[FREE] Minions & Hunger - A collectible competitive card game! FREE VERSION

xxxtrigger50xxx

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* This is the free version of this plugin! Consider buying the full version if you enjoy this! Thanks for your support! You can find the premium features below! Click HERE to buy this plugin!

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Discord Link || Map Download || Example Server Setup || Download Free Version Here
Test Server IP: 72.23.41.88




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Minions & Hunger is a collectible competitive card game. It is a fight between summoners to be the last man standing. You face an opponent who is summoning minions each wave to kill you, while also casting spells like meteor storms, lightning strike and famine. Hunger is a currency of life in M&H, very little passive mobs spawn for food, you will have to leave the safety of your building areas to get food. Or starve trying. All while trying to summon minions to kill you opponent, while playing spells and supply cards to destroy them. There is truly no mini game like Minions & Hunger in the history of Minecraft.
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This is what a card looks like in game!
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There is three types of cards in M&H.
Minions, these spawn each wave at the start of each round.
Supply, these cards typically are resource related.
Spells, these cards typically effect your enemies board.
All cards cost Mana to play, they all have a rarity associated with the card and they are also in a set.

Players will make their decks using a comprehensive deck editor with filter features and an easy menu to view all cards in the game.

For admins you can either use card packs to distribute cards which use the card rarity system to determine how often they show up or you can simply get them using admin commands and sell individual cards or give them away using different methods. Once players have the cards they just need to middle click the card in their inventory to send it to their collection!

This is what the custom editor for your deck looks like!
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There is currently 108 cards total in the game! More sets will be released in the future!
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This describes the basic core loop of the game. From start to finish.
1. The game starts, players draw 5 cards. Each player starts at 2 mana.
2. After some time the round starts.
3. When a round starts you draw a card and your mana increases by one and refresh to full.
4. At anytime you can play any card for mana.
5. This cycle repeats until only one player is left.
6. Players can die to minion, the cold, or hunger.


Notes:
Your enemies health and hunger is always visible as a boss bar!
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Game Display
While in game you will have this above your hot bar at all times.
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These icons represent different things.
☄ - This icon represents your players heat. Once it gets low players will take damage or worse start losing hunger. to warm up stay in well lit areas in your BUILDING area.
☢ - This is the round your currently on. You start on round 0.
⌛ - This is the time left before the next round starts!
☼ - This is your mana! Spend it wisely, however it comes back at the start of a new round!
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/mh maps - This command is used by admins to create their own custom M&H maps. Yes you can make your own maps! However you can find some maps for download here as well that i have made!

/mh collection - This command is used by players to manage their collection and make their decks. You can also view all the cards here, there is a complex filtering and sorting system here as well to modify your decks by finding specific cards.
/mh play - This command opens a menu for match making, players will be able to join CASUAL or RANKED game here. Players can also spectate games here.
/mh getcard card-name - You can get any card using this command, however cards with spaces in their names require a "-" to be used instead, this will be changed shortly. (Admin only)
/mh givepack- Used to get a card pack (Admin only)
/mh givedeck- Used to get a blank deck (Admin only)

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The configuration is heavily commented to guide server owners.
Here is the current configuration options.
Banned Cards - This is a list of cards that players can play in casual games but not ranked games.
Banished Cards - This is a list of cards that players can collect but not play in casual or ranked.
Packs:
Banned Cards In Packs - Prevent banned cards from showing up in card packs.
Banished Cards In Packs - Prevent banished cards from showing up in packs.
Allow Golden Cards In Packs - All cards have golden counter parts which have cool special effects. Great for monetizing your server!
Ranked Maps - A list of maps you are allowing to be played on in the ranked ques.
Starting Mana - Control how much mana players start with.
Round Timer - Set how long each round is.
Starting Hand Size - Set how many cards players start the game with.
Starting Coal Nodes - Set how many coal nodes players start the game with.
Starting Iron Nodes - Set how many iron nodes players start the game with.

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You can buy the premium by clicking HERE! Unlock the following features with premium!


+ No longer limited to 50 base cards!
  • Currently 50 unique premium only cards!
  • No limit on lobbies / maps!
  • Access to golden cards!
  • Advanced config options like starting hand size, starting mana size, starting nodes and more!
  • Team Games! Have epic battles with unlimited team sizes!


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You can message me here at anytime for help or leave a comment below.
You can also contact me on discord using xxxtrigger50xxx #3912.
I am also a free lancing developer if your interested in my work!

Source code may be provided to Spigot Moderators at anytime to ensure quality assurance.

If you have a server that is running this plugin please message me as I personally will try every server who is running this plugin! I am very excited to see what players do with your maps and the decks they are going to make!
 
