[CANCELLED] UltimateUHC 1.0 RELEASE - Large Optimized - Discord Announce InGame - Ultra Style

Status
This thread has been locked.

LeeGod

https://leegod.me/
Ultimate
Feedback score
3
Posts
36
Reactions
333
Resources
9
STOP TO SELLING IT

FOR SOME REASON... IM GOING TO STOP SELLING IT
THANKS EVERYONE...!


UltimateUHC.png



631083292971ef34eea1919264810bbe4d66f060

Hey guys! today im going to bring you a Customizable and Optimized UHC Core
UltimateUHC, UltimateUHC got a lot of features basic uhc core should have and more things that other plugins dont haves!

Plugin Version: 1.0
Price: 40USD
Vouch Copy: 30+ repo, 30+ followers

Buyer count: 6


Servers currently using this core:
- Mitw.Rip (Chinese and english) - Owner: Me xd
- mc-louderpvp.cf (Thailand) - Owner: xFrozenz_736
- ultimatenetworkhk.tk (Hong kong) - Owner: Ez_Vape
- Vanishmc.eu (EU) - Owner: WambaJamba_
- *Waiting for your Purchases!*

What you will get after Purchases:
1. UHCcore - the Core of this plugin
3. Discord Support - get support faster

Proof of ownership:

Vouchs:
50cf32c243d473fd0fa09941e02e26e7.png

86b2a577a9e19004aca3a767e18038e1.png

fab31d1423593c00516e948c167b4310.png


fb9a777cee91bfcede9e49d00e4028e72ad5d9f3

1.7 to 1.12.2 supported
NEW Twitter Announce! post your uhc matches upcoming to twitter ingame! (Tweet)
Discord Announce! post your uhc match upcoming to discord ingame! (Discord embed)
customizable Configs
customizable Messages
customizable Scoreboards
customizable Items
customizable world generator
edited Worldborder , Performance Chunk Loader! edited for uhcs!
Multi Language Messages and Scoreboards
MySQL Database , for stats system
iPvP Protacter
Back to bungee lobby system
Performance mode
Max player limit
1.8 worldborder (toggle able, 1.8+)
Hide all players in lobby (toggle able)
Pregame Practice
Bedrock border!
Scatter Time Limit
Spectator mode
Staff mode
customizable task timers
customizable spawn items
customizable spectator items
customizable staff items
Nether System!
Deathmatch System (like badlion!, toggle able)
Redglass barrier system (like big networks!, toggle able)
Performance Scatter! No drop tps on scattering!
Sit on Scatter!
CenterClear! type one , they will auto regenerate the world if the world is bad!
CenterClear! type two , they will auto mandatory change the biome!
customizable border settings!
customizable motd!
Tab Health! customizable!
Board rules!
TwitterAPI! post game feed to twitter!
Teammate , enemys , staffs color!
CombatLoggers!
Frozen System! no hackers!
Block cmds! no abuse!
customizable sounds!
customizable Chat!
27+ Scenarios!
Bow Health!
/KillCount Command!
/Health Command!
Respawn system! no false died!
AutoRespawn system! depend on LiteBans v2.2+!
auto death when player disconnect too long!
Team mode!
Team chat!
Team backpack!
Team name!
Team friendly fire!
MLG system!
/heal Command!
/rules Command!
/giveall Command!
AFK Kicker!
Custom Populators!
Custom Cave!
Custom biome replacer!
Custom SugarCane Generator!
Custom Ore Populators!
Staff Scoreboard!
Developer APIs!
Player Options!
Xray Alerts!
Config Editor GUI!
Config GUI!
Scenarios Editor GUI!
Scenarios GUI!
PreConfig system! save your config!
Apple Rate!
DeathKick!
Enderpearl damage!
Potion effect limit!
Shears!
Golden Heads!
Optimization
UltimateUHC
has been tested on Mitw server
CPU: AMD E7 | RAM: 8GB

Version: 1.0
80 Players + 1 ~ 3 Staffs

Normal PaperSpigot 1.8.8
TPS: min - 19.86 _ max - 20.03

Normal TacoSpigot 1.8.8
TPS: min - 19.88 _ max - 20.04

Normal PaperSpigot 1.7.10
TPS: min - 19.92 _ max - 20.05

wSpigot (PaperSpigot 1.7.10 fork)
TPS: min - 19.95 _ max - 20.05

Custom PaperSpigot 1.8.8 fork
TPS: min - 19.99 _ max - 20.02

some proof here
Player count
unknown.png


TPS
unknown.png
2018-08-15_17.02.30.png

maxresdefault.jpg

unknown.png

unknown.png


Bossbar:
e141a82495ee5b505c3e974c45df6b6a.png


Timebomb:
4d200ee2d4db615359ceffc8b765731e.png


Twitter announce
15c42cccbbdbcba32e43e953e5172493.png

733199b21cf0d071ad8a01147f2cbc7a.png

93ce6ab2b5c09f357cef4f7b9eac968d.png


Discord announce (an example from my server):
db05ca835bffeb28aeb21e022b32e9c1.png






ba618c10bf2870871226c15f3a89857e323f0e8b


Code:
#
#
#                          * UltimateUHC *
#
#    a Premium Resource with Spigot
#
#                            Best UHC Plugin on Spigot!
#
#                                                          COPYRIGHT ©
#
#
#  Thanks you for purchasing UltimateUHC !
#
#                        If you want report bugs or give me some suggestion
#                                  You can PM me on Discord or Spigot!
#
#
#                        ENJOY THE PLUGIN!
#

