ZenMenus | GUI Menu Builder & Editor v1.1.0

Build clickable GUI menus for shops, kits, warps, and more, entirely in-game with no YAML.
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Changeloog:
Updated for full compatibility for 26.2 as of the 14th of July, 2026

🌟 ZenMenus

ZenMenus is a modern, in-game GUI menu builder for Paper servers — build clickable menus for shops, warps, kits, rules, info panels, and more without ever touching a YAML file by hand. Every menu is created and edited live in-game, backed by per-item commands, permissions, fallback items, and cooldowns. Designed for performance, flexibility, and full admin control.


⚙️ Features:

🛠️ Live in-game editor for creating, editing, renaming, and deleting menus — no manual YAML required
📦 10 container types (chest, hopper, furnace, brewing stand, and more) with 1–6 row chest menus and multi-page navigation
🖱️ Intuitive editing — left-click to place a held item, right-click to delete, middle-click to clone
⚡ Per-item commands with three execution modes: [player], [playerop] (temporary OP), and [console]
🔒 Per-item and per-menu permissions with automatic default permission nodes
🪧 Per-item fallback items plus a configurable server-wide global fallback for players lacking permission
⏱️ Per-item cooldowns (10s, 5m, 1h, 2d, 1w) and one-time-use items
🗄️ Cooldown storage in YAML, SQLite, or MySQL with automatic migration between backends
💬 Full MiniMessage and legacy & color code support in titles, names, lore, and commands
🪄 PlaceholderAPI placeholders resolved per viewer for personalized menus
🧰 Auto-generated shortcut command for every menu (for example /shop)
🔁 Hot-reload watcher that detects menu file changes automatically
🎨 Fully configurable editor GUIs, messages, and command names
🧩 minecraft:item_model support for custom item model definitions
📱 Bedrock-aware via Geyser or Floodgate detection
🔑 LuckPerms integration — automatically migrates a menu's permission nodes when the menu is renamed


💡 Use Cases:

Server shops that run economy commands on click (pair with your economy plugin)
Warp and teleport hubs
Kit selectors with cooldowns or one-time-use claiming
Rules, info, and help panels
Permission-gated menus with “locked” fallback items shown to players without access
Network-wide shared cooldowns using the MySQL backend


🧾 Commands:

/zmenus create <menu> [type] [rows] — Create a menu and open the editor
/zmenus edit <menu> — Open an existing menu in the editor
/zmenus delete <menu> — Delete a menu (with chat confirmation)
/zmenus rename <menu> — Rename a menu
/zmenus open <menu> [player] — Open a menu for yourself or another player
/zmenus list — List all loaded menus
/zmenus reload — Reload configs and all menus
/zmenus clearcooldown <player> [menu] [item] — Clear stored cooldowns for a player
/<menu-command> — Auto-generated per-menu shortcut that opens that menu

The base command (/zmenus) is renamable in config.yml. Tab-completion is included across the admin command suite.


🔑 Permissions:

zmenus.create — Create and edit menus
zmenus.delete — Delete menus
zmenus.rename — Rename menus
zmenus.reload — Reload configs and menus
zmenus.clearcooldown — Clear stored cooldowns
zmenus.open.others — Open menus for other players
zmenus.<menu> — Auto-generated open permission for each menu

Permission nodes are undeclared by default, so they apply to operators only until granted via your permissions plugin.


📋 Requirements:

Paper 1.21.11+
Java 21+
PlaceholderAPI (required — ZMenus will not enable without it)
PacketEvents (required — ZMenus will not enable without it)
One cooldown storage backend: YAML (default), SQLite, or MySQL/MariaDB


➕ Optional:

LuckPerms — auto-migrates permission nodes on menu rename
Geyser / Floodgate — for Bedrock client support (item_model rendering depends on your Geyser mappings)


ℹ️ Note: ZMenus is not an economy or shop engine — it runs commands, so pair it with your economy and kit plugins. It consumes PlaceholderAPI placeholders from other plugins but does not register its own.


⚠️ IMPORTANT

The following issues are things I am aware of, and will fix them when I find a way:

1. For the loom, if you put in a specific combination of items that would produce a banner, you will see a phantom output in the middle. The plugin suppresses any clicks so it can't actually produce anything.

2. On the grindstone, when you put items in it, you will see that red X for incompatible items. This doesn't affect anything and I don't think i can suppress it without a client side mod.

If you run into other issues, PLEASE jump in my discord and let me know.
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Support duration
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164 Views
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2 Downloads
Jul 13, 2026 Published
Jul 14, 2026 Updated
Not yet rated
15.8 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Staff
  1. GUI
  1. Shop
Game mode
  1. Survival
  1. Skyblock
  1. Towny
Supported software
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
Supported languages
  1. English
Creator
Owner
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Share and earn
Refer this resource and earn a 10% commission.
164 Views
0 Purchases
2 Downloads
Jul 13, 2026 Published
Jul 14, 2026 Updated
Not yet rated
15.8 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Staff
  1. GUI
  1. Shop
Game mode
  1. Survival
  1. Skyblock
  1. Towny
Supported software
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
Supported languages
  1. English
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Host a lag-free Minecraft or Hytale server in minutes.
Get 25% off your first order with our link.
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Record player sessions and staff captures, then play them back with full per-viewer controls.
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#1 BuiltByBit Plugin ~ Protects your server from crash packet exploits ~ Folia Support
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Create items, blocks, mobs, emojis, and more with automatic resourcepack generation!
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3,242 purchases
Protect your server from crash/dupe/packet exploits with the ultimate security fix plugin.
5.00 star(s) 45 ratings
3,136 purchases
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