Type
Offering
Exclusivity
  1. Exclusive
Server software
  1. Bukkit
  2. Spigot
  3. Paper
Supported versions
  1. 1.19
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PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

xxxtrigger50xxx

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Additions
+ New Border system! It is now visible when you get near it!
+ You can now see how many points and achievement is worth!

Balance Changes
+ Zombie Juggernaut bonus damage removed (was 2 extra damage)
+ Zombie Juggernaut bonus speed halfed. (20% to 10%)
+ Zombie Juggernaut bonus armor tripled. (4 to 12)
+ Skeleton Key cost changed from 1 to 2.
+ King's Loot mana changed from 2 to 3.
+ Skeleton Army mana changed from 7 to 8.
+ Skeleton King cost changed from 5 to 6.
+ Swine mana changed from 2 to 4.
+ Rising dead chance changed from 10 to 15.
+ Blood Pact now deals 8 damage instead of 5.
+ Siege Master mana changed from 9 to 5
+ Siege Master now only attacks blocks!

Changes
+ Sapper shouldn't only path towards the player.

Fixes
+ Witch dance will no longer give rituals passed your hand size.
+ Grim Reaper will no longer reanimate minions that are respawning if Grim is already dead.
+ Rising Dead is now working properly.
+ Doors should now remove top blocks after games end.
+ Sand and other falling blocks should regenerate now.
+ When you disconnect from the server while in a game you will be returned to where you joined from.
 

xxxtrigger50xxx

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Additions
+ New Card Husk! This card was in before but has now returned due to new mechanics.
+ Entry system now supports multi minion spawn cards!
+ You can now clear filter text by shift right clicking the filter item!
+ You can now remove all cards from your deck using middle click on the deck in the collection!
+ There is now a deposit all cards button inside of card packs now for fast adding cards!

Balance Changes
+ Multi minion spawn cards will now add individual cards.
+ Passive mobs that wonder outside of the map boundries will be teleported randomly back into the map.
+ Supply Cache now is drawn at the start of the game. Similiar to Tool Cache.
+ Written Prophecy & Divine Divination now work the same way as Tool Cache.
+ Witch Terror now steals the highest cost minion card from your opponents instead of a random one.
+ Witching Hour now summons 5 random minions every wave instead of 10 for one wave.
+ Witching Hour now costs 5 mana instead of 2.
+ Sacrifice can no longer sacrifice witch tribe cards this includes Abomination, Witching Hour, Witches
+ Andesite, Granite and Diorite slabs now have 2 HP.
+ Dirt now has 1 HP and coarse dirt now has 4 HP
+ Diamond Blocks now have 40HP

Changes
+ New minion attack system, this should provide some performence improvements as well.
+ Minions should now be a bit more responsive when it comes to hitting blocks!
+ Consistency warning tweaked.
+ Using the /mh command while spectating will now open the spectating screen.
+ Corruption spread now will adjust its spread every 60 seconds. This should help new rifts expand!
+ Sandstone now has 4 HP & Cut Sandstone has 8HP

Fixes
+ que spawn has been adjusted so minions should come quicker during the waves.
+ Additional left door fix
+ Minions now do proper damage to blocks.
+ When players leave while in a queue it will now remove them from the que properly.
+ During countdown if one of the teams does not have players the lobby will end and open the map up again for use.
+ Added a lot of information to most cards.
 

xxxtrigger50xxx

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Changes

Bringing the plugin up to date, right now this version works with ONLY 1.17, download the older versions for compatibility while I work on the fixes for the older versions, however there is no notable differences between this version and the last this version just runs on the new version of minecraft.
 

xxxtrigger50xxx

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Additions
+ MCMMO basic compatability added, mcmmo bonus drops will no longer drop when in game.
+ Compatability returned for 1.16 and 1.15 in this version.
+ Config option, Leaderboard Tracking Amount default 50.

Balance Changes
+ All pigmen cards will no longer spawn with swords.

Changes
+ Skeletons no longer have fire resistence, instead they all spawn with leather hats of encouragement!
+ The new leaderbaord system is in, and it is optimized so it should scale much better!
+ Win / Lose commands can now use %PLAYER%, example. /mh givepack %PLAYER%, this would run the command with the player who won or lost with them as the target.

Fixes
+ The new visual border has been optimized! It's footprint is low but always penny pinching! :)
+ Team games no longer add a open game to the casual games indicator.
+ Players can no longer pickup items in MH UI when outside of the collection menu.

Summary
Going forward compatability for previous versions of minecraft will only be trailing by two versions. So in the current state ill support 1.17 - 1.15 in this version. So in 1.19 that version will suport 1.19 - 1.17. The reason for this change is as item and entites change and are added to minecraft making this compatabile for many versions back becomes more complex and id rather just streamline the proccess. So if you use 1.14 then simply download the last version of the plugin that supported 1.14. However using the newest version of minecraft will always be this plugins goal. If this does not follow your server direction ie your version locked to 1.14 or 1.8 then you should consider if this plugin is for you as it will go against that server direction.

