An amazing concept.

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Kalinox

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Welcome to this thread. We've been working on a Minecraft project for almost 2 years now. It is custom coded original and innovative spigot server (Not modded). Rather than a static world, we've made a dynamic world that perpetually moves around players and we're looking for people who could help us progress in anyway shape or form without pay.

Contact me: Kalinox#0001

Without further explanations I will be posting a bunch of content we've already made or are working on:

Banner:

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Website: SupremeObsidian.net

How our world is generated (In chunks) :


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Adding 16x16 schematics ontop of these chunks:
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Making biomes chunk based:
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16x16 32x32 64x64 schematics made by our builders:
biome.PNG


Schematics built added to world generation:
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Relational database concept:
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Database of all chunks in the world:
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Schematics on all chunks:
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Added 9x9 flat chunk with crystals at the center for orcs and humans to claim a settlement (infinite settlements generate through the world):

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Some Orc building schematics:
Capture.PNG

Locations of buildings without orc settlement:
Capture8.PNG


Visual of some buildings upgraded in orc settlement (Total of 15 different buildings all upgradeable from level 1 to 10 , that means 250 different buildings per settlement):
Capture7.PNG

Human settlement:
Capture6.PNG

Road schematics made by our builders:
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Road concept when generating through 2x2 and 3x3 chunk schematics:
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Traversal Algorithm for roads between settlements:
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New road generation concept, rather than having 1 road between settlements, make it more randomized:

voronoi algorithm for roads in action:


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Dungeon generation algorithm to generate mazes automatically with spawn room/treasure rooms / boss rooms (gifs don't work so you have to click on this one):


Results of this algorithm in Java (White squares are 16x16 chunk floors and black squares are 16x16 chunk walls):
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Complexity augmented:
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Dungeon concept:
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Result:
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Result with only 4 16x16 schematics:
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Making ocean schematics for ocean biome overworld and forest schematics for forest biome overworld:

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What the forest biome should look like:
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