[Poll] Which do you prefer *to play*: Pay to Win servers or Fair to Play?

Which do you prefer *to play*: Pay to Win servers or Fair to Play?


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InMud7

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Please note: This is asking which server you prefer to PLAY (not run as a server owner or developer).

This is based off Mojang's EULA.
Official EULA: here.
Official EULA FAQ: here.

UPDATE: I was informed that the links above are outdated. The most updated terms are here.
"The key point is that most terms only apply in a competitive environment, which many servers don't provide." (Competitive environment = leaderboards, /baltop, PvP, griefing/raiding, etc).



For the purpose of this poll...
- Define Pay-to-win as:

  • Anything that gives a player an unfair advantage over other players.
  • This includes but is not limited to:
  • /fly, more set homes, /setwarp, /back, /tpa, /god, /gamemode creative, /tp, any item in Minecraft, more claim blocks, etc.
  • Even an item or rank that is obtainable in-game but takes work to get and donors can pay real world money to get it immediately.
  • If a server requires waiting in a queue to join, donors can pay to skip that queue or get higher up in it.
  • Join a server when full (if normal players cannot).

- Define Fair-to-Play as the following perks:
  • Anything that does NOT give an unfair advantage over other players.
  • Cosmetic perks such as: disguises (on non-PvP servers), trails, arrow trails, fireworks on server join, etc.
  • Perks that are given to *EVERYONE* online when purchased.
  • Perks that are given to a completely random player online. The one who purchased it has an equal chance as everyone else.

In my early years of Minecraft I was the most Pay-to-Win player you have ever met. And today I will only play/own EULA compliant servers. So I understand both sides to it.

Thanks!
 
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InMud7

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I should probably note ( in case it wasn't obvious :p ):
This assumes all the aforementioned perks are in a donor shop players can buy stuff from with real life currency.

Buying perks with in-game currency, earning ranks / perks in-game, voting rewards or ranks, etc are all EULA compliant and fair to play.
 
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Emiya

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A Fair-To-Play with some aspects of P2W is fine. However, servers like TheArchon, who try to milk up as much money as they can, I strongly dislike them, and will never play on any server like that.
 

Sullybash12

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if you can get the p2w items from playing ingame then p2w
 

joerock777

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Some of the perks you listed are “pay-to-play” not win
 

solo

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Please note: This is asking which server you prefer to PLAY (not run as a server owner or developer).

This is based off Mojang's EULA.
Official EULA: here.
Official EULA FAQ: here.

For the purpose of this poll...
- Define Pay-to-win as:

  • Anything that gives a player an unfair advantage over other players.
  • This includes but is not limited to:
  • /fly, more set homes, /setwarp, /back, /tpa, /god, /gamemode creative, /tp, any item in Minecraft, more claim blocks, etc.
  • Even an item or rank that is obtainable in-game but takes work to get and donors can pay real world money to get it immediately.
  • If a server requires waiting in a queue to join, donors can pay to skip that queue or get higher up in it.
  • Join a server when full (if normal players cannot).

- Define Fair-to-Play as the following perks:
  • Anything that does NOT give an unfair advantage over other players.
  • Cosmetic perks such as: disguises (on non-PvP servers), trails, arrow trails, fireworks on server join, etc.
  • Perks that are given to *EVERYONE* online when purchased.
  • Perks that are given to a completely random player online. The one who purchased it has an equal chance as everyone else.

In my early years of Minecraft I was the most Pay-to-Win player you have ever met. And today I will only play/own EULA compliant servers. So I understand both sides to it.

Thanks!
I tried doing a play to win server myself, and Honestly its not possible if you don't have like quite a bit of money lying around.

I can understand why TheArchon does what it does, they're expenses must be horrific.
 

InMud7

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I tried doing a play to win server myself, and Honestly its not possible if you don't have like quite a bit of money lying around.

I can understand why TheArchon does what it does, they're expenses must be horrific.
When you say "play to win" I assume you mean what I call "fair to play"?

In my experience, cost is almost entirely up to you (in most cases) and it depends on your priorities.

You CAN have a small/medium typical server for cheap (<$14/month) with no lag. However, if you want premium plugins, custom plugins, a dedicated server, custom designed logo, etc then costs quickly rack up. On average I spent $1,000 / year for my EULA compliant server for 3-4 years and only ~$192/year of that was for hosting costs. The rest were optional. Custom logo, custom plugins, VPS/Dedi, etc are all optional costs in most cases.

Modded servers or larger servers (like TheArchon and Hypixel) is a completely different story, of course. And in those situations, from an owner perspective, I'm definitely starting to see the pain of trying to run a EULA compliant server when my monthly costs will be $100/month lmao.

UPDATE: Anyways, for the purpose of this poll it is asking what you prefer *as a player* NOT as a server owner.
[DOUBLEPOST=1592063963][/DOUBLEPOST]
Some of the perks you listed are “pay-to-play” not win
The queue ones aren't pay to play as f2p players can join the server. Donors, however, can skip the queue or get into the server faster. 2b2t is an example of this.

[DOUBLEPOST=1592064036][/DOUBLEPOST]
I suggest play to win features with some p2w perks as well
For the purpose of this poll, that would be voting for P2W servers.

As the EULA compliant server option means 100% EULA compliant.[DOUBLEPOST=1592064506][/DOUBLEPOST]
if you can get the p2w items from playing ingame then p2w
Pay to win is referring to paying real world currency to get in-game perks that give an unfair advantage over other players. Buying a sharpness XII sword with in-game money is not an example of "pay to win". It's an example of an OP server. :p
 
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Zero

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I dont think servers have to be 100% Play 2 Win but Servers like TheArchon are obviously just trying to milk money out of their playerbase.
 

InMud7

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For anyone curious, I made this poll on 3 different websites to get a better idea of the overall feel (Spigot, MC-Market, PMC).
Here are the results as of this post (as more votes occur this will become outdated).

This poll is based off 89 votes overall between the 3 sites.

Overall Results for PMC, MC-Market, & Spigot: (a mix of players, owners, & devs)
Percentage that prefer...
P2W (of any degree): 23%
Fair to Play: 62%
No Preference: 15%

Overall Results for ONLY MC-Market & Spigot: (larger owner/dev community)
Percentage that prefer...
P2W (of any degree): 33%
Fair to Play: 45%
No Preference: 22%

Overall Results for ONLY PMC: (larger player community; not as many server owners/devs)
P2W (of any degree): 3%
Fair to Play: 97%

Also, all of these votes were before I was informed that my terms of what defines a EULA compliant vs P2W server is outdated/incorrect for servers that do not offer any competitive features. But, as 95% of servers do offer competitive features (like /baltop, leaderboards, /mctop, PvP, griefing/raiding, etc) this is still very accurate as far as I'm concerned. I guess you can decide for yourself.

----------------------------------
This poll is based off 89 votes between the 3 sites.

Worth noting that it is not fully accurate because there are a different number of voters for each site. So comparing the owner/dev community vs the player community may look skewed.

29 votes on PMC.
60 votes between Spigot and MC-Market.

So each vote makes more of a difference in the % on PMC because there are less votes. Still, it is an overwhelming majority preferring fair to play (28 supporting fair to play and 1 supporting P2W, to be exact). :p
 
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