⚠️CUSTOM iHCF FORK ($40 USD) ⚠️

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Corba

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ExcideHCF Core - Thread Design.jpg

// HCF Configuration File
// Be sure to double-check your config
// Credits - Techcable's Configuration API

// If the plugin should attempt to limit entities to reduce lag.
// currently what this does is allow only 25 entities in one chunk.
handleEntityLimiting = true

// If arrows shot from a bow with infinity should be removed
// when they land to reduce entity lag.
removeInfinityArrowsOnLand = true

// The maximum Beacon strength level
beaconStrengthLevelLimit = 1

// If boats should not be allowed to be placed on land.
disableBoatPlacementOnLand = true

enderpearlGlitching {
// If this plugin should try and block Enderpearl glitching.
enabled = true

// If the enderpearl should be refunded if the player was detected.
refund = true
}

// If enderchests should be disabled.
disableEnderchests = true

// If beds cannot be placed in the Nether.
preventPlacingBedsNether = true

// Timezone to use for events and stuff
serverTimeZone = "America/New_York"

// The speed at which items in furnaces cook, set to 1.0 for default.
furnaceCookSpeedMultiplier = 6.0

brewingSpeedMultiplier = 6.0

// If you should be able to bottle exp by crafting a glass bottle.
bottledExp = true

// If you should be able to de-enchant books by right clicking enchant tables.
bookDeenchanting = true

// If death signs should spawn upon deaths.
deathSigns = true

// If death signs should thaw upon deaths.
deathLightning = true

// The current number of the map.
mapNumber = 1

// If the server is in a kit map mode.
kitMap = false

// If ally damage should be prevented or just warn the attacker.
preventAllyDamage = true

spawners {
// If players should not be able to break spawners in the Nether.
preventBreakingNether = true

// If players should not be able to place spawners in the Nether.
preventPlacingNether = true
}

expMultiplier {
// The multipliers to set for experience, set to 1.0 to normalise as vanilla.
global = 2.0
fishing = 2.0
smelting = 2.0
lootingPerLevel = 1.5
luckPerLevel = 1.5
fortunePerLevel = 1.5
}

scoreboard {
sidebar {
// The title of the sidebar, use {MAP_NUMBER} as a
// placeholder with & as colour codes.
title = "&a&lHCF &c[Map {MAP_NUMBER}]"

// If this plugin utilises the sidebar.
enabled = true
}

nametags {
// If this plugin will utilise nametags.
enabled = true
}
}

combatlog {
// If this plugin will protect from combat-logging.
enabled = true

// The ticks for when a combat logger NPC should despawn.
despawnDelayTicks = 600
}

warzone {
// The radius of the warzone.
radiusOverworld = 800
radiusNether = 800
}

factions {
conquest {
// How much points should a faction lose when a player dies in Conquest.
pointLossPerDeath = 20

// How much points should a faction need to win Conquest.
requiredVictoryPoints = 300

// If negative points are possible during conquest.
allowNegativePoints = true
}

roads {
// If players are allowed to claim next to roads
allowClaimsBesides = true
}

// List of faction names that cannot be used.
disallowedFactionNames = [
"EOTW",
"KOHI"
]

home {
// The time in seconds to teleport to faction home, -1 to disable, 0 for instant
teleportDelay {
NETHER = 30
THE_END = -1
NORMAL = 10
}

// The maximum height to set a faction home, use -1 to ignore this.
maxHeight = -1

// If faction homing in enemy territory should be allowed.
allowTeleportingInEnemyTerritory = true
}

// Minimum amount of characters a faction name must be.
nameMinCharacters = 3

// Maximum amount of characters a faction name must be.
nameMaxCharacters = 16

// Maximum amount of members a faction can own.
maxMembers = 25

// Maximum amount of claims a faction can own.
maxClaims = 8

// Maximum amount of allies a faction can have.
maxAllies = 1

subclaim {
// The minimum characters a player can name a subclaim.
nameMinCharacters = 3

// The maximum characters a player can name a subclaim.
nameMaxCharacters = 16
}

dtr {
regenFreeze {
// The minutes for faction DTR regen freeze to
// end not including any multipliers, etc.
baseMinutes = 40

// How much longer the DTR freeze should be for factions with
// more members. Set to 0 to disable.
minutesPerMember = 2
}