# HWID -> your lincese key, please enter your hwid to here!
#         or the plugin will not able to start up!
#--- ITS IMPORTANT---
HWID: ENTER_YOUR_HWID_HERE

#DONT TOUCH THIS
version: 1.0-B-SNAPSHOT

# Select the default language inside language.yml !
Language: EN_US

color:
  normal: '&f'
  important: '&6'
  a_bit_important: '&e'

MySQL:
  enabled: false
  host: 127.0.0.1
  port: 3306
  database: uhcData
  username: root
  password: 123

iPvP-Protactor: true

bungee:
  hubNames:
  - UHCLOBBY1

# THIS OPTION WILL DISBAND SOME FEATURES!
performance-mode: false

# THIS OPTION WILL MAKE THE CPU USAGE DOWN A BIT
# BUT IT WILL CAUSE TPS LOWER (less async)
less-cpu-usage: false

# its might not be used in normal matches
# but it will be called when ingame world creating or something like that
lag-broadcast: true

gameConfig:
  interact-cooldown: 1
  playerLimit: 300
  tasks:
    lobbyTimer: 30
    releaseTimer: 10
    pvpTimer: 1200
    deathmatchTimer: 3300

#Minecraft 1.8+ WorldBorder show with bedrock border
#DOSENT WORKING WITH 1.7
WorldBorderEnabled: false

Lobby:
  HideAllPlayer: false

PracticeEnabled: false

restart-onmatch-ended: false

Unlimit-Scatter-Times: false

OldEnchant:
  Enabled: false

DeathMatch:

  Enabled: true

  #When Player left is the number
  StartIn: 6

  CountDown: 600 #Seconds

  #ArenaType means The world type of arena
  #List Of ArenaType:
  #- FLAT #Auto create Flat World for DeathMatch
  #- NORMAL #DeathMatch arena in the same world
  #- CUSTOM #Custom arena world by your self!
  #         YOU NEEDED TO PUT THE WORLD FILE NAMED "UHCArena_deathmatch" into world files if you uses this option!
  #!! ONLY FLAT FOR NOW !!#
  ArenaType: FLAT

  Border:

    Size: 15

    #Bedrock border like what you see in arena world
    Bedrock: true

    #1.8Border in the arena !!Only work on 1.8+!!
    WorldBorder: false

#Disable it if you have Proxy lost connection problem!
Sit-On-Scatter: true

# Size Factor recommend to use 2 ~ 5 (80 ~ 200)
# Use it with Terrain Control should be faster on load!
CenterClear:
  Enabled: true
  Checker:
    WaterCountLimited: 8000
    TreeCountLimited: 250
    DisAllowedBiomeLimited: 14000
    MaxHigherOfCenter: 75
    RiverCheckEnabled: true
    RiverCheckIn: 50
  MandatoryChanger:
    #DONT OPEN IT WITH TERRAIN CONTROL
    Enabled: false
    Size-Factor: 3

Chunk:
  LoadEnabled: true
  LoadPadding: 208
  LoadFrequency: 200
  FinishRestart: true
  LowMemoryRestart: true
  RestartCMD: restart

Border:
  Default: 1500
  Knockback: 5.0
  NetherDefault: 500
  BorderList:
  - 3000
  - 2000
  - 1500
  - 1000
  - 500
  - 100
  - 50
  - 25
  BorderTPNether: 500

  defaultStyle: default
  #Border Style
  Style:
    default:
      #Real Block , default is bedrock border
      RealBlock:
        Material: BEDROCK
        DATA: 0
      #visual block , default is red glass barrier
      VisualBlock:
        Material: STAINED_GLASS
        DATA: 14

#its for custom spigots that avoid async catcher!
Avoid-async-catcher: false

motd:
  InSetup: '&aConfiguring'
  Lobby-Whitelisted: '&bWHITELISTED'
  Lobby-NoWhitelist: '&2&lWAITING PLAYERS'
  Starting-Game: '&6&lSTARTING GAME'
  InGame: '&4&lIN-GAME'
  Finished-MLG: '&9&lFINISH GAME...'

onLogin-Blocked:
  ChunkLoading: '&cThe world is loading, please wait'
  FullGame: '&cthis game is full!'
  Whitelist: '&bthis game has been whitelisted'
  InGame: '&cis ingame , please dont be late!'
  Finish: '&athis game has ended!'

# Display style of health in tab!
# Type 'dummy' for numeric style
# Type 'health' for heart style
# DO NOT PUT ANYTHING ELSE!
TabHealth:
  Enabled: true
  Type: dummy

whitelist:
- LeeGod
- xItzChchee_cw

startCommands:
- broadRules

BroadRules:
  EverySecond: 5
  RuleList:
  - '&7[&6Rule #1&7] &frule #1'
  - '&7[&6Rule #2&7] &frule #2'

