Please note: This is asking which server you prefer to PLAY (not run as a server owner or developer).
This is based off Mojang's EULA.
Official EULA: here.
Official EULA FAQ: here.
UPDATE: I was informed that the links above are outdated. The most updated terms are here.
"The key point is that most terms only apply in a competitive environment, which many servers don't provide." (Competitive environment = leaderboards, /baltop, PvP, griefing/raiding, etc).
For the purpose of this poll...
- Define Pay-to-win as:
- Define Fair-to-Play as the following perks:
In my early years of Minecraft I was the most Pay-to-Win player you have ever met. And today I will only play/own EULA compliant servers. So I understand both sides to it.
Thanks!
This is based off Mojang's EULA.
Official EULA FAQ: here.
UPDATE: I was informed that the links above are outdated. The most updated terms are here.
"The key point is that most terms only apply in a competitive environment, which many servers don't provide." (Competitive environment = leaderboards, /baltop, PvP, griefing/raiding, etc).
For the purpose of this poll...
- Define Pay-to-win as:
- Anything that gives a player an unfair advantage over other players.
- This includes but is not limited to:
- /fly, more set homes, /setwarp, /back, /tpa, /god, /gamemode creative, /tp, any item in Minecraft, more claim blocks, etc.
- Even an item or rank that is obtainable in-game but takes work to get and donors can pay real world money to get it immediately.
- If a server requires waiting in a queue to join, donors can pay to skip that queue or get higher up in it.
- Join a server when full (if normal players cannot).
- Define Fair-to-Play as the following perks:
- Anything that does NOT give an unfair advantage over other players.
- Cosmetic perks such as: disguises (on non-PvP servers), trails, arrow trails, fireworks on server join, etc.
- Perks that are given to *EVERYONE* online when purchased.
- Perks that are given to a completely random player online. The one who purchased it has an equal chance as everyone else.
In my early years of Minecraft I was the most Pay-to-Win player you have ever met. And today I will only play/own EULA compliant servers. So I understand both sides to it.
Thanks!
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