The new leaderboard system is in! This feature has been disabled for awhile due to performance concerns i was having with it. Now I have revisted it and should run way better for larger servers! The new system will generate a leaderboard for the first time, however after this the system will only be keeping track of players who are within the top X players using the new config option.

Anyways expect more updates soon!
 

xxxtrigger50xxx

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V3.99

New End Game, Dealer Dan & More!


Additions
+ MCMMO basic compatability added, mcmmo bonus drops will no longer drop when in game.
+ Compatability returned for 1.16 and 1.15 in this version.
+ Config option, Leaderboard Tracking Amount default 50.

Balance Changes
+ All pigmen cards will no longer spawn with swords.

Changes
+ Skeletons no longer have fire resistence, instead they all spawn with leather hats of encouragement!
+ The new leaderbaord system is in, and it is optimized so it should scale much better!
+ Win / Lose commands can now use %PLAYER%, example. /mh givepack %PLAYER%, this would run the command with the player who won or lost with them as the target.

Fixes
+ The new visual border has been optimized! It's footprint is low but always penny pinching! :)
+ Team games no longer add a open game to the casual games indicator.
+ Players can no longer pickup items in MH UI when outside of the collection menu.

Summary
Going forward compatability for previous versions of minecraft will only be trailing by two versions. So in the current state ill support 1.17 - 1.15 in this version. So in 1.19 that version will suport 1.19 - 1.17. The reason for this change is as item and entites change and are added to minecraft making this compatabile for many versions back becomes more complex and id rather just streamline the proccess. So if you use 1.14 then simply download the last version of the plugin that supported 1.14. However using the newest version of minecraft will always be this plugins goal. If this does not follow your server direction ie your version locked to 1.14 or 1.8 then you should consider if this plugin is for you as it will go against that server direction.

The new leaderboard system is in! This feature has been disabled for awhile due to performance concerns i was having with it. Now I have revisted it and should run way better for larger servers! The new system will generate a leaderboard for the first time, however after this the system will only be keeping track of players who are within the top X players using the new config option.

Anyways expect more updates soon!
 

xxxtrigger50xxx

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Additions
+ New Card? Husk?
+ BOSS BATTLES!

Fixes
+ Lightning Storm will no longer keep running if the game ended.
+ Meteor Storm will no longer keep running if the game ended.
+ Fixed a bug with Minion Rush when being played.
+ Fixed a rounding issue in the end game phase display.


Summary
I am very pleased to announce the last major feature that has been added to M&H! BOSS battles! This is a single player mode of the game! So you can test out your decks and even have the bot play your deck against you so you can get a feel for what its like to face your own deck. I think this will be a huge feature for the game as it will allow people to get their feet in the water and learn the game without worrying about other players.

That said there is currently 4 difficulty's. Easy, Medium, Hard and BOSS.

Easy, Medium and Hard are normal bot players. This means they dont cheat. But they will perform better as their difficulty goes up. BOSS difficulty is very unique. These bots will have cheats against you and play at its full capacity. The first boss is..

The Brood Mother, a simple boss but very strong. She discounts all of her cards by one mana. Which doesnt sound crazy until your being swarmed by spiders.

This being said, the BOSS's are virtual! This means you only need ONE map for this game mode. Everything is virtualized for the bot as stated before, but keep in mind the plugin is simulating things like walking from node to node, and walking in the map. The bot does literally need to travel from resource to resource and even needs a furnace to smelt things. I've done my best to simulate the player element here but itll never truly be a crazy good opponent. It's just for fun. The BOSS difficulty boss's should be really fun for experienced players.

This all being said please understand this is the first EXPERIMENTAL build. **I DO NOT RECCOMEND THIS BUILD*** This new feature integrated heavily with many old and existing features this means there is endless oppurnities for bugs! The next following patches will fix this! Also the bot currently cannot fully play some cards correctly, for example divine prophecy needs to be simulated but isnt in yet, the boss also doesnt understand how to play cards in order yet. So he will play skeleton key for example before hes played king's loot. So please take it easy on me before letting me know he's doing things like this i know XD I just need some time to iron it all out and figure out alot of the details.

So besides all that this is really fun. I've enjoyed making it so far and ive also enjoyed playing against the bots. I hope you you enjoy this!

This feature is for premium only. This should really be the cherry on top! I think the plugin deserves premium status. Especially after i have cleaned it up and we hit 4.0! It's been over 3 YEARS since i first started this project. For 10 bucks you get quite a bit! Anyways thank you! I look forward to your reactions and don't lookg forward to the bugs haha! Cya all soon!
 