// The minimum DTR a faction can have.
minimum = -50

// The maximum DTR a faction will regenerate to.
maximum = 6

// Time in milliseconds between a DTR update.
millisecondsBetweenUpdates = 45000

// The DTR again when DTR updates.
incrementBetweenUpdates = 0.1
}

relationColours {
// The nametag and chat colours to show for faction relations.
wilderness = "DARK_GREEN"
warzone = "LIGHT_PURPLE"
teammate = "GREEN"
ally = "GOLD"
enemy = "RED"
road = "YELLOW"
safezone = "AQUA"
archerTagged = "BLUE"

}

joinNewFactionDelaySeconds = 30
}

deathban {
// The regular deathban duration.
baseDurationMinutes = 60

// The seconds before kicking after showing the user
// the respawn screen from a deathban.
respawnScreenSecondsBeforeKick = 15
}

end {
// If the end should be opened.
open = true

// The location of the spawn point when leaving end by End Portal.
exitLocation = "world,0.5,75,0.5,0,0"

// If fire should be extinguished when leaving the end through an End Portal.
extinguishFireOnExit = true

// If strength should be removed when entering the end through an End Portal.
removeStrengthOnEntrance = true
}

eotw {
chatSymbolPrefix = " \u2605"
chatSymbolSuffix = ""

// List of UUIDs that capped last maps EOTW.
lastMapCapperUuids = [
]
}

// The maximum levels an enchantment can be.
enchantmentLimits = [
"PROTECTION_ENVIRONMENTAL = 3",
"PROTECTION_FIRE = 3",
"SILK_TOUCH = 1",
"DURABILITY = 3",
"PROTECTION_EXPLOSIONS = 3",
"LOOT_BONUS_BLOCKS = 3",
"PROTECTION_PROJECTILE = 3",
"OXYGEN = 3",
"WATER_WORKER = 1",
"THORNS = 0",
"DAMAGE_ALL = 3",
"ARROW_KNOCKBACK = 1",
"KNOCKBACK = 1",
"FIRE_ASPECT = 1",
"LOOT_BONUS_MOBS = 3",
"LUCK = 3",
"ARROW_DAMAGE = 3",
"LURE = 3"
]

// The maximum levels a potion can be brewed to.
potionLimits = [
"STRENGTH = 0",
"INVISIBILITY = 0",
"REGEN = 0",
"WEAKNESS = 0",
"INSTANT_DAMAGE = 0",
"SLOWNESS = 1",
"POISON = 1"
]

subclaimSigns {
// Protects against members that are not on the sign opening.
private = false

// Protects against any non-officer opening.
captain = true

// Protects against any non-leader opening.
leader = false

// If subclaim protected objects should be protected from hopper
// items too, disabling this may increase performance.
hopperCheck = true
}

// Plugin Messages
// Do not remove " " from the messages.


whitelist {
// Changes the vanilla whitelist message.
message = "&cThe server is currently locked, try again soon."
}

signclass {
// Changes the fakeLine messages.
prefix = "&6[Class]"
line1 = "&aYou have"
line2 = "&aequipped the"
line3 = "&aclass"
}

sb {
combat = "Combat"
enderpearl = "Enderpearl"
pvpprot = "PvP Prot"
gapple = "Gapple"
logout = "Logout"
stuck = "Stuck"
teleport = "Teleport"
color {
// No need for ChatColor.<COLOR> -- (ex: GREEN, RED, PURPLE, LIGHT_PURPLE, DARK_GREEN, etc)
// Timers are the MM:SS:MS (ex: Spawn Tag: 30s)
// Lines are the ---------------- on the scoreboard.
combat = "RED"
enderpearl = "DARK_AQUA"
pvpprot = "GREEN"
gapple = "GOLD"
logout = "AQUA"
stuck = "DARK_GREEN"
teleport = "DARK_GREEN"
lines = "GRAY"
timers = "WHITE"
}
}

nether {
beds = "&cBeds are disabled in the Nether."
spawners = "&cYou cannot break spawners in the Nether."
}

