KnockbackSpigot + Love = MetalSpigot | Test Server IP: 51.255.103.40:25213

Status
This thread has been locked.

Stawlkalibur

Java Developer
Premium
Feedback score
4
Posts
43
Reactions
20
Resources
0
rtNdLVYmSZmI58QMMHjF3w.png
TEST SERVER IP: 51.255.103.40:25213

DISCORD SERVER ADDRESS: http://discord.stawlker.net/

DELAY WILL BE ADD ON THE NEXT UPDATE:

METALSPIGOT WILL COST 30 DOLLARS. IF YOU WANT TO BUY THIS ONE FOR FREE, PLEASE BUY THIS SPIGOT FIRST.


Features:

- The many patches of the PaperSpigot module.
- Fix the bug of relog only present in 1.7.10 version, thanks to SportBukkit.
- Activate TCP_NODELAY so that your players have less latency.
- The /knockback command that will allow you to edit and see the values of each knockback without needing to restart the server.
- Custom Events (see the developer api for more informations).
- Setting to disable the LeaveDecayEvent (to protect your builds).

Performance Boost:
- savePlayerDatas setting to disable the storage of the player datas that will allow you to gain a lot of memory (perfect for a Practice server but disadvised for a Factions server).
- playerMoveEventEnabled setting to disable the PlayerMoveEvent (this event
is called each time a player turns their head or moves).


- [01/11/2017 18:01] v0.0.1: Initial release.
- [01/11/2017 18:55] v0.0.2: Activate TCP_NODELAY so that your players have less latency.
- [12/11/2017 15:02] v0.0.3: Add /knockback <knockbackId|knockbackName> <info|sethor|setver|setairhor|setairver> command.
- [30/12/2017 20:24] v0.0.4: Add KnockbackManager which will allow you to have multiples knockback on 1 server (see the developer api for more informations), savePlayerDatas setting on the KnockbackConfig and player.getPing() method.
- [23/01/2018 15:19] v0.0.5: Fix usageMessage of /knockback command, add ServerShutdownEvent and settings to disable PlayerMoveEvent and LeavesDecayEvent.
 
Last edited:
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Missionary

Premium
Feedback score
2
Posts
313
Reactions
245
Resources
0
Sorry to tell you that but async hit detection does not exist EXCEPT if you put all the spigot thread-safe and honestly I do not think you're able to.
It's possible but you could definitely run into thread safety issues. You would need to re-write a good chunk of the packet handling and server to ensure thread safety. All of these 'async' hit detection plugins just listen for the attack packet and send an animation back in response. The damage is handled on the main thread as doing it on another thread wouldn't be safe.
 
Status
This thread has been locked.
Top