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Fixes
+ FIXED NPE when spectating a game that would end.
+ Lightning Storm will now work against AI in boss battles.
+ Meteor Storm will now work against AI in boss nattles.
+ The boss will now pick a card from stacked deck, not well though.

Summary
The goal if this update is to allow the boss to play other cards with their effects. There is only a few cards that still need to have effects added for bosses. Most notable are supply drop cards and book giving cards these will come in for the next patch.
 

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Known Issues
+ Hovering over cards in chat does not show anything, the hover function was changed in 1.18, i am still coming up with a solution to this.
+ Some AI pathing problems have cropped up, 1.18 changed how nms was handled as a result more time is needed to make sure the AI is working as intended!
+ Middle clicking does not seem to work anymore in 1.18 at least on the plugin side, hopefully this will be working properly in the next patch! For now set the option to use Middle Click to false. By default this will be false until fixed, however existing servers will need to change this themselves.

Additions
+ New Seasonal Set!
+ New API events for when players in game break and place blocks.
+ Updated to 1.18
+ New command, /mh givepack setname
+ New config option, Seasonal Sets
+ Additional Methods added to CardEntry to ease card creation.

Summary

The new seasonal set is in! I wanted to add in something to celebrate a little bit haha! The xmas set has been added! It only has 2 cards! One card gives a chest called a xmas tree, which you can then get ornaments, tree toppers and bulbs! These are acquired from the xmas box loot crate! When played its spawns a normal loot crate with these xmas themed items in them! Place them in the xmas tree and then every round you will generate presents that will be placed inside the tree box! When the presents are dropped you will be give random items! Note that the bigger the present the bigger the item reward! Large Presents can for example give diamond armor! The more ornament & bulbs you have in your tree the better and bigger the presents! The release took longer then needed due to 1.18 changing quite a bit with nms, which is used in a few things. Hopefully i will find solid solutions to the coming versions! For now use this version with knowing some core functions may not work as intended right now!

Enjoy and have a great xmas! :)
 

xxxtrigger50xxx

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Known Issues
+ Middle clicking does not seem to work anymore in 1.18 at least on the plugin side, hopefully this will be working properly in the next patch! For now set the option to use Middle Click to false. By default this will be false until fixed, however existing servers will need to change this themselves.

Fixes
+ Mobs will now pathfind correctly!
+ Item Text is now enabled again for when cards are played and in other areas!

Changes
+ Previous compatability dropped.

Summary

I fixed up some of the major things missing from the last major update of MC, i still need to look into some things, as a result the changes are to drastic here to keep supporting versions before 1.18 now, however 1.17 will probably be supported since the changes to the nms structure occured then. For now only use this build with 1.18! Thank you for your patience!
 

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Known Issues
+ Middle clicking is still not working thanks 1.18!

Additions
+ Cards like ritual and sacrifice will now show up in red in the played cards section if they did not *count* as played.
+ Dark conversion will give a fail message now.
+ NEW BOSS! Skeleton King! This boss summons a skeleton card each round for free, this can be a skeleton squire, or even a Grim Reaper.
+ 2 new achievements!

Fixes
+ Grim reaper should work again!
+ Minion damage dealt when displayed should be rounded now.
+ Minions spawned from other minions like Brood Mother should no longer throw errors from not having a team.
+ Fixed an issue with ranked games since the boss system was added. Ranked games should start properly now.
+ Building Cache items will now display their block hp!

Balance Changes
+ Trap Door Spider bonus damage reduced from 6 to 3.
+ Minion arrows can no longer friendly fire.

Changes
+ Typo fixes for some card descriptions.

Summary
The goal of this update was just to get some good fixes in for some errors. I want to prep the build to be very clean these next few releases for 4.0 as this will be the end of the main game engines development!
 

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V3.997
The Rise of Zombies!


Known Issues
+ Middle clicking is still not working thanks 1.18!

Additions
+ You can now see who is in queue and for what team in team games.
+ Key cards that require other cards to work or to be considered played now highlight with an enchantment in the hand view to show they are ready to be played successfully. Example, having Skeleton key in your hand with the Skeleton King played will have it enchanted. However if Skeleton King isnt in your wave then it will not be enchanted. It's important that cards like this still have the ability to be played even if its clearly not what youd want to do. It opens the door of a choice, do i discard this hugely important card to my deck or do i keep it and risk burning a card that isnt the one id rather lose. This is prevelent for Skeleton Key for example as you can run two copies of it. So deciding to play one for hand space is more important then keeping a full hand and burning King's Loot for example.

