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An amazing concept.

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Kalinox

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Welcome to this thread. We've been working on a Minecraft project for almost 2 years now. It is custom coded original and innovative spigot server (Not modded). Rather than a static world, we've made a dynamic world that perpetually moves around players and we're looking for people who could help us progress in anyway shape or form without pay.

Contact me: Kalinox#0001

Without further explanations I will be posting a bunch of content we've already made or are working on:

Banner:

ULTIMATEFINALFINAL-1920x1440.png

Website: SupremeObsidian.net

How our world is generated (In chunks) :


unknown.png


Adding 16x16 schematics ontop of these chunks:
unknown.png


Making biomes chunk based:
unknown.png


16x16 32x32 64x64 schematics made by our builders:
biome.PNG


Schematics built added to world generation:
unknown.png


Relational database concept:
unknown.png


Database of all chunks in the world:
unknown.png


Schematics on all chunks:
unknown.png


Added 9x9 flat chunk with crystals at the center for orcs and humans to claim a settlement (infinite settlements generate through the world):

unknown.png

Some Orc building schematics:
Capture.PNG

Locations of buildings without orc settlement:
Capture8.PNG


Visual of some buildings upgraded in orc settlement (Total of 15 different buildings all upgradeable from level 1 to 10 , that means 250 different buildings per settlement):
Capture7.PNG

Human settlement:
Capture6.PNG

Road schematics made by our builders:
2020-06-14_01.38.40.png

Road concept when generating through 2x2 and 3x3 chunk schematics:
unknown.png

Traversal Algorithm for roads between settlements:
unknown.png


New road generation concept, rather than having 1 road between settlements, make it more randomized:

voronoi algorithm for roads in action:


unknown.png

unknown.png

Dungeon generation algorithm to generate mazes automatically with spawn room/treasure rooms / boss rooms (gifs don't work so you have to click on this one):


Results of this algorithm in Java (White squares are 16x16 chunk floors and black squares are 16x16 chunk walls):
5f17615c-5f91bb4c.png

Complexity augmented:
unknown.png

Dungeon concept:
unknown.png

Result:
unknown.png

Result with only 4 16x16 schematics:
unknown.png

unknown.png


Making ocean schematics for ocean biome overworld and forest schematics for forest biome overworld:

unknown.png

unknown.png

What the forest biome should look like:
unknown.png
 
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Kalinox

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Dungeon keys generate portals which players get teleported to a new generated dungeon theme:
unknown.png


Custom profession schematic items:
unknown.png

unknown.png

unknown.png

unknown.png

unknown.png

unknown.png

Mobs:
unknown.png

Mob retextured (Still needs to be implemented):
gindylowphoto.png
[DOUBLEPOST=1600024152][/DOUBLEPOST]A lot of progress has been made since these pictures were taken. Just thought I might add that in.
 
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Kalinox

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The build world with all of its different schematics:
unknown.png
[DOUBLEPOST=1600025994][/DOUBLEPOST]Skilltree system:
skilltree.gif
 
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Samuel V

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this is big brain
good luck with this looking forward to seeing the finished result
 

mraid

Owner@Endercraft Network mraid#0001
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Holy Heck! This looks insane!
Good luck to you guys!
 

Ghast

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As much as all of this is incredibly impressive and shows the result of pain, sweat and a lot of testing, I feel more and better could be achieved by using procedural generation and then overlapping it with schematic generation.

Here’s a list of red flags that I’ve noticed and which could more or less show a bit of disorganization:

1. The name’s impression vs reality
Picking the name “SupremeObsidian” is the equivalent of making an esport team and naming it “The Rainbow 6 Soldiers”. Your name is what your brand first says. It needs a connection, a vibe or even a hidden meaning to what you represent. SupremeObsidian is composed of two words, making it harder to memorize compared to alternatives. Secondly, your name strongly ties with the vanilla/factions experience, as the key term Obsidian is strongly affiliated with both fields. However, on the contrary, your entire server is around the basis of straying away from this Minecraft touch. The mobs are an example of that. They look terrifying and completely object with the nature of Minecraft.

2. Map feels to condensed
I’ve yet to have a feel for myself, but from the brief snippets I could observe I wouldn’t feel like there’s just too much which is too repetitive in the map. It doesn’t feel right. I’m not claustrophobic yet I start to question that fact when looking at the screenshots.

3. High quality mixed up with low quality
I don’t know how many times I can stress this but if you’re making a server with custom textures, stick to one single resolution. You’re mixing high quality (64x+) with default Minecraft (16x). There’s no other way to put this: it looks like CGI in Anime. The fit really doesn’t work out and a remodel would be favorable. That’s however just my opinion. You can always stick to high res and slowly convert the rest to high res, but such a difference of quality just hurts my eyeballs.

That being said, I have to say it’s a very optimistic project. I look forward to seeing the continuation of it. My messages on discord (Ghast#0001) are always open for discussion. I’ve got a decent amount of experience in the field of native minecraft and it’s protocol to answer most client-server communication questions. Feel free to add me.

Hope my opinion wasn’t too harsh :oops:
- Ghast[DOUBLEPOST=1600034443][/DOUBLEPOST]Ps: I f****g love the skill tree it’s amazing/perfect.
 
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Pro

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This looks like an entire mod! I love the graphics and the skill tree
 

solo

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Welcome to this thread, what I'm about to show you isn't for the faint minded. We've been working on a Minecraft project for almost 2 years now. It is custom coded original and innovative spigot server (Not modded). Rather than a static world, we've made a dynamic world that perpetually moves around players and we're looking for people who could help us progress in anyway shape or form without pay.

Contact me: Kalinox#0001

Without further explanations I will be posting a bunch of content we've already made or are working on:

Banner:

ULTIMATEFINALFINAL-1920x1440.png

Website: SupremeObsidian.net

How our world is generated (In chunks) :


unknown.png


Adding 16x16 schematics ontop of these chunks:
unknown.png


Making biomes chunk based:
unknown.png


16x16 32x32 64x64 schematics made by our builders:
biome.PNG


Schematics built added to world generation:
unknown.png


Relational database concept:
unknown.png


Database of all chunks in the world:
unknown.png


Schematics on all chunks:
unknown.png


Added 9x9 flat chunk with crystals at the center for orcs and humans to claim a settlement (infinite settlements generate through the world):

unknown.png

Some Orc building schematics:
Capture.PNG

Locations of buildings without orc settlement:
Capture8.PNG


Visual of some buildings upgraded in orc settlement (Total of 15 different buildings all upgradeable from level 1 to 10 , that means 250 different buildings per settlement):
Capture7.PNG

Human settlement:
Capture6.PNG

Road schematics made by our builders:
2020-06-14_01.38.40.png

Road concept when generating through 2x2 and 3x3 chunk schematics:
unknown.png

Traversal Algorithm for roads between settlements:
unknown.png


New road generation concept, rather than having 1 road between settlements, make it more randomized:

voronoi algorithm for roads in action:

unknown.png

unknown.png

unknown.png

Dungeon generation algorithm to generate mazes automatically with spawn room/treasure rooms / boss rooms (gifs don't work so you have to click on this one):


Results of this algorithm in Java (White squares are 16x16 chunk floors and black squares are 16x16 chunk walls):
5f17615c-5f91bb4c.png

Complexity augmented:
unknown.png

Dungeon concept:
unknown.png

Result:
unknown.png

Result with only 4 16x16 schematics:
unknown.png

unknown.png


Making ocean schematics for ocean biome overworld and forest schematics for forest biome overworld:

unknown.png

unknown.png

What the forest biome should look like:
unknown.png

discord pls
 
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