Yo lit users of mcmarket.
Im thinking of releasing my anticheat ive worked on.
Atm it've got many checks, including the basics. No subs like for example the fastladder check.
Glide
NormalMovements
Speed
NoFall
Jesus
BadPackets
HopModifier
Head (Aimbot & Headpitch)
Criticals
Aimbot (The bad check)
Anti-ForceOp
Ive got a very good speed detection. It detects even the 1.5% faster speeds.
Me and my friends have tested the ac. We've found no fly bypass or speed atm.
But the bugs i need to fix before release is atm that ive found.
- Jumping on snowlayer, fences, those light panel things, heads, slime
- Sprint jumping on ice, soulsand etc.
- A better compatibility with effects.
- Sometimes the head check false flags.
Im thinking of releasing my anticheat ive worked on.
Atm it've got many checks, including the basics. No subs like for example the fastladder check.
Glide
NormalMovements
Speed
NoFall
Jesus
BadPackets
HopModifier
Head (Aimbot & Headpitch)
Criticals
Aimbot (The bad check)
Anti-ForceOp
Ive got a very good speed detection. It detects even the 1.5% faster speeds.
Me and my friends have tested the ac. We've found no fly bypass or speed atm.
But the bugs i need to fix before release is atm that ive found.
- Jumping on snowlayer, fences, those light panel things, heads, slime
- Sprint jumping on ice, soulsand etc.
- A better compatibility with effects.
- Sometimes the head check false flags.
#Default config
#The automatic message that tells you how many attempts have been blocked etc
stats: true
#If you would like to debug the movements
debug: false
#Checks the player yaw & pitch for suspicious body movements
aimbot: false
#Checks if the player does a lowhop
criticals: true
#Glide bypass fix, i recommend having it disable as it may have a big impact on ladders & max cause false alerts
glide_tim: false
#Check if the player falls down to fast when they should not be
glide_fastfall: true
#Checks for unnormal movements
glide_unnormal_movements: true
#Checks if the player goes up higher than the set posy limit. The limit appends when the player is onground. This check might give false positives when a player teleport
glide_limit: false
#Checks if the player is standing still in air
glide_float: true
#Wierd detection i know but it checks the players yaw and pitch for scaffold.
glide_scaffold: false
#The best detection so far but a high falsepositive giver
glide_intercept: false
#Detects onground spoofing. Ex: if the player sends c03 packets in air.
glide_onground_spoof: true
#Our experimental mode for float
glide_float_exp: true
#Detects if the player is climbing ladders to fast.
glide_climb_ladders: true
#Checks for slow falling in air
glide: true
#Detects hop modifications, ex: bad bhops
hopmodifier: true
#Checks if a player is walking on water
jesus: true
#Checks if the player send onground packets in air
nofall: true
#Checks for step cheat
normalmovements_step: true
#Checks if the player is jumping in mid air like they is onground.
normalmovements_airjump: true
#Checks for high posY changes
normalmovements_vclip: true
#Checks positions from map
normalmovements_long: true
#Checks for suspicious motionY movements
normalmovements_survivalfly: true
#Checks if a player is climbing on a block
normalmovements_climb: true
#Checks for map movements
normalmovements_toohigh: true
#Checks if the y values are different from the expected
normalmovements_invalidmotion: true
#Checks for a fast player position update interval.
badpackets: true
#Checks if a player is running to fast while blocking or eating
speed_noslow: true
#Checks for bhop movements
speed_bhop: true
#Checks for air speeding
speed_air: true
#Checks for tiny onground hop speeding.
speed_onground: true
#Checks for too fast movements if the other speedchecks fail.
speed: true
speed_sprint_multidir: true # Not working atm
# Checks if the prev pitch or yaw is the new pitch or yaw
head: true
# The speed check comes with machine learing motion modifications that you cant disable atm
#Ignore the reason in the alerts, keep it simple and use etc "tried to use Speed" instead of "tried to use speed (reason: ......)"
simple_alerts: true
#Modify the values!
# I don't recommend going under this value. Because that might kick them even if they're not cheating
violations_before_kick: 20
# I don't recommend going under this value. Because that might flag even if they're not cheating
violations_before_staff_notification: 3
# The lower the harder you'll make it to cheat but the lower you go you'll get more false positives
violations_before_flagback: 2
# 15 was the before default
violations_reset_time: 16
#The automatic message that tells you how many attempts have been blocked etc
stats: true
#If you would like to debug the movements
debug: false
#Checks the player yaw & pitch for suspicious body movements
aimbot: false
#Checks if the player does a lowhop
criticals: true
#Glide bypass fix, i recommend having it disable as it may have a big impact on ladders & max cause false alerts
glide_tim: false
#Check if the player falls down to fast when they should not be
glide_fastfall: true
#Checks for unnormal movements
glide_unnormal_movements: true
#Checks if the player goes up higher than the set posy limit. The limit appends when the player is onground. This check might give false positives when a player teleport
glide_limit: false
#Checks if the player is standing still in air
glide_float: true
#Wierd detection i know but it checks the players yaw and pitch for scaffold.
glide_scaffold: false
#The best detection so far but a high falsepositive giver
glide_intercept: false
#Detects onground spoofing. Ex: if the player sends c03 packets in air.
glide_onground_spoof: true
#Our experimental mode for float
glide_float_exp: true
#Detects if the player is climbing ladders to fast.
glide_climb_ladders: true
#Checks for slow falling in air
glide: true
#Detects hop modifications, ex: bad bhops
hopmodifier: true
#Checks if a player is walking on water
jesus: true
#Checks if the player send onground packets in air
nofall: true
#Checks for step cheat
normalmovements_step: true
#Checks if the player is jumping in mid air like they is onground.
normalmovements_airjump: true
#Checks for high posY changes
normalmovements_vclip: true
#Checks positions from map
normalmovements_long: true
#Checks for suspicious motionY movements
normalmovements_survivalfly: true
#Checks if a player is climbing on a block
normalmovements_climb: true
#Checks for map movements
normalmovements_toohigh: true
#Checks if the y values are different from the expected
normalmovements_invalidmotion: true
#Checks for a fast player position update interval.
badpackets: true
#Checks if a player is running to fast while blocking or eating
speed_noslow: true
#Checks for bhop movements
speed_bhop: true
#Checks for air speeding
speed_air: true
#Checks for tiny onground hop speeding.
speed_onground: true
#Checks for too fast movements if the other speedchecks fail.
speed: true
speed_sprint_multidir: true # Not working atm
# Checks if the prev pitch or yaw is the new pitch or yaw
head: true
# The speed check comes with machine learing motion modifications that you cant disable atm
#Ignore the reason in the alerts, keep it simple and use etc "tried to use Speed" instead of "tried to use speed (reason: ......)"
simple_alerts: true
#Modify the values!
# I don't recommend going under this value. Because that might kick them even if they're not cheating
violations_before_kick: 20
# I don't recommend going under this value. Because that might flag even if they're not cheating
violations_before_staff_notification: 3
# The lower the harder you'll make it to cheat but the lower you go you'll get more false positives
violations_before_flagback: 2
# 15 was the before default
violations_reset_time: 16