Fixes
+ Many cards that were "Tribe based" will now be drawn by their appropriate cards. So Skelemancy, Spider eggs and Loot Corpse will actually draw the other tribe based cards. Many were not registered as their respective tribe. This is a big buff and bug fix.
+ Team game UI displayed as team games now instead of casual games.
+ Boss Maps will no longer be shown in casual games under some circumstances.
+ You can now break blocks in the other teams build area. (Invasive Portal Fix)
+ You will no longer be teleported back to your map if the game ended when you were in Invasive Portal.
+ You can no longer break Corruption.
+ Critical bug fix that would prevent replaced blocks from sometimes being invincible.

Balance Changes
+ Polished Andesite, Granite and Diorite blocks now have 8 HP. And their slabs have 4.
+ Stone slabs now have 3 HP instead of 1.
+ Logs now have 3 HP.
+ Zombies! Changed from 3 mana to 2 mana.
+ Horde changed from 6 mana to 4 mana.
+ Famine changed from 4 mana to 3 mana.
+ Loot Corpse changed from 3 mana to 2.
+ Rising Dead changed from 5 mana to 4.
+ X172 virus changed from 6 mana to 5.
+ Maggots spawn chance changed from 20% per level to 30% per level. (Max 60%)
+ Rising Dead change increased from 15% to 20%
+ Skeleton King changed from 5 mana to 6.
+ King's Loot no longer gives cords or shoots a firework.
+ Supply Signal changed, it will now be drawn at the start of the game.
+ Poison potions length reduced by 33%.
+ Poison potions vary in length now, it can be between 4-8 seconds.
+ Invasive Portal now requires one less ritual.
+ Invasive Portal changed from 7 mana to 6.
+ Pistons now have 10 HP.

Changes
+ Pistons can only move blocks that were placed by a player.
+ Minion sieging is now checking every second rather then every 4 seconds. This should result in a much more responsive siege system. And as a result minions should be attacking blocks more often as a result.
+ Minions no longer attack when finding a path, this should increase perfomence since the load is split in two, previously pathing and attacking was done at the same time.

Summary
This update i focused alot on balance changes, with some quality of life additions. The main focus balance wise this update was to attempt to get zombies into the competitive scene. Theyve always been just a little to slow. Hopefully the aggressive buffs allows them to be more favorable!
 

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Bases, Arrows, Lanterns and more! The MEGA patch!

Known Issues

+ Middle clicking is still not working thanks 1.18!

Additions
  • /mh resolveb card-name command added, allows admins to force a boss player to play a card. Useful for debug testing in solo games.
  • When holding shears, you will be able to see your placed block HPS represented by colors, green, yellow, orange and red. Note that stronger blocks are needed to view the full color scale, planks for example only have two hp so they show up as orange when at 50% hp even though they can be one shot. This will be very useful in the base building meta ive been pushing.
  • While holding shears, you can left click damaged blocks to heal them by 2 at the cost of a plank, this can repair any type of material stone or wood. This will take some durability from the shears though.
  • LANTERN BUFFS. Holding a lantern in your off hand slot will now consume, redstone, redstone blocks, coal, charcoal and coal blocks from your inventory to fuel it. While the lantern has fuel it will maintain your heat level outside of a heat source. This means your heat will not go down or up but will stay the same. Redstone is 2x more effecient at refueling lanterns and will always be taken first. When outside of your base area your lantern will also burn 40% more fuel. When you have fuel loaded into the lantern it will be glowing in your off hand slot. Lantern fuel is only burned when its needed so if you would lose heat and you have it ready it will pause the heat loss instead. But if you would be heated by a torch the lanterns heat will not be used.
  • Pistons will now do crush damage to mobs when the pistons are clipping into their heads.
  • Breaking any node block except ore will now have a 33% chance to drop 1-2 flint.

