Replace current resource system with CraftedPlugins software?

Status
This thread has been locked.

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
While I was in the shower today, like many other times I've been in the shower, I had an idea.

So for those of you who don't know what CraftedPlugins is, or you've just never heard of it, or you want to find out the features, you can find my thread here:
http://www.mc-market.org/threads/35564/

Anyways, Now that you know the features, here's my idea.

I know for a while MCM has been working on some sort of new resource system, but what if we saved time, money, etc and changed CraftedPlugins into the MCM Resource section!

CraftedPlugins as of now has an API for about every feature on the website. Provided you have an API key generated in your account. Some API methods such as registration do not require a key, however has a cooldown to prevent spam. Anyways, it wouldnt be hard, infact not hard at all to hook MCM up to the marketplace to sync over account details allowing you to use your MCM account to login to the market. You could also use the API to sync:

  • Name changes
  • Password Resets
  • User bans
  • Reputation points
  • Notifications
Due to how extensive our API is, we have 2 options (that I can see) of ever implementing this.

  1. We shut down CraftedPlugins, migrate the website to the MC-Market box. Hook up the API to allow account & stat syncing.
  2. We keep CraftedPlugins online (craftedplugins.com) however re-brand as MC-Market (logo's, rules, terms & conditions) and point a portion of the MCM domain to the same box as the CraftedPlugins domain, or just use the craftedplugins domain.
Personally option 1 sounds the most reasonable, however, I haven't fully thought this through as its just an idea, and I wanted to know if you guys had any input, or could provide some reason this may, or may not work!

P.S The current "forum" tab on craftedplugins is just an area for users to chat. If we were to combine forces, the forum tab would redirect BACK to the MCM forum instead, and I would close down the current forum.

As I said, this is all just a concept, but its a pretty cool idea to think on. Please let me know what you guys think!
 
Last edited:
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
For starters, the things on your website, are #1 quite low quality in images, etc. #2 also, option 2 will mean no MCMarket, so. That is a definite no-no.
Option 1, it seems not too bad, however a better option would be for example a link at the top of the forum, where above all threads there is a bar saying 'PUBLISH YOUR PLUGIN TO : www.crafterplugins.com' etc.

( I do not want to be rude, so noone funny this because I am just stating opinion )

Images are not my issue, its the user's. The more people post content, with high quality images, the website will pan out better.

Thanks for your opinion however!
 

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
The system we have in-place is fine, don't fix what ain't broke.

Never said it was broken ? o_O

I just know, from hearing talks of the staff, that there has been a new resource system in the works to replace the current one we have now. I have no idea how much work has been done to it, or what the progress is, I just thought this could be a good replacement if they are in fact looking to change it.
 

Christopher

Floating around
Supreme
Feedback score
8
Posts
2,048
Reactions
1,120
Resources
0
Never said it was broken ? o_O

I just know, from hearing talks of the staff, that there has been a new resource system in the works to replace the current one we have now. I have no idea how much work has been done to it, or what the progress is, I just thought this could be a good replacement if they are in fact looking to change it.
I'm just saying:
don't fix what ain't broke.
 

Mick

BuiltByBit Owner
Management
Feedback score
28
Posts
6,411
Reactions
7,662
Resources
0
Ehh, I don't know.

I think that our current resource system, although it does have a bunch of problems, is plenty good and will be much better once we get all of the kinks ironed out. I think that the problem isn't with the resource system itself, but with the idea of resources in general.

A huge majority of the market is based on Minecraft goods and services (obviously), and of them, most are people requesting and selling individual items like accounts or exclusive builds. I think if we wanted to expand it'd be much smarter to do it into an already established and useful area of the site: exclusive items.

Other people have said "if it aint broke", but our current system is pretty broken and there is definitely room for improvement. You don't get a new car if your current one has flat tyres, you just fix what needs to be fixed and I think the same mentality should be here too.

Thank you for the offer though Pablo, it is of course much appreciated.
 

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
Ehh, I don't know.

I think that our current resource system, although it does have a bunch of problems, is plenty good and will be much better once we get all of the kinks ironed out. I think that the problem isn't with the resource system itself, but with the idea of resources in general.

A huge majority of the market is based on Minecraft goods and services (obviously), and of them, most are people requesting and selling individual items like accounts or exclusive builds. I think if we wanted to expand it'd be much smarter to do it into an already established and useful area of the site: exclusive items.

Other people have said "if it aint broke", but our current system is pretty broken and there is definitely room for improvement. You don't get a new car if your current one has flat tyres, you just fix what needs to be fixed and I think the same mentality should be here too.

Thank you for the offer though Pablo, it is of course much appreciated.

Thank you for your reply Mick. If you ever change your mind in the future, Ill gladly help you out!

Thanks for all the help guys. Your opinions outlined some key elements we would need to look at while deciding something like this.

Until next time <3
 

Mint

Illustrator
Supreme
Feedback score
38
Posts
548
Reactions
575
Resources
0
Christopher
I just read that statement, really? Oh my god.. Here is a life lesson for you :
Risks.

'You can't fix what is already broken', what is the definition of the word : 'Improve'
There's a very big difference between taking risks in life and not fixing what isn't broken. Very big difference.

Did anyone play Pokemon GO? The system to locate Pokemon wasn't great but it worked. They've changed it multiple times and it's just gotten worse and worse to the point where it's next to unusable. That's an example of ''Don't fix what isn't broken''.

I'm not sure how much of a hassle the current system is but if the risks of it being more complicated and causing confusion / people mad, it isn't worth it to take big steps in my opinion. Taking risks at a market place where people earn money (some for a living, Yes, I know at least one) is something you should be cautious with.

That's my 2 cents though.
 
Last edited:

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
Mint
They fixed it.
They took a risk.

That risk turned out to make it shit.
But.
They took a RISK.

If we just dont fix what is already broken,
we can never become the best versions of ourself.

If we take my plugin GUIShop into consideration...

It worked since it came out. However, I've rewritten the entire thing about 3 times. Now it has about 3x the features it ever had, and works more efficient then ever. Sometimes risks are worth taking.

However, what you're saying CAN work as well. If the owner of said object isnt simply ready for change, or a big risk, that's when its good to say you don't take it, as it already works, and they are not ready to move forward.
 

Mint

Illustrator
Supreme
Feedback score
38
Posts
548
Reactions
575
Resources
0
Mint
They fixed it.
They took a risk.

That risk turned out to make it shit.
But.
They took a RISK.

If we just dont fix what is already broken,
we can never become the best versions of ourself.

Sure, in life that might be applicable. Go for that job you've always wanted, take the risk that it comes with if you deem it worthy, that's you, that usually doesn't involve hundreds or even thousands of people. If there would be any major changes, it might be better to ask for the communities opinion, bringing out the pro's and con's but ultimately, Mick would have the last say.
 

Bryce

Senior Java & Full-Stack Developer
Supreme
Feedback score
18
Posts
678
Reactions
934
Resources
19
Sure, in life that might be applicable. Go for that job you've always wanted, take the risk that it comes with if you deem it worthy, that's you, that usually doesn't involve hundreds or even thousands of people. If there would be any major changes, it might be better to ask for the communities opinion, bringing out the pro's and con's but ultimately, Mick would have the last say.

Which is what I did..... EXACTLY what I did?
 
Status
This thread has been locked.
Top