Configurable A-Sync Knockback & Potting Spigot

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Oeq

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Custom Paper Spigot

This is a Custom paper spigot in which i had made for my server. I sadly just don't have the time to manage and provide the best possible experience, So I'm selling this spigot, I'm only going to sell 10 copies of this spigot and i will to the best of my ability help pick out which spigot of your choice to your liking if i end up having the time.

Videos:



Contact Me:

Skype: JoshOrti
Telegram: Splashh

Why sell it?

- I'm raising money to help a friend.
- I simply don't have the time, To manage a server.
- I don't have a reason to keep this to myself.
- This could help the UHC / Potion Community by a great amount.
- If you have a player base already this will greatly improve upon it.

Why would i need this, Whats the point?

The HUGE gap that separates servers these days is because of the game mechanics. Mainly HCF and Practice. Some of these servers have a great potential but are held back because of the simple fact that the Basic mechanics of the game just simply are not good.

For example:

MineHQ: Foxtrot [Custom Spigot]
PVPLounge: Custom Spigot [Developed by G***e]
Valux: Custom Spigot [Developed by Unknown.]
Kohi: Custom Spigot [Developed by Kohi Development Team]

All of the servers listed above have excelled in the community of PotionPVP because of the feel / "Smoothness" of the server. The Spigot that's being sold is Optimized to the brim. There shouldn't be any lag what so ever in which it originates from the Spigot.

Current Versions For Sale:

PVP Optimized Spigot (Confiurable KB via YML) 1.7 - 1.8
BIN: ($15)


What support do you get when bought?

Regular updates, Bug fixes (if found), recompiled in version of your choosing. ETA 1-5 Days.




Test Server For serious buyers. (Contact Me)


 
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Oeq

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What are the features..?
It has smooth knockback, faster potion reg, really good hit detection and is insanely optimized.
 
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Oeq

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Seems interesting, is there a test server using this?
Yes, But I'm only allowing serious buyers because i don't want to waste time :p
 
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Tyler

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Can you show proof you made this or have permission to sell this?
 

Oeq

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Can you show proof you made this or have permission to sell this?
What do you want me to provide? I'm currently uploading a video explaining this also showcasing the 1.7 version.
 
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Oeq

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What is Netty Threads?
It's a java networking library that just so happens to help A LOT with a-sync which this spigot has a lot of :p
 
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saint

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Oeq Can you explain the following:
  • What is "async potting"? Are you just listening for a player interact packet and checking if they have a splash potion equipped and then registering the pot throw on the next tick? If not, how are you ensuring thread safety when creating new instances of thrown potion?
  • Vanilla minecraft (and any implementations on top of it) have been using Netty since 1.7.1 - what claims are you making by advertising "1.8 netty" under some of your implementations?
  • Is "async default KB" just a fancy way of stating that you're sending Velocity packets the instant a player is hit?
  • What does your 1.8 build have that justifies a $200 price tag?
No it's not, are you fucking retarded.
Netty is a non-blocking async networking library/framework, what are you on about?
 

Oeq

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Oeq Can you explain the following:
  • What is "async potting"? Are you just listening for a player interact packet and checking if they have a splash potion equipped and then registering the pot throw on the next tick? If not, how are you ensuring thread safety when creating new instances of thrown potion?
  • Vanilla minecraft (and any implementations on top of it) have been using Netty since 1.7.1 - what claims are you making by advertising "1.8 netty" under some of your implementations?
  • Is "async default KB" just a fancy way of stating that you're sending Velocity packets the instant a player is hit?
  • What does your 1.8 build have that justifies a $200 price tag?

Netty is a non-blocking async networking library/framework, what are you on about?
If you're an actual buyer i'd be happy to show you. The $200 dollar price tag is because it's what makes the server smooth and as optimized as possible, For example PVPLounge. All people want in this community is a smooth server and that's what i'm selling.
 
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Tyler

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I'm not a developer i asked a friend what it was and i told him. Don't come on my thread to trash on me lol.[DOUBLEPOST=1483896359][/DOUBLEPOST]
If you're an actual buyer i'd be happy to show you. The $200 dollar price tag is because it's what makes the server smooth and as optimized as possible, For example PVPLounge. All people want in this community is a smooth server and that's what i'm selling.[DOUBLEPOST=1483896449][/DOUBLEPOST]
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If you didn't make this, you need permission from whoever did to sell it. Do you have their permission?
 

Oeq

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If you didn't make this, you need permission from whoever did to sell it. Do you have their permission?
Of course.
 
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Oeq

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Oeq Can you explain the following:
  • What is "async potting"? Are you just listening for a player interact packet and checking if they have a splash potion equipped and then registering the pot throw on the next tick? If not, how are you ensuring thread safety when creating new instances of thrown potion?
  • Vanilla minecraft (and any implementations on top of it) have been using Netty since 1.7.1 - what claims are you making by advertising "1.8 netty" under some of your implementations?
  • Is "async default KB" just a fancy way of stating that you're sending Velocity packets the instant a player is hit?
  • What does your 1.8 build have that justifies a $200 price tag?

Netty is a non-blocking async networking library/framework, what are you on about?
You have to show some proof like difference between your "spigot" and the default spigot , you have to show atleast some snippet of the difference so we can believe you...
If you know what you're looking for it's obvious. But you do have a point. I'll record a video later today.
 
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Oeq

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You've got no clue what networking is whatsoever, read what you just wrote.

networking library/framework
Go do something with your life stop trashing people.
 
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You've got no clue what networking is whatsoever, read what you just wrote.

networking library/framework
I'm sorry but what word are you stuck on?
This is the second argument I've had the pleasure of having with you and every time you come off as a pretentious moron who feels like you know it all and everybody is incorrect, when nothing that I or anybody else has said is inherently wrong.

Oeq I'm mainly just asking out of curiosity/to learn - I've shot you a PM if you want to discuss there.
 
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