Fixes
  • Using /butcher when minions are in game will now consider the mob killed so new ones may spawn.
  • During boss games only the boss team will be spreading corruption in the game. (Your corruption to the boss is virtualized)
  • MASSIVE performence gains for corruption spreading. When corruption has grown to very large sizes the corruption has about 100x less performence usage then it use to have. This was noticable in corruption decks where the corruption would grow to insane sizes. This would cause 2 major issues, a big lag spike every so often causing mobs to freeze and second it would cause a rubberband effect. Both issues have been eliminated. Now the plugins only performence issue is minecrafts poor AI pathfinding.
  • Blocks when destroyed will no longer leave a ghost block to be hit by minions.
  • Dark Conversion, Pigmen & Pigmen Horde will now glow when they are ready to be considered played.
  • Corruption Beasts spawned from rifts will no longer be strength 1 but will have strength equal to their corruption strength. In general this is a very large buff to rift portal and rift surge as long as its played towards mit to late game.
  • You will no longer get notifications for cards that have requirements to be considered played if the requirements have not been met yet.
  • Opening your hand will no longer double open it, reducing the sound effect to just one so it isnt so rough on the ears.
  • Major bug fixed to cards that are drawn at the start of the game, if you played multiple you would draw one and burn the rest. This is now fixed. The rest are either drawn or added to the deck if there is no space left.
  • Possible fix for Full Corrupted blocks from not being removed at the end of games.
  • Border visual bug fixed with blocks rotation being incorrect.
  • Boss games and games with no players left in the lobby will no longer wait 20 seconds to end they will end and cleanup immediatly.
  • Redstone ore can actually be collected now and wont dissapear when touched.
  • Fixed an error from reanimation after a game was over.
  • You can no longer Hit F to swap your hand out of slot 1 into your off hand slot. This would cause you to be unable to play cards. You can no longer swap your hand into your off hand anymore, this was fixed awhile ago but somehow cropped back up again.
  • Block states will now persist! So this mean log orientation, slab direction etc!
  • Hanging blocks like, torches, rails etc should reset now after their supporting block is destroyed!
  • Trap Door spider will no longer spawn directly on top of the player, instead it spawns where it was buried at.

Balance Changes
  • Cows now drop 4x the amount of leather. This will allow players to use leather armor in the very early game.
  • Redstone Veins, Rift Portal & Erosion was changed to, Drawing one copy at the start of the game. While the rest are placed in the deck. Sort of like Building Cache except you only draw one.
  • Starve mana changed from 4 to 3.
  • Rift Surge mana changed from 2 mana to 3.
  • Collapse now does 1 to 2 damage for every block.
  • Erosion now removes 12 ores instead of 6.
  • Siege Engine mana changed from 9 mana to 10. This card is a base ender.
  • Demolition now has a 25% chance to explode on death. When this death occurs, the explosion can damage up to 6 blocks at 1 to 4 damage per block.
  • Dispenser HP changed to 10.
  • String can now spawn in any loot crate, in addition to normal loot spawns at a 33% drop rate and it can spawn 1-8 in one chest.
  • Chickens now drop 6x the amount of feathers, in vanilla is 0-2, so if its 0 you still get zero. But if its 1 you get 6 etc.
  • Starting round 8, minions without names above their heads have a chance to be converted into siege minions, they will do their block normal damage, they simply wont seak out players.
  • If a minion has been alive longer then the round it was summoned on, at the start of every round it has a 33% chance to convert to siege. RIP RUN META.
  • Trap Door spider will now favor burying itself in low light in the build area, however it wont always do this.
  • Blaze fire now goes away after some time.
  • Fully corrupted blocks should reset properly now.

Changes
  • Minions will not suffocate if they are standing on corruption.
  • When starting the game your draw on start cards are drawn first. You will always draw 5 cards at the start of the game, but if you have more then 3 on start cards you would normally discard that card, now at the start of the game you can draw up to 5 cards. If your hand is full you will simply not draw anymore instead. This is ONLY for the starting hand of the game!
  • Feed changed to Feast! And is now an epic, it also costs 5 mana.
  • Feast gives 6 hunger instead of 3.
  • There is no longer a cap on your max mana. This means cards like hunger pact and blood pact can now put you over 10 mana.

Summary
The main goal of this update was to get some of the loose mechanics in the game properly. There was also some long overdue ideas added with this patch like the lantern additions. Which the lantern will 100% be nerfed in the following patch. Early tests show it to be a bit to broken haha but I want to test it more myself before doing any further changes on it. A huge goal of this build was to also destroy run meta and bring in cards that normally don't see play. So you will see card buffs across the board. There will be quite a bit of card changes in the following patch as well. The next patch will be the last patch before the expansion! The goal of the next patch will be additional card changes and a reworked help book that should be able to present information in the game quite a bit better! All of the patches including the upcoming one have been basically solidifying my vision of the game and getting it into a full proper form. I'm very happy to say we are almost there!
 

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Status update!

This update just brings the version of the plugin up to MC's newest version 1.18.2

I also just wanted to give a small update to inform admins that update will be coming to this plugin again! You can expect a normal patch here soon with traditional things like fixes and balance changing etc. Then shortly after I will be working on the first ever card expansion! :)
 

