UNITY 3D C# INVENTORY SYSTEM SCRIPT

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Hoknee

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I have been trying to watch tutorials on how to make an inventory system in C# and all of them dont follow what I want. I have also checked the asset store but still it does not fit what I want.

Inventory System should include:
Pickup System (Pick up items with E)
Drop System (Drop items with Q if active in hand)
