https://www.mc-market.org/threads/477093/
Selling the rights to the source. I bought it in the thread linked above so essentially the same thread, since it's the same spigot.
BID: $2,800
BIN: $4,000
(If the top bid fails, the previous bid will take it)
Top Bid: $2,800
Next Bid:
Key features:
- Virtually no lag with high amount of players in a single area
- Asynchronous worlds, fully utilize your CPU
- Custom knockback system, not the exact same one as the one on zelix network, but comparable to it
- Combat patches that revolutionized the practice gamemode
- Insanely good performance
- Asynchronous player management
- Hundreds of optimizations
- All crash exploits fixed
- Updated netty version with a custom version of protocol lib/citizens
- Handle upto 10k tnt a tick/with over 40k entities (as long as the hardware allows it, based on i9-9900k)
- Handle upto 2k people in a single location (as long as the hardware allows it, based on x1950 TR)
- Custom crash handling to prevent the server from crashes and allow it to be restored to normal working conditions
- Optimized every aspect of the spigot
- 2000% faster getCubes method
Rights:
You can resell, remake, do whatever you want with the source, hence the high price tag.
This spigot is Private Enterprise Cannoning Edition
Private - Made for a specific server
Enterprise - Based off the enterprise edition of nSpigot
Cannoning - Supports faction cannons
Development cost: $4000(+$2000 for updates)
Auction ends: YY/MM/DD - 19/07/13
Selling the rights to the source. I bought it in the thread linked above so essentially the same thread, since it's the same spigot.
BID: $2,800
BIN: $4,000
(If the top bid fails, the previous bid will take it)
Top Bid: $2,800
Next Bid:
Key features:
- Virtually no lag with high amount of players in a single area
- Asynchronous worlds, fully utilize your CPU
- Custom knockback system, not the exact same one as the one on zelix network, but comparable to it
- Combat patches that revolutionized the practice gamemode
- Insanely good performance
- Asynchronous player management
- Hundreds of optimizations
- All crash exploits fixed
- Updated netty version with a custom version of protocol lib/citizens
- Handle upto 10k tnt a tick/with over 40k entities (as long as the hardware allows it, based on i9-9900k)
- Handle upto 2k people in a single location (as long as the hardware allows it, based on x1950 TR)
- Custom crash handling to prevent the server from crashes and allow it to be restored to normal working conditions
- Optimized every aspect of the spigot
- 2000% faster getCubes method
Rights:
You can resell, remake, do whatever you want with the source, hence the high price tag.
This spigot is Private Enterprise Cannoning Edition
Private - Made for a specific server
Enterprise - Based off the enterprise edition of nSpigot
Cannoning - Supports faction cannons
Development cost: $4000(+$2000 for updates)
Auction ends: YY/MM/DD - 19/07/13
Last edited:
