nSpigot (PEC) SOURCE (Factions spigot, Asyncronous worlds, can handle upto 2k players)

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user7089

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Selling one of my other spigots that never really got used that much. This spigot was designed for factions but will work for any server due to other performance improvements.

Key features:
- Virtually no lag with high amount of players in a single area
- Asynchronous worlds, fully utilize your CPU
- Custom knockback system, not the exact same one as the one on zelix network, but comparable to it
- Combat patches that revolutionized the practice gamemode
- Insanely good performance
- Asynchronous player management
- Hundreds of optimizations
- All crash exploits fixed
- Updated netty version with a custom version of protocol lib/citizens
- Handle upto 10k tnt a tick/with over 40k entities (as long as the hardware allows it, based on i9-9900k)
- Handle upto 2k people in a single location (as long as the hardware allows it, based on x1950 TR)
- Custom crash handling to prevent the server from crashes and allow it to be restored to normal working conditions
- Optimized every aspect of the spigot
- 2000% faster getCubes method

BID: $2,000
BIN: $5,000

(If the top bid fails, the previous bid will take it)

Final bid: $5000 (Awaiting transaction)
Next in line bid: $2800 (#27) (Confirmed)


Rights:
You can resell, remake, do whatever you want with the source, hence the high price tag.

This spigot is Private Enterprise Cannoning Edition
Private - Made for a specific server
Enterprise - Based off the enterprise edition of nSpigot
Cannoning - Supports faction cannons

Development cost: $4000(+$2000 for updates)

Auction ends: YY/MM/DD - 19/05/13
 
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user7089

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VERY overpriced
Beatle's jar goes for 2k, without the source, elastic for 1k, without the source, databases jar for 2.6k, without the source.
 
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Nykorrin

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Doesn't this spigot fuck up your tablist?
 

Vyzon

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Selling one of my other spigots that never really got used that much. This spigot was designed for factions but will work for any server due to other performance improvements.

Key features:
- Virtually no lag with high amount of players in a single area
- Asynchronous worlds, fully utilize your CPU
- Custom knockback system, not the exact same one as the one on zelix network, but comparable to it
- Combat patches that revolutionized the practice gamemode
- Insanely good performance
- Asynchronous player management
- Hundreds of optimizations
- All crash exploits fixed
- Updated netty version with a custom version of protocol lib/citizens
- Handle upto 10k tnt a tick/with over 40k entities (as long as the hardware allows it, based on i9-9900k)
- Handle upto 2k people in a single location (as long as the hardware allows it, based on x1950 TR)
- Custom crash handling to prevent the server from crashes and allow it to be restored to normal working conditions
- Optimized every aspect of the spigot

BID: $2,000
BIN: $10,000
Proof its worth $10,000?
 

user7089

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Proof its worth $10,000?
Currently runs on all arcim networks, however, due to the poor codebase, the performance cannot be properly evaluated since 70% of time is spent on plugin events/tasks. Any cannon works on the jar and some devs would be willing to drop money on this just for the cannon patch. By reselling this that money can be easily made back.
 

user7089

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You should provide proof that it's able to handle large cannons. I could provide a good one if you'd like.
Send me a world of all the cannons you want tested.
 

TheFates123

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I heard that the source code has got leaked but only a few amount of people had this.
 

user7089

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I heard that the source code has got leaked but only a few amount of people had this.
That's normal nspigot, barely has anything compared to this one and only had combat patches and optimizations, this has been privately developed for a server.
 

PTech

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Vouch for Luke's ability. Very fair price considering his talent. GLWS.
 

Forestry

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Vouch Luke is not overpricing this hes one of the best devs I’ve met.
 

user7089

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As requested:
https://dl.dropboxusercontent.com/s/x5gai3p49cp6vto/2019-05-07_14-46-00.mp4
Ran out of sand at the end, but everything works fine on a server with really inefficient codebase (written in js)
CPU: i7-8700k (non-oced)
Time spent on world: 54%
Time spent on plugins: 46%
(Using spark spigot)

As you can see, the tps stabilizes at 19.88-19.96 (Currently beating every spigot on the market)

EDIT:
Close up of the actual wall breakage:
https://dl.dropboxusercontent.com/s/cyrb2mzmur800f1/2019-05-07_15-01-58.mp4
 
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user7089

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New bid: $2650(Handled through telegram) (Status: Unconfirmed)
Inc: $150
 

Diz

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Would bid if there was a way to confim its effectiveness at 2k "real" players.
 
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