Twitter:
  Enabled: false
  Auth-consumer_key: Auth-consumer_key
  Auth-consumer_secret: Auth-consumer_secret
  Auth-accesstoken: Auth-accesstoke
  Auth-accesstoken_secret: Auth-accesstoken_secret
  UHC-Announce:
  - 'UltimateUHC UHC Game'
  - ' '
  - '<mode> <scenarios>'
  - 'Opens: GMT+8 <whitelistOffTimes>'
  - 'IP: mitw.rip'
  - 'Slots: 300'
  Solo-Winner-Announce:
  - 'Server IP: Mitw.Rip'
  - ' '
  - 'UltimateUHC UHC Game'
  - ' '
  - '<mode> winner:'
  - '- <winner>'
  - ' '
  - 'IP: mitw.rip'
  Team-Winner-Announce:
  - 'Server IP: Mitw.Rip'
  - ' '
  - 'UltimateUHC UHC Game'
  - ' '
  - '<mode> winner team:'
  - '  <winnerTeam>:'
  - '  - <winner>'
  - ' '
  - 'IP: mitw.rip'
Discord:
  Enabled: false
  TokenBot: TokenBot
  ChannelID: ChannelID
  Embed-Title: 'UHC Announce'
  Embed-Author: 'UltimateUHC'
  Tag: '@everyone'
  UHC-Announce:
  - '----------------------------------------'
  - ' '
  - 'EnglishVersion:'
  - '1) Whilelist OFF: GMT+8 <whitelistOffTimes>'
  - '2) Start time: GMT+8 <startTimes>'
  - '3) Host: <hoster>'
  - '4) GameType: <mode>'
  - '5) Scenarios:'
  - '<scenarios>'
  - ' '
  - '6) Nether: <nether>'
  - '7) Apple rate: <applerate>%'
  - '8) Speed: <speed>'
  - '9) Strength: <strength>'
  - ' '
  - '10) World settings:'
  - '- Border radius: <border>'
  - '- First border: <firstborder>'
  - '- Final heal: <finalheal>'
  - '- PvP On: <pvp>'
  - ' '
  - ----------------------------------------
  -
  - Server IP: Mitw.Rip
  -
  - Use /scenarios to check scenarios in game!
  -
  Solo-Winner-Announce:
  - '----------------------------------------'
  - ' '
  - The Game of <mode> has ended!
  - ' '
  - The Winner is <winner> !!
  - Congratulations for winning!
  - ' '
  - 'List Winner Killed:'
  - <ListKilled>
  - ' '
  - The Hoster is <hoster>
  - Remember to thanks the hoster!
  - ' '
  - '----------------------------------------'
  - ' '
  - 'Server IP: Mitw.Rip'
  - ' '
  Team-Winner-Announce:
  - '----------------------------------------'
  - ' '
  - The Game of <mode> has ended!
  - ' '
  - The Winner of Team is <winnerTeam> !!
  - Congratulations for winning!
  - ' '
  - 'List of the Winner Team:'
  - <ListTeamMember>
  - ' '
  - The Hoster is <hoster>
  - Remember to thanks the hoster!
  - ' '
  - '----------------------------------------'
  - ' '
  - 'Server IP: Mitw.Rip'
  - ' '

TeamColor:
  TeammateColor: '&a'
  EnemyColor: '&c'
  StaffColor: '&e'

combatLogger:
  Enabled: true
  EntityName: '&c<player>'
  timer: 25
  block-cmds:
  - bp
  - backpack
  - extrainventory
  - extrainv
  - fly
  - god
  - gamemode
  - game
  - vanish
  - v
  - tp
  - tpa
  - tphere

freezer:
  autoban-on-disconnect: false
  blacklist-cmds:
  - backpack
  - bp
  - extrainv
  - extrainventory
  BanCmd: 'ban <player> 12d &cHacking &7[&aAdmitted&7]'

blocked-cmds:
- me
- bukkit:me
- plugin

WorldGenerator:
  Good-Seeds:
  - #exist nms supported sounds:
    #- NOTE_PLING
    #- NOTE_BASS
    #- CHICKEN_EGG_POP
    #- BURP
    #- ORB_PICKUP
    #- SPLASH2
    #- LEVEL_UP
    #- WITHER_DEATH
    #- ANVIL_USE
    #- CAT_MEOW
    #- DRINK
    #- EAT
    #- NOTE_STICKS
    #- ZOMBIE_WOODBREAK
    #- WITHER_SPAWN
    #- FIREWORK_LARGE_BLAST
    #- ENDERMAN_TELEPORT
    #- CLICK
    #- WITCHER_DEATH
    #- ENDERDRAGON_GROWL
    #if you sound you want doesnt not exist in list
    #please search nms sound type on google
    #disable sound with false value!
  #ex. "join: false"
sounds:
  disable-sounds-in-lobby: false
  join: ORB_PICKUP
  practice: CHICKEN_EGG_POP
  countdown: NOTE_STICKS
  scatter: NOTE_PLING
  gamestart: ENDERDRAGON_GROWL
  firstheal: LEVEL_UP
  finalheal: LEVEL_UP
  pvpenabled: ZOMBIE_WOODBREAK
  border-countdown: NOTE_STICKS
  border-shrinked: false
  deathmatch: ENDERDRAGON_GROWL
  game-end: WITCHER_DEATH
  mlg-accept: NOTE_PLING

LanguageGUI:
  Inventory-name: '&6&lChoose &f&la language!'
  Icon-material: BOOK
  Icon-lores:
  - '&7click me to choose <language>&7 !'