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Additions
  • You can now teleport to a map spawn point, build corners and map corners using the map editor. Im not sure why i didnt add this sooner!
  • Card Effect system / keyword System, cards can have effects represented by one keyword which is used by many cards.
  • New card effect & keyword, RECYCLE! Any card played with this will have a copy placed in your deck at double the price.
  • New keyword, RIGGED. These cards are drawn at the start of the game if your hand has space.
  • New keyword, ONSET. These cards are played at the start of the game.
  • A new admin panel has been added to the /mh command, this is only visible to operators and should be useful for admins!
  • Command book added to the admin panel, this allows admins to view commands in a much cleaner way then relying on chat.
  • Config Editor added to the admin panel, this allows admins to manage SOME config options in the editor. Its great for basics!
  • The search text function in filters now works with card effects / keywords. Recycle, will show cards with Recycle as an effect.
  • Cards will now show their respective tribe if they have one on the card now.
  • A new culling feature has been added to remove old game records over 7 days old. This will only enable once a user has more then 10 records being loaded.
  • New config option, Disable Unique Corruption Blocks, default is false, this turns off magma blocks and soul sand. This is a preventetive option added in case these blocks are still not reseting admins can simply disable it.
  • Metrics System! Admins can now access the metrics system in the admin panel. This first system builds metrics based on whos online at the moment. It will give a good idea of what cards are being played, winning and losing when played and their win ratios.

Fixes
  • While holding shears, hps will be hidden when you are to close to occluding objects, this means things like torche & slabs for example.
  • Achievements now have a scrolling sound.
  • Passive mobs will no longer spawn on top of a logs, glass, bedrock and barriers.
  • Boss maps no longer show an unlinked map as a warning in the editor.
  • Corruption beast spawn with some spacing when summoned from portals

Balance Changes
  • Recycle has been added to the following cards, Zombie, Spider, Husk, Famine, Blizzard, Venom Strike, Starve, Feast, Collapse, Form Skin & Skeleton Squire.
  • Blizzard now additionally applies a heat loss for the next round only towards your opponent.
  • Zerg Rush mana changed from 10 to 16.
  • Zerg Rush when played no longer doubles your minion wave for ONLY the next round, instead the doubled minions are kept
  • Invasive Portal now gives a speed buff potion effect to the caster.
  • The lantern fuel gained from coal was reduced from 5 to 4, and redstone from 10 to 8.
  • Maggots now summon 2-3 silverfish and maggot chance was reduced from 30% to 20%
  • Horde now cost 6 mana instead of 4.
  • Corpse Climb maggot chance reduced by 2% per level. Maxed went from 40% to 32%
  • Corpse Climb at max copies no longer summons 4-8 maggots, it is now 2-4 max.
  • Cave spiders from cards like brood mother no longer have 15 second poison timers. Instead it is 4 seconds.
  • Witch poison length nerfed slightly, should be around 5-6 second on average now rather then 7-8.
  • The first round now has an additional 30 seconds instead of 20.

Changes
  • RIGGED keyword added to Tool Cache, Building Cache, Written Prophecy, Divine Divination & Supply Signal.
  • ONSET keyword added to Laborer Start, Chained Start, Supplied Start & Torched Start!
  • Handbook icon changed to green knowledge book to make it stand out more.
  • Reworked the helpbook, along with adding some new entries to it!


Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This should be fixed but if not an option has been added to disabled the extra corruption blocks thats were sticking around.

Summary
This update really was quality of life, cleaning up and general changes. Though many key changes are done to gameplay through balance changes and the introduction to keywords adds a lot to the future. I wanted to further add a way to get an idea of how balanced cards are, for this ive been working on this first metric system which is open to admins now, currently itll build a dataset out of whoever is online at the moment from their recent games to give you cool stats like what cards are played and which have high win and loss ratios. The addition of a in game config editor and an in game admin menu also was something i wish i would have put in sooner but better late then never haha! There was alot added in this update of course but in general this is the finished version, some things will be added to the general plugin itself like the admin menu and the help book but the core of the plugin is in now. This does mean polish, bug fixing, balance changes and new cards are the new content to be expected! I would expect the next patch to be some of those things and hopefully the following update will be Merchants & Allies!
 

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V4.01
Fixes

  • Deck Info will no populate at 10 cards and not 11.
  • Deck Info will now populate at 10 of any cards including duplicates, before it wasnt.
  • Deck Info should now properly account for duplicates.
  • Deck Info now updates immediatly after a change.

Changes
+ Dated decks will now give a list of changed cards that were in the deck previously.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19!!!

Summary
This update just brings the plugin up to date with a couple of nic nak changes. Its always bothered players not knowing what cards were changed in their decks so i took some time to give some indication of what cards where changed and how in chat. This is limited still as if a cards name was changed there is no way to know what the card became so i cannot replace those cards in decks yet. It is possible to have the cards that were changed in data other then its name to be added back into the deck but i need to implement this carefully so thatll come in the future. Otherwise I knew Deck Info didnt work properly for awhile, and finally i got around to fixing it up!
This feature is important as it helps figure out what your decks strengths and weaknesses are just with some numbers. Which is really useful for building your deck the first time. Stay tuned for more!
 

