoteEvent + RemoteFunction keeps networking lightweight and easy to extend.
- Designer-Friendly Workflow - Edit only two config files; drop vehicle models into a folder and build your world directly in Workspace — preserved across restarts.