Chat:
  Enabled: true
  Format:
    Host: '&8[&cHOST&8]&c<prefix><player>&f: '
    Mod: '&8[&eMOD&8]&e<prefix><player>&f: '
    Spec: '&8[&3SPEC&8]&7<player>&f: '
    Solo: '&7<player>&f: '
    Team: '&8[&b<teamName>&8]&7<player>&f: '
    TeamChat: '&5[&dTeamChat&5]&d<player>&a&l: '

scenarios:
  GoldenHead:
    display-name: '&6Golden Head'
    lore:
    - '&7this is golden head'
  config:
    NoCleanTimer: 15
    Timebomb-Timer: 30

Code:
EN_US:
  displayName: '&b&lEnglish'
  prefix: '&b&lUltimate&f&lUHC&7 &8&l> &f'
  game-prefix: '&b&lGame &8&l> &f'
  border-prefix: '&e&lBorder &8&l> &f'
  combat-prefix: '&c&lCombat &8&l> &f'
  join-messages:
  - '&8&m-----------------------------'
  - ' '
  - '&7Welcome to &b&lUltimate&f&lUHC &7[1.0]'
  - ' '
  - '&fDeveloper: &b@LeeGod'
  - ' '
  - '&8&m-----------------------------'
  noPermission: '&cYou have no permission to do this command'
  PingCMD: '&7[&bPing&7]&f Your Ping is &b<ping>ms &f!'
  PingCMD-Other: '&7[&bPing&7]&a <player>''s &fPing is &b<ping>ms &f!'
  PingCMD-Usage: '&cUsage: /ping <target player>'
  PingCMD-CantFindTarget: '&cTarget is not online!'
  UseBlockedCMD: '&cYou can not use this command because is blocked!'
  NotStarted: '&cThe game haven''t started!'
  IsSpectator: '&cYou can not use this command by being a viewer'
  stillAlive: '&cyou are still alive!'
  ChoosedLanguage: '&eYou choosed <language>&e language!'
  DeathMessages:
    KILLED: '&c<Player>&8[&f<PlayerKills>&8]&e has slain by &c<Killer>&8[&f<KillerKills>&8].'
    SHOT: '&c<Player>&8[&f<PlayerKills>&8]&e was shot to death by &c<Killer>&8[&f<KillerKills>&8].'
    ZOMBIE: '&c<Player>&8[&f<PlayerKills>&8]&e was slain by &cZombie&8[&f1&8].'
    SKELETON: '&c<Player>&8[&f<PlayerKills>&8]&e was slain by &cSkeleton&8[&f1&8].'
    CREEPER: '&c<Player>&8[&f<PlayerKills>&8]&e was slain by &cCreeper&8[&f1&8].'
    SPIDER: '&c<Player>&8[&f<PlayerKills>&8]&e was slain by &cSpider&8[&f1&8].'
    FALL: '&c<Player>&8[&f<PlayerKills>&8]&e was death by falling.'
    LAVA: '&c<Player>&8[&f<PlayerKills>&8]&e he died trying to swim in lava.'
    EXPLOSION: '&c<Player>&8[&f<PlayerKills>&8]&e he died by an explosion.'
    DISCONNECT: '&c<Player>&8[&f<PlayerKills>&8]&e disconnect too long.'
    UNKOWN: '&c<Player>&8[&f<PlayerKills>&8]&e has died.'
  DeathKick:
    KickBroadcast: '&c<Player> &7has been kicked for DeathKick'
    KickMessage: '&bThanks for playing this UHC &7, &eSee you next time!'
  BowHealth: '&c<Player>&7 is now&c<PlayerHealth><HeartIcon> &e<PlayerAbsorptionHealth><HeartIcon>'
  ReachBorder: '&cYou reach limit of worldborder...'
  Cooldown: '&cDont spamming! please wait sometimes!'
  TimeFormat:
    Second: second
    Seconds: seconds
    Minute: minute
    Minutes: minutes
  WinnerMessage-SOLO:
  - '&7&m----------------------------------'
  - ' '
  - '&fThe Winner is &b&l<player> &f!'
  - ' '
  - '&fList Player Killed:'
  - '&c<ListKilled>'
  - ' '
  - '&a&lThanks for playing!'
  - '&a&lRemember to thanks the hoster!'
  - ' '
  - '&7&m----------------------------------'
  WinnerMessage-TEAM:
  - '&7&m----------------------------------'
  - ' '
  - '&fThe Winner Team is &b&l<TeamName> &f!'
  - ' '
  - '&fTeam Members List:'
  - '&e&l<TeamMembers>'
  - ' '
  - '&a&lThanks for playing!'
  - '&a&lRemember to thanks the hoster!'
  - ' '
  - '&7&m----------------------------------'
  PlayerSnapshot: '&fWinner Snapshots: &6'
  Border:
    Countdown: 'The border will be reduced by &e<timer> <timerFormat>'
    Shrinked: 'The border has been reduced to &e<size>x<size>'
    Nether-Warning: '&cThis border shrink will teleport you from nether to overworld!'
    Nether-Teleport: '&aYou have been random teleport to overworld , good luck!'
  Chat:
    Chat-Enable: '&a&lThe chat has been activated, you can now send messages!'
    Chat-Disable: '&c&lChat has been disabled, you can not send messages now!'
    is-Disable: '&cThe Chat is disabled, you can not send any message on public chat!'
    Anti-Spam: '&cSTOP SPAM! Please wait <time> seconds for send other message.'
  KillCount:
    TargetNotOnline: '&cPlayer is not online!'
    NoKills: '&cThat player does not have any kill'
    CMDMessage:
    - '&e<player> &fhas &a<killCount> &fkills.'
    - '&bList: &a<listKilled>'
  Health:
    NotStarted: '&cUHC has not started, you can not use this command!'
    TargetNotOnline: '&cPlayer is not online!'
    PlayerHealth: '&fYour health at now &c<health><heart>'
    OtherHealth: '&f<name> health at now &c<health><heart>'
  CombatTag:
    NoLongerCombat: '&cYour combat tag has been unset'
    InCombat: '&ayour combat tag has been set'
  Practice:
    Join: '&7[&6PRACTICE&7]: &aYou joined to &fPractice&a.'
    isDisable: '&7[&6PRACTICE&7]: &cYou can not join to practice because is disable!.'
    KilledMessage: '&7[&6PRACTICE&7]: &c<player> &7killed by &a<killer>'
  Nether:
    NotEnabled: '&eNether &cis disable!'
    GoNetherBlocked: '&cYou can only go to nether before the border is 500x500!'
  Staff:
    SetStaff:
    - '&7&m---------------------'
    - '&7 '
    - '&fYou are now &e&lUHC-Staff'
    - '&fDo your best to &b&Lcatch hackers!'
    - '&6 '
    - '&7&m---------------------'
