ISO talented builders looking to take on a Large / Medium Project.
Build: Server Spawn / Functioning Areas
Theme: RPG / Prison / Abyss / Dungeons
Attached is an image i generated for inspiration of theme.
If Interested in this , Please Toss me a MSG on Discord: Agropro
When you reach out i will give you my Lore / Main story around why the build is what it is.
Instead of random cliffs, use a layered hub with a central anchor
Think: A broken circle / ring around a central abyss
...........................................[ DUNGEONS ]
..................................................... ↑
...............[ ENCHANT ]........................................[ CRATES ]
.[ NPC HUB ].....................[ SPAWN ]........................[ ESSENCE ]
.............[ FARMS ]................................................... [ BLACKSMITH ]
.......................................................↓
.......................................[ PRISON MINES ]
BREAKDOWN OF EACH AREA (WITH PURPOSE):
This is where players decide what to do next
NORTH — DUNGEON HUB
Visually distinct from mines (more “ancient ruin” vs “prison”)
EAST — ESSENCE AREA (MAGICAL ZONE)
This is your “endgame currency vibe”
Players should want to go there
Gives contrast from dark abyss
Don’t clump NPCs in one place
Let players discover them naturally
Reward exploration
Players should feel like: "The deeper I go, the more dangerous and rewarding it gets"
Use:
Sprinkle these around:
I would be fine with an individual creator or a team, My main concern is quality / time.
Build: Server Spawn / Functioning Areas
Theme: RPG / Prison / Abyss / Dungeons
Attached is an image i generated for inspiration of theme.
If Interested in this , Please Toss me a MSG on Discord: Agropro
When you reach out i will give you my Lore / Main story around why the build is what it is.
CORE DESIGN IDEA (Top-Down Concept)
Instead of random cliffs, use a layered hub with a central anchor
Shape:
Think: A broken circle / ring around a central abyss- Outer cliffs = functional zones
- Bridges = progression paths
- Verticality = depth + discovery
...........................................[ DUNGEONS ]
..................................................... ↑
...............[ ENCHANT ]........................................[ CRATES ]
.[ NPC HUB ].....................[ SPAWN ]........................[ ESSENCE ]
.............[ FARMS ]................................................... [ BLACKSMITH ]
.......................................................↓
.......................................[ PRISON MINES ]
- Everything important is 1–2 paths away
- Symmetry makes it easy to learn
- Players naturally circle the hub
- You can expand outward later
CENTER — SPAWN
- Big fortress / platform
- Portal, statue, or glowing abyss crack
- ALL paths branch from here
- Just Something very interesting here
SOUTH — PRISON MINES (IMPORTANT)
- This is your main gameplay loop early game
- Make it feel like descending deeper into the abyss
- Multiple layers going downward
- Each mine = deeper + darker + more dangerous
- Opposite of mines = combat progression
- Giant gate / portal ring
- Multiple dungeon entrances
- Queue area in center
- This should feel DIFFERENT from everything else
- Floating rocks
- Purple/blue glow
- Runes, particles, mystical NPCs
SOUTH-EAST — BLACKSMITH
- Close to mines (makes logical sense)
- Lava pits / forges
- Chains, anvils, sparks
- Industrial prison feel
NORTH-WEST — ENCHANTER
- Close to dungeons (combat synergy)
- Arcane tower or cave
- Books floating
- Dark magic aesthetic
NORTH-EAST — CRATES
- Needs to be visible + exciting
- Raised platform
- Big glowing crates
- Lots of particle effects
SOUTH-WEST — FARMS
- Chill zone
- Slightly brighter lighting
- Wooden structures
- Crops + animals
NPC HUB (Between zones)
- Scatter small huts BETWEEN major areas
AFK AREA (Hidden but accessible)
- Slightly off the main ring
- Calm, safe, dim lighting
- Maybe overlooking abyss
VERTICALITY
3 Layers:
- Top Layer → Spawn + main services
- Mid Layer → Shops, NPCs, crates
- Lower Layer → Mines, danger, progression
CONNECTION DESIGN
Use:- Rope bridges
- Broken stone paths
- Chains
EXTRA POINTS OF INTEREST (Easy Wins)
Sprinkle these around:- Broken prison cells
- Hanging cages over the abyss
- Skeleton remains
- Watchtowers
- Collapsed bridges leading nowhere
- Hidden caves (future content
)
Post automatically merged:
I would be fine with an individual creator or a team, My main concern is quality / time.
- Type
- Requesting
- Provided by
- Team
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