faction {
enterleave = "&eEntering %tofaction%&e, &eLeaving %fromfaction%&e"
created = "&f%player% &ehas created a new faction &f%faction%&e."
disbanded = "&f%player& &ehas disbanded &f%faction%&e."
renamed = "&f%originalname% has been renamed to %newname%&e."
regen = "&cYou cannot join factions that are regenerating DTR."
leaveinland = "&cYou cannot leave your faction while you're in it's territory."
memberonline = "&c&lMember Online: &f%player%&f."
memberoffline = "&c&lMember Offline: &f%player%&f."
openclose {
openedclosed = "&c%player% has %action% the faction to the public."
cannotKickWhileRaidable= "&cYou cannot kick members while your faction is raidable."
}
kick {
cannotKickWhileRaidable = "&cYou cannot kick members while your faction is raidable."
membernotfound = "&cYour faction does not have a member named '%player%'&c."
mustbeamoderator = "&cYou must be an captain to kick players from the faction."
cannotkickleader = "&cYou cannot kick the faction leader."
cannotkickcaptains = "You must be a faction leader to kick captains."
kickedmessage = "&cYou were kicked from the faction %faction% by %sender%"
kickedbroadcast = "%player% has been kicked from the faction by %sender%"

}
}

economy {
setbalance = "&eAdded &f%balance% &eto the balance of %player%"
yourbalance = "&eYour Balance is &f%balance%&e."
otherbalance = "&eBalance &eof &f%player% &eis &f%balance%&e."
takenbalance = "&eTaken &f%balance% from balance of &f%player%&e."
newbalance = "&eBalance of &f%player% &eis now &f%balance%&e."
// The amount of money a player starts off with.
startingBalance = 250

}

lives {
check = "&f%player% &ehas &f%lives%"
cleardeathbans = "&cAll deathbans have been cleared."
givefailed = "&cYou tried to give %player% %amount% lives, but you only have %lives%&e."
givesuccess = "&cYou have sent %player% %amount% %lives%"
givesuccesstarget = "%player% has sent you %amount% %lives%"
cannotrevivekits = "&cYou cannot revive players during a kitmap."
cannotreviveeotw = "&cYou cannot revive players during EOTW."
cannotrevivenolives = "&cYou do not have any lives."
uselifetorevive = "&cYou have used a life to revive %player%&c."
usedlifetoreviveother = "&cYou have revived %player%&c."
staffrevive = "&c%sender% has revived %target%"
}

protection {
enderpearlsafezone = "&cYou are not allowed to enderpearl into a safe-zone."
teleportspawn = "&aYou were teleported to the spawn of target world as you were in a safe-zone."
wouldhavebeencreated = "&ePortal would have created portal in territory of %faction%&e."
wouldhaveteleportedtospawn = "&eThis portal would send you to spawn so teleport cancelled."
wouldhaveteleportedtoevent = "&eThis portal would send you to an event faction so teleport cancelled."
cannotattackinsafezone = "&cYou cannot attack players whilst in safe-zones"
cannotentervehicles = "&cYou cannot enter vehicles in other factions territories."
cannotenterhorse = "&cYou cannot enter a Horse that belongs to %owner%"
cantbuildend = "&cYou cannot build in the end."
}

crowbar {
onlyuseinoverworld = "&cCrowbars may only be used in the overworld."
nomorespawneruses = "&cThis crowbar has no Spawner more uses."
nomoreendframeuses = "&cThis crowbar no longer has any Endframe uses."
endframenolongeractive = "&cEnder Portal is no longer active"
placedspawner = "&cYou have placed a %spawner% spawner."
}

book {
deenchant = "&cYou reverted this item to its original form."
}

skull {
message = "&cThis skull was formerly owned by &e%skulltype%&e."
}

timer {
combattagged = "&cYou are now combat tagged for 30 seconds."
combattaggedcannotenter = "&cYou cannot enter %faction% whilst your + Combat Tag timer is active (%time%)"
combattaggedcannotkick = "&cYou cannot kick %player% whilist they have Combat Tag (%time%)"
combattaggedcannotleave = "&cYou cannot leave your faction whilist your Combat Tag is active. (%time%)."
enderpearlcooldown = "&ePearl Cooldown: &c%time%"
logoutcancelledmovement = "&cYou moved a block, logout timer cancelled"
logoutcancelleddamaged = "You were damaged, logout timer ended."
logoutcancelledhitplayer = "&cYou cannot attack players during logout, logout cancelled."
logoutsafely = "&cYou were safely logged out."
logouttimer = "&cLogout timer is disconnecting you in %time%."
pvpprotapplied = "&aPvP protection applied."
pvpprotemptybucket = "&cYou cannot empty buckets while in PvP Protection."
pvpprotigniteblock = "&cYou cannot ignite blocks while in PvP Protection."
pvpprotpickupblock = "&cYou cannot pick this item up for another %time% as your PvP Protection timer is active."
pvpprotpaused = "&cPvp Protection paused."
pvpprotresumed = "&cPvp Protection resumed."
pvpprotenterownclaim = "&9You have entered your own claim, therefore your PvP Protection has been removed"
pvpprotcantenterclaim = "&cYou cannot enter the claim %faction% while your PvP Protection is active."
pvpprothastimer = "%name% has their PvP Protection for another %time%."
pvpprothavetimer = "You cannot attack players whilst your Pvp protection is active for another %time%"
cantenter = "&cYou cannot enter &f%faction% &cwhile &f%timer% &cis active."
stuckalreadyactive = "&cYour stuck timer is already active."
stucktimerstarted = "&eStuck timer has been started. Teleport will occur in %time%&e. This will cancel if you move more than %maxblocks% blocks."
}