    SetHost:
    - '&7&m---------------------'
    - '&e '
    - '&fYou are now &6&lUHC-HOST'
    - '&fDo your best to &b&lHost a Good Game!'
    - '&2 '
    - '&7&m---------------------'
  Freeze:
    FrozenPlayer:
    - '&7&m---------&r&4&l[&c&lWARNING&4&l]&7&m---------'
    - ' '
    - '&f&lHey Player.'
    - '&f&lYou got &c&lfreeze &f&lby &c&lStaff <staff>'
    - '  '
    - '&f&lPlease &c&lcooperate &f&lwith the '
    - '&6&lStaff &f&lto do &c&lany action&f&l !'
    - '  '
    - '&f&lIf you dont'
    - '&4&lYou''ll got banned for that'
    - '   '
    - '&7&m---------&r&4&l[&c&lWARNING&4&l]&7&m---------'
    UnFrozenPlayer:
    - '&7&m---------&r&2&l[&a&lFINISH&2&l]&7&m---------'
    - ' '
    - '&f&lHey Player!'
    - '&f&lYou got &a&lunFreeze &f&by &a&lStaff <staff> &f&l!'
    - ' '
    - '&f&lSorry for &a&lours Staff misunderstood you &f&l!'
    - '&f&lNow you can play the &a&lUHC &f&l!'
    - '  '
    - '&a&lGood Luck!'
    - ' '
    - '&7&m---------&r&2&l[&a&lFINISH&2&l]&7&m---------'
    Notify-Disconnect-onFreeze: '&7[&b&lStaff&7] &fPlayer &a&l<player>&f has quit
      when he is frozen!'
    ClickMe-ToBan: '&7&l&m>>&r &eClick me to ban the player <player>'
    ClickMe-ToBan-ShowText: '&6&lClick me to ban the player <player>'
    Notify-Frozen-aPlayer: ''
    Hit-FreezePlayer: ''
  Scatter:
    Start:
    - '&7&m----------------------------------'
    - '&6 '
    - '&e&l     Scatter Start!'
    - '&f  Please Wait 1 - 2 mins for &eteleporting &f!'
    - '&6 '
    - '&7&m----------------------------------'
    Finish:
    - '&7&m----------------------------------'
    - '&e '
    - '&6&l    Scatter Finished!'
    - '&f  The Chat Will be Enabled if &eStaff &fWant!'
    - '&6 '
    - '&7&m----------------------------------'
  Timer-CountDown:
    LobbyTimer: 'The UHC will begin in &b&l<timer> <timerFormat>'
    StartTimer: 'The UHC starts in &b&l<timer> <timerFormat>'
    FinalHeal: 'The FinalHeal will be activated in &b&l<timer> <timerFormat>'
    PvPTimer: 'The PVP will be activated in &b&l<timer> <timerFormat>'
    DeathMatchTimer: 'The DeathMatch will start in &b&l<timer> <timerFormat>'
  Respawn: You has been respawned!
  AutoRespawn:
  - '&7&m-------------------------'
  - '&fThe player &e<player> &fhas been banned!'
  - ' '
  - '&6all players killed by this player will been auto respawned!'
  - '&7&m-------------------------'
  SavedStats: '&eSSuccessfully saved stats to database!'
  LeaveTooLong: '&cYou Quited Game more then 10 minutes, you are no longer alive in this game!'
  BroadCast:
    PvPEnabled: '&b&lPVP has been activated, GOOD LUCK!'
    FinalHeal: '&cYou have been regenerated by &eFinal Heal&c, You will not be regenerated
      from now on!'
    FirstHeal: '&a&lYou have been regenerated by &e&lFirst Heal &a&l!'
    GameStarted: '&b&lThe UHC game has started, we wish you all luck in the world.
      May the best player win!'
    DeathMatch: '&c&lDeathMatch has started! Good Luck Final 4 players!'
  bossbar:
    finalheal: '&f&lFinalHeal: &6&l'
    pvp: '&f&lPvP: &6&l'
    border: '&f&lBorder Shrink: &6&l'
    winner: '&e&lWinner(s): &6&l'
  Team:
    TeamHelp:
    - '&7&m----------------------------------'
    - '&6&lCommands team mode:'
    - ' &e&l1(&6 /team create &7To create a team!'
    - ' &e&l2(&6 /team solo &7To create a solo team!'
    - ' &e&l3(&6 /team list <player> To list a player''s team!'
    - ' &e&l4(&6 /team name &7To edit name of your team!'
    - ' &e&l5(&6 /team invite <player> &7To Invite a player to your team!'
    - ' &e&l6(&6 /team deny &7To deny an invite!'
    - ' &e&l7(&6 /team leave &7To leave current team!'
    - ' &e&l8(&6 /team kick <player> &7To kick a player from your team!'
    - '&7&m----------------------------------'
    TeamList:
    - '&7&m----------------------------------'
    - '&fteamName: &a<teamName>'
    - '&fLeader: &6<leader>'
    - '&fMembers:'
    - '&e<member>'
    - '&7&m----------------------------------'
    OnInvite:
      CantInviteSelf: '&cYou can''t invite yourself to team!'
      onPlayerDeny: '&cYou have denied the team invite!'
      PlayerDeny: '&c<player> denied the team invite!'
      InviteReceiveMessage:
      - ' '
      - '&aYou received an invitation to the team: &e<teamName>'
      - '&aMembers on the team: &b<teamMembers>'
      - ' '
      - '&fTo accept use &a/team accept &for to reject use &c/team deny&f.'
      - ' '
      SendInvite: '&f<teamOwner> &ainvited &e<player> &ato the team.'
      AcceptJson: '&e> Or click me to &aAccept&e! <'
      AcceptJson-ShowText: '&eclick me to &aAccept&e!'
      PlayerHaveTeam: '&cThat player is already on a team!'
      PlayerInvited: '&cThat player has already received an invitation to a team!'
      On-InviteTimeOut: '&cYour request from <teamName> &c(<teamOwner>) timed out!'
      InviteTimeOut: '&cTeam invite to <player> timed out!'
    IsDisable: '&cTeam mode is disable, can''t use this command!'
    NotInTeam: '&cYou are not in a team!'
    TargetNotInTeam: '&c<target> are not in a team!'
    AlreadyInTeam: '&cYou are already in a team, use /team leave to leave your current team!'
