Enhancement
Bugfix
- Implemented a new Arena Setup system with improved wand logic and live GUI updates.
- Added 'Temp Dead' setting for Bridges mode and updated guis.yml accordingly.
- Refactored Fireball Fight knockback logic for more realistic physics (linear decay) and updated configuration.
- Refactored Queue GUIs to use abstraction (merged Ranked/Unranked classes) for better maintainability.
- Optimized internal code using lambda expressions and cleaner string manipulation.
- Fixed a critical async chunk loading issue when arenas first load.
- Fixed NullPointerException errors occurring in the TabList.
- Fixed IllegalStateException errors in the Sidebar when disabling.
- Fixed ConcurrentModificationException errors in Statistics and Arena GUI Setup.
- Fixed an issue where disabled ladders were handled incorrectly in Queue GUIs.
- Fixed Sumo knockout messages.
- Fixed setup logic so players are correctly removed from previous sessions when starting a new one.
- Fixed errors related to player rejoins (Sidebar & EntityHider).
- Fixed player-placed blocks not exploding correctly in Fireball Fight.
- Fixed various issues related to Bed and Portal-based ladders.
- Fixed potential crashes caused by replaceAll regex errors (switched to replace).