koth {
someoneiscapturing = "&8[&6&lKOTH&8] &eSomeone &6is controlling &6%koth% &c(%time%)"
canbecontested = "&8[&6&lKOTH&8] &e%koth% &6can now be contested. &c(%time%)"
nowincontrol = "&aYou are now in control of %koth%"
nowlongercontrol = "&aYou are no longer in control of %koth%"
lostcontrol = "&8[&6&lKOTH&8] &e%player% &6has lost control of &e%koth% &c(%time%)"
}

conquest {
gainedpoint = "&8[&6&lCONQUEST&8&l] &e%faction% &6has gained 1 point from capturing %conquestzone% &c(%points%/300)"
attemptingtocontrol = "&8[&6&lCONQUEST&8] &eAttempting to control %conquestzone%&e. &c(%time% seconds)"
canbecontested = "&8[&6&lConquest&8] &e%event% &6can now be contested."
mustbeinfaction = "&cYou must be in a faction to control conquest."
wasknockedoff = "&8[&6&lConquest&8] &e%player% was knocked off %capturezone%"
lostpoints = "&8[&6&lConquest&8] &e%faction% lost %points% because %player% died. &c(%newpoints%/300)"
}

classes {

equipped = "&6&l%class% &ehas been activated."
unequipped = "&c&l%class% &ehas been deactivated."

archer {
sugarused = "&cYou have used your archer sugar effect."
cannottag = "&cYou cannot tag other archers."
attackertagged = "&cMarked! You have tagged %target% for %time%&c. (%damage% damage)"
attackedtagged = "&cMarked! You are now archer tagged for %time% by %attacker%&c. (%damage% damage)"
cannotuse = "&cYou cannot use speed for another %time%&c."
}

miner {
invisadded = "&cMiner invisibility added."
invisremoved = "&cMiner invisibility removed."
}

bard {
cannotequip = "&cYou cannot equip the %class% class while you have PvP Protection."
energy = "&bEnergy: %energy%"
use = "&eGiven %effect% costing you %energy%"
error = "&cYou need at least %requiredenergy% to use this Bard buff, whilst you only have %energy%&c."
cooldown = "&cBard Cooldown: &f%time%"
safezone = "&cYou cannot use bard effects in a safezone."
}
}

ores {
message = "&7%player% has %action% diamond ore notifications."
}
 

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Fle

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Corba

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/corba-scam-report.213893/)

bobEN

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Very buggy and broken core.. I bought it 2 weeks ago and I still cant use it on my server. The bard kit is broken af, the focus command still doesnt work ( even the 5 updates I got ... ), the pvptimer on the sb also doesnt work properly and I'm still waiting the developer to answer me
 
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bobEN

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You can't message me complaining 'X doesn't work!' without providing a way for me to duplicate the issue.
The problem is that there arent 1 or 2 buggy things, there are plenty of bugs and you are saying this core have been used on a big server but really I cant imagine it ...
 

iReebok

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He states he develops for the core, but now he say's he doesn't.
Buddy, that's not how things work nodays. Here's the response when I asked him about updates on the core. https://chatformat.com/Mv5BAKVW/
he isnt the developer for this project, i am

Here's my negative review.

- No one is developing the core, you would think Scar maintains it but he fucking doesn't. He's a MAJOR FRAUD.
- There's bug issues which needs to be fixed and half the shit Scar and Corba states in their "updates" aren't added or FIXED.
- Scar lies 3/4 of the times with updates, he says he will provide one, makes the client wait fucking months/weeks and comes with stupid excuses. Here's one example: "I've been busy rewriting iHCF for my server". Here's another: "I don't do good enough on testing I'll admit that, however the core isn't my passion and I do it when I have spare time. I'll make time tomorrow and look into the issues for you". Here's a fucking another one: "I tested everything with the configuration in it and it worked just fine last time". The list goes on and on.
- The core of which was sent to me was the core which was used on excide. I know this because everytime I bring a bug issue he comes up with stupid excuses saying "it worked on excide". Why say that when you have stated in the thread that the core is updated and optimised, obviously it is not UPDATED and FIXED.