    OnlyTeamLeader: '&cYou must be the team leader to invite players to the team!'
    JoinTeam: '&6<player>&e joined your team!'
    QuitTeam: '&6<player>&c quited your team!'
    TeamChat:
      Enabled: '&aYou toggled to team chat!'
      Disabled: '&cYou toggled to public chat!'
      AutoDisabled: '&cTeam chat mode was auto disband! You are not inside any team!'
  MLG:
    accepted: '&fYou accepted MLG! &b&lGL HF!'
    broadcast: '&e&l<player>&f accepted MLG! &a&lWOOO!'
    countdown: '&fMLG going to start in <time> second(s)!'
    survival: '&e&l<player>&f has win the MLG! &a&lGOD!!'
  CantDoBeforePvP: '&cYou cant do this before pvp!'
  HealCMD:
    HealAll:
    - '&f '
    - '&eAll players has been healed by Staff!'
    - '&f '
    HealTarget:
    - '&f '
    - '&eYou has been healed by Staff!'
    - '&f '
  Rules:
    UsedCmd:
    - ' '
    - '&c/rules <page>'
    - ' '
    - '&fTo read UHC rules, use the &c/rules <page>&f.'
    - '&c&lRead all rules before playing this match!'
    - ' '
    UnknownPages: "&cdoesnt have this papge!"
    Page1:
    - '&9rules here ;D'
  GiveAll:
    NotStarted: '&cUHC has not started, you can not use this command!'
    Gived: '&fAll players have received &e<quantity> &ffrom &e<item>&f.'
  Kick-AFK: '&cYou got kicked by AFK Blocker!'
  NoScenarios: '&cthere have no scenarios are enabled!'
  Timebomb:
    Exploded: '&7[&cTimebomb&7]&f <player>''s death chest has exploded'
    Holograms: '&6<time>s'
  Radar:
    '250': '&7[&6&lRadar&7]&f A player is nearing you &8(&7distance:&a&l In250&8)'
    '200': '&7[&6&lRadar&7]&f A player is nearing you &8(&7distance:&e&l In200&8)'
    '150': '&7[&6&lRadar&7]&f A player is nearing you &8(&7distance:&e&l In150&8)'
    '100': '&7[&6&lRadar&7]&f A player is nearing you &8(&7distance:&c&l In100&8)'
    '50': '&7[&6&lRadar&7]&f A player is nearing you &8(&7distance:&c&l In50&8)'
  NoClean:
    Started: '&a[No Clean] You have a 20 second invincibility timer!'
    Stoped: '&c[No Clean] You are no longer have invincibility!'
  NoCleanPlus:
    Started: '&c[NoClean&e+&c] You are now fighting with <player> ! no one can clean you two now!'
    OnTryToClean: '&c[NoClean&e+&c] they are fighting! dont try to clean!'
    NoOpponent: '&c[NoClean&e+&c] you already have no opponent!'
    Stopped: '&c[NoClean&e+&c] You have no opponent now! find a new opponent for fighting!'
  ExtraInventory:
    NotEnabled: '&cScenario &eExtraInventory &cis disable!'
    Open-ExtraInventory: '&eOpening extra inventory.'
  SuperHero-Receive: '&aSuperHero Scenario! you reveive <effect> effect!'
  SuperHeroList:
    FIRE_RESISTANCE: 'FIRE_RESISTANCE'
    ABSORPTION: 'ABSORPTION'
    INVISIBILITY: 'INVISIBILITY'
    FAST_DIGGING: 'FAST_DIGGING'
    SLOW_DIGGING: 'SLOW_DIGGING'
    JUMP: 'JUMP'
    WATER_BREATHING: 'WATER_BREATHING'
    NIGHT_VISION: 'NIGHT_VISION'
    SPEED: 'SPEED'
    INCREASE_DAMAGE: 'INCREASE_DAMAGE'
    SATURATION: 'SATURATION'
    REGENERATION: 'REGENERATION'
  scenarios:
    prefix: '&7[&6Scenarios&7]&f '
    enabled: '&eScenario &6&l<scenario> &ehas been enabled!'
    disband: '&cScenario &6&l<scenario> &chas been disband!'
    description:
      Timber:
      - ' '
      - '&7description'
      - ' '
      CutClean:
      - ' '
      - '&7description'
      - ' '
      DiamondLess:
      - ' '
      - '&7description'
      - ' '
      GoldLess:
      - ' '
      - '&7description'
      - ' '
      bloodDiamonds:
      - ' '
      - '&7description'
      - ' '
      bloodGold:
      - ' '
      - '&7description'
      - ' '
      BowLess:
      - ' '
      - '&7description'
      - ' '
      VanillaPlus:
      - ' '
      - '&7description'
      - ' '
      HorseLess:
      - ' '
      - '&7description'
      - ' '
      TimeBomb:
      - ' '
      - '&7description'
      - ' '
      NoFallDamage:
      - ' '
      - '&7description'
      - ' '
      FireLess:
      - ' '
      - '&7description'
      - ' '
      NoClean:
      - ' '
      - '&7description'
      - ' '
      DoubleOres:
      - ' '
      - '&7description'
      - ' '
      AbsorptionLess:
      - ' '
      - '&7description'
      - ' '
      RodLess:
      - ' '
      - '&7description'
      - ' '
      LuckyKill:
      - ' '
      - '&7description'
      - ' '
      LuckyLeaves:
      - ' '
      - '&7description'
      - ' '
      ExtraInventory:
      - ' '
      - '&7description'
      - ' '
      NoEnchants:
      - ' '
      - '&7description'
      - ' '
      Barebones:
      - ' '
      - '&7description'
      - ' '
      WebCage:
      - ' '
      - '&7description'
      - ' '
      Soup:
      - ' '
      - '&7description'
      - ' '
      TripleOres:
      - ' '
      - '&7description'
      - ' '
      Radar:
      - ' '
      - '&7description'
      - ' '
      VeinMiners:
      - ' '
      - '&7description'
      - ' '
      SuperHeroes:
      - ' '
      - '&7description'
      - ' '
      NoCleanPlus:
      - ' '
      - '&7description'
      - ' '
      StatLess:
      - ' '
      - '&7description'
      - ' '
      InfiniteEnchanter:
      - ' '
      - '&7description'
      - ' '
      FlowerPower:
      - ' '
      - '&7description'
      - ' '