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V4.02
EXPANSION - MERCHANTS & ALLIES (EXPERIMENTAL 1)

WARNING
: This version is fairly untested! Do to the amount of cards added and new mechanics im certain there is many more bugs that have not been caught during my testing! Please report any bugs you find!

Additions
  • New Set, Merchants & Allies! Includes 50 new cards for premium!
  • Updated to 1.19.2
  • New keyword Ally
  • New keyword Merchant
  • You can search a set name in the search by text field to filter cards by Set.
  • When a player has debug mode enabled with an OP in the game start timer is reduced to 3 seconds.
  • Minions now rise from underneath the ground when spawned from normal summons.
  • Minions will not suffocate when rising
  • New API event, MHGameSecondEvent, this fires for every game every second, it returns the game object MHGame related to the tick.

Fixes
  • Return button for admin panel now works properly.
  • Rigged keyword added to Erosion, Redstone veins & Rift portal. (Was working just not showing on cards)
  • Block hps now apply for supplied start.
  • Commands ran from on win or on lose are not sent from the console, this was an over site sorry!
  • Resources gathered changed to Ores gathered at the win screen tags.
  • Husks! Now works as intended.

Balance Changes
  • Chest items are now dropped when broken.
  • Furnace items are now dropped when broken.

Changes
  • Minions pathiing has been updated, minions have their pathing done evenly over a second rather then randomly. This should result in a smoother performence.
  • Siege Minions now have their movement delayed over the second as well. This could prevent alot of tps in late games with a lot of minions.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19.2 (Backwards combatability is disabled)
  • Bosses will not play Merchant and Ally cards, they have been disabled for bosses for now.

Summary
Its been a minute since we've had any updates, but this is a big one! The first expansion! Granted, this is and early release, so its not going to be perfect nor balanced! The base set took over 4 years to get to a fairly
balanced state were decks and archtypes are so close in performence that there is no obvious outliers in balance anymore. With this being said, there are 50 new cards being brought to the table! Merchants! These cards let you summon a merchant for a short time that you can trade with. They can trade items and even cards. Then we have Allies! These cards are friends that you can summon onto the battlefield to protect you and your base! They can also do cool things like gather resources for you!
There will be alot of patches coming out soon to balance things out and some other features will be getting some long overdue love like spectating. But for now this is a nice early release for everyone to check out! Thanks for your patience! Happy summoning!
 

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V4.03
EXPANSION - MERCHANTS & ALLIES (EXPERIMENTAL 1)

WARNING
: This version is fairly untested! Do to the amount of cards added and new mechanics im certain
there is many more bugs that have not been caught during my testing! Please report any bugs you find!

Fixes
  • Chest can now be broken and not dupe items forever.
  • Fixed NPE error in console for mason.
  • Mana can no longer go over 10 from the round starting, however it can still
go over 10 from cards like blood pact.
  • Ancient Protetector will now spawn at full HP. (Was spawning with 4 lol)
  • Netherrack and other corruption blocks cannot be gathered by the Miner Ally anymore.
  • Treason name display fixed for converted allies.
  • Treason only converts one Ally now not all of them.
  • Treason should actually work now.
  • The Holy Book will now generate faith and no longer throws a NPE error in console.

Changes
+ Loot Crates should no longer spawn ontop of barrier blocks.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19.2 (Backwards combatability is disabled)
  • Bosses will not play Merchant and Ally cards, they have been disabled for bosses for now.
 

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V4.04

WARNING:
This version is fairly untested! Do to the amount of cards added and new mechanics im certain there is many more bugs that have not been caught during my testing! Please report any bugs you find!

Additions

  • When getting cold the screen freezing effect will now occur when your is at 35 heat or lower.
  • New config option! Start commands! These commands will run at the start of the game for each player! (By default all players are given a piece of dirt for example purposes.)
  • Map icons can now be set in the map editor! All maps can now have an icon set. However it is not required!

Fixes
+ When spectating if you leave the border you are instead teleported to the person you selected to spectate.

Balance Changes
+ The freezing effects from normal minecraft apply now starting at 35 heat, this slows you down and can eventually damage you.

Changes
  • Updated to 1.19.3
  • The tip setting is ignored after a player has played 3 games. However the tempature warning tip will always be there unless the tips setting is disabled.
  • When setting a maps linked map it will now reopen the edit screen.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19.3 (Backwards combatability is disabled)
  • Bosses will not play Merchant and Ally cards, they have been disabled for bosses for now.

Summary
This is just a small update to bring the plugin up to date, I wanted to add in some smaller things that have been requested and some things i've wanted to do for some time. Feel free to make suggestions as I do check them when it comes time to update the plugin!
 

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Updated to 1.19.4!

Just a simple update to bring M&H up to version 1.19.4.

This build is still experimental however, updates will be coming shortly to the Merchant & Allies expansion soon!
 
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