Scar
, you are not a shit developer, you just have no passion at all to work on it which is why I'm fucked off because you yourself are acting in a way you maintain it, commenting on the thread with updates and then tell me you don't work for it. You are a full time money whore and you basically don't give a fuck about your clients. You come up with excuses to not fix these issues and then POW, negative reviews come in.

Let me state some bug issues I had:
  • Co-Leaders can't be demoted
  • Co-Leaders can't open their own subclaims
  • Subclaims are broken, must be conflicting with the new rank co leaders.
  • Captains can open subclaims and co leaders cannot.
  • Check over the limit enchanter
  • Focus isn't a command, you lied in your thread
  • Timers in config are bugged
  • KitMAP scoreboard is bugged.
  • Some parts of the config are not functional, meaning that when you edit something it doesn't change in game. Obviously to be safe, I stop the server and edit the files before anything.
  • Can guarantee there are a bunch more
Pros about this core:
- Can handle huge amount of players.
- No errors in console.
- Very configurable than most cores.

If you know how to setup a server, then you shouldn't have a problem setting up the core without any errors in the console. This is just my response as a client, nothing else.

Everyone just beware before buying this core, they don't update you on anything, they lie to you and you'll probarly want things added which they won't give you. Scar since you havn't updated anyone at this point, you may aswell tell them this is an abandon project. If you are not working for the core no more, then there is no point of updating the thread to your clients and to people who want to buy it. Scar You are careless about what we have to say untill half the HCF community owners complain about iHCF then you fix shit. If you'd like to change my opinion on this then fix the bugs I stated in skype, thank you.

Note: If these bugs do not get fixed, I will make a scam report against you Scar and Corba.
 
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bobEN

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Here's my negative review.

- No one is developing the core, you would think Scar maintains it but he fucking doesn't. He's a MAJOR FRAUD.
- There's bug issues which needs to be fixed and half the shit Scar and Corba states in their "updates" aren't added or FIXED.
- Scar lies 3/4 of the times with updates, he says he will provide one, makes the client wait fucking months/weeks and comes with stupid excuses. Here's one example: "I've been busy rewriting iHCF for my server". Here's another: "I don't do good enough on testing I'll admit that, however the core isn't my passion and I do it when I have spare time. I'll make time tomorrow and look into the issues for you". Here's a fucking another one: "I tested everything with the configuration in it and it worked just fine last time". The list goes on and on.
- The core of which was sent to me was the core which was used on excide. I know this because everytime I bring a bug issue he come up with stupid excuse saying "it worked on excide". Why say that when you have stated in the thread that the core is updated and optimised, obviously it is not UPDATED and FIXED.

Scar
, you are not a shit developer, you just have no passion at all to work on it which is why I'm fucked off because you yourself are acting in a way you maintain it, commenting on the thread with updates and then tell me you don't work for it. You are a full time money whore and you basically don't give a fuck about your clients. You come up with excuses to not fix these issues and then POW, negative reviews come in.

Let me state some bug issues I had.
  • Co-Leaders can't be demoted
  • Co-Leaders can't open their own subclaims
  • Subclaims are broken, must be conflicting with the new rank co leaders.
  • Captains can open subclaims and co leaders cannot.
  • Check over the limit enchanter
  • Focus isn't a command, you lied in your thread
  • Timers in config are bugged
  • KitMAP scoreboard is bugged.
  • Can guarantee there are a bunch more
Pros.
- Can handle huge amount of players.
- No errors in console.
- Very configurable than most cores.

Everyone just beware before buying this core, they don't update you on anything, they lie to you and you'll probarly want things added which they won't give you. Scar since you havn't updated anyone at this point, you may aswell tell them this is an abandon project. If you are not working for the core no more, then there is no point of updating the thread to your clients and to people who want to buy it.

You are careless about what we have to say untill half the HCF community owners complain about iHCF then you fix shit. If you'd like to change my opinion on this then fix the bugs I stated in skype, thank you.

As you said the bad thing is not that there are bugs, every core has .. the bad comes when even the developer won't help you and the fucking seller doesn't give a single fuck when he gets the money ...
 
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