Code:
UHC-Scoreboard:
  enabled: true
  async-update: true
  timer-format: 0.0
  title: '&b&lUltimate &7| &fUHC'
  scenario-format: '&7- &b<Scenario>'
  border-format: "&7| &c<BorderLeft>"
  EN_US:
    noClean-format: '&fNoClean:&b <noCleanTimer>'
    deathMatch-Format: '&fDeathmatch:&b <deathmatchTimer>'
    Staff-formats:
    - '&7&m*-----------------------*'
    - '&b&lStaffMode: &fOn'
    - '&b&lTPS: &f<tps>'
    Winner-formats:
    - '&b&l*&a <winner>'
    - '&b&l*&f - <kills> Kills'
    chunkLoading:
    - '&7&m*----------------------*'
    - '&fPercent: &b<Percent>'
    - '&fChunkLoaded: &b<chunkLoaded>/<chunkTotal>'
    - ' '
    - '&fFreeMemory: &b<freeMemory>'
    - '&fTPS: &b<TPS>'
    - '&7&m*----------------------*'
    lobby:
    - '&7&m*----------------------*'
    - '&fPlayers:&b <players>/<max>'
    - '&fHost:&b <hostName>'
    - '&fType:&b <type>'
    - '&fStarting in:&b <start-time>[display=<is_countdown>]'
    - '&7&m*----------------------*'
    - '&fScenarios:'
    - '<scenarios>'
    - '&7&m*----------------------*'
    teleport:
    - '&7&m*----------------------*'
    - '&fTimeLeft:&b <timeLeft>'
    - ' '
    - '&fScattering:&b <teleportLeft>'
    - '&fScattered:&b <teleport>'
    - '&7&m*----------------------*'
    solo-ingame:
    - '&7&m*----------------------*'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fKills:&b <kills>'
    - '&fBorder:&b <border> <Format>'
    - ' [display=<is_noClean>]'
    - '&fCombatTag: &b<combatTagTimer> [display=<is_combatTag>]'
    - '<NoClean-Format>'
    - '<deathmatch-Format>'
    - '&7&m*----------------------*'
    team-ingame:
    - '&7&m*----------------------*'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fKills:&b <kills>'
    - '&fTeam Kills:&b <teamKills>'
    - '&fBorder:&b <border> <Format>'
    - ' [display=<is_noClean>]'
    - '&fCombatTag: &b<combatTagTimer> [display=<is_combatTag>]'
    - '<NoClean-Format>'
    - '<deathmatch-Format>'
    - '&7&m*----------------------*'
    solo-deathmatch:
    - '&7&m*----------------------*'
    - '&9&l> DeathMatch <'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fKills:&b <kills>'
    - '&fBorder:&b <border>'
    - ' [display=<is_noClean>]'
    - '&fCombatTag: &b<combatTagTimer> [display=<is_combatTag>]'
    - '<NoClean-Format>'
    - '&7&m*----------------------*'
    team-deathmatch:
    - '&7&m*----------------------*'
    - '&9&l> DeathMatch <'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fKills:&b <kills>'
    - '&fTeam Kills:&b <teamKills>'
    - '&fBorder:&b <border>'
    - ' [display=<is_noClean>]'
    - '&fCombatTag: &b<combatTagTimer> [display=<is_combatTag>]'
    - '<NoClean-Format>'
    - '&7&m*----------------------*'
    spectator:
    - '&7&m*----------------------*'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fBorder:&b <border>'
    - '<deathmatch-Format>'
    - '&7&m*----------------------*'
    deathmatch-spectator:
    - '&7&m*----------------------*'
    - '&9&l> DeathMatch <'
    - '&fTime:&b <gameTimer>'
    - '&fRemaining:&b <players>/<maxplayers>'
    - ' '
    - '&fBorder:&b <border>'
    - '&7&m*----------------------*'
    Finish:
    - '&7&m*----------------------*'
    - ' '
    - '&lWinner:'
    - '<winners>'
    - ' '
    - '&7&m*----------------------*'

f770355acac31ad6a2c8eb818d4e4ce8.png


Get API class: mitw.mirez.uhc.api.UltimateUHCApi.getApi();
Code:
public interface UltimateUHCAPI{
 
@Getter
    private static UltimateUHCApi api = new UltimateUHCApi();

    public List<UUID> getAlive() {
 
        return UHCGame.getInstance().getPlayersUUID();
    }

    public List<UUID> getMods() {
        return UHCGame.getInstance().getMods();
    }

    public List<UUID> getHost() {
        return UHCGame.getInstance().getHosts();
    }

    public PlayerProfile getPlayerData(Player p) {
        return UltimateUHC.getInstance().getProfileManager().getProfile(p.getUniqueId());
    }

    public boolean isGameStarted() {
        return GameStatus.started();
    }

    public long getTime() {
        return UHCGame.getInstance().GAME_TIME;
    }

    public TeamProfile getTeam(Player p) {
        return TeamManager.getInstance().getTeam(p);
    }

    public UUID getCombatLogger(Player p) {
        return getPlayerData(p).getCombatLoggerUUID();
    }

    public Loggers getLoggerManager() {
        return Loggers.getInstance();
    }

    public UHCGame getGame() {
        return UHCGame.getInstance();
    }

    public UltimateUHC getPlugin() {
        return UltimateUHC.getInstance();
    }

    public boolean isUsingySpigot() {
        return NMSHandler.getInstance().getYSpigot().isUsing();
    }

    public boolean isUsingnSpigot() {
        return NMSHandler.getInstance().getNSpigot().isUsing();
    }

    public boolean isScattering() {
        return GameStatus.is(GameStatus.TELEPORT);
    }

}

Code:
BorderGeneratedEvent:
  class: mitw.mirez.uhc.api.events.BorderGeneratedEvent
  execute: when bedrock border generated

GameStartedEvent:
  class: mitw.mirez.uhc.api.events.GameStartedEvent
  execute: when game started

GameFinishEvent:
  class: mitw.mirez.uhc.api.events.GameFinishEvent
  execute: when game finished

UHCProfileCreatedEvent:
  class: mitw.mirez.uhc.api.events.UHCProfileCreateEvent
  execute: when player profile created

UHCPlayerDeathEvent:
  class: mitw.mirez.uhc.api.events.UHCPlayerDeathEvent
  execute: when player death ingame

THIS IS MY SECOND API , GIVE ME SOME IDEAS ON IT!
194f0185b830b5ac08d1ae1b654cc5f465733036


Discord: LeeGod#9863
McMarket: here

please contact me on mcmarket if i didnt replied you!
tell me you want to bought the plugin!

Buy Rules

#1 Not allowed "Taiwanese server" to bought this plugin
(because my server is on taiwan, i dont want have more enemys xd)
#2 You are NOT allowed to LEAK or SHARE the plugin (it will only be used for you).
#3 You are NOT allowed to decompile the plugin without permission
#4 You agreed NOT to make any claim of money back.
#5 Accept ALL THE RULES ABOVE This Rule

Purchase Step:
1. Contact me
2. let me know what the server you going use this plugin

(in this step i might reject this transaction for touching the rules)
3. pay the moneys
4. complate the uhc setup
5. done


that all i want to shows today!
this is my first post on mcmarket , i dont even know does theres anyone going to buy my plugins :V , thanks for watching this!
feel free to ask questions if you want!
 
Type
Offering

Attachments

  • upload_2018-8-15_12-52-49.png
    upload_2018-8-15_12-52-49.png
    35.4 KB · Views: 116
  • upload_2018-8-15_13-28-3.png
    upload_2018-8-15_13-28-3.png
    12 KB · Views: 96
Last edited:
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.
Status
This thread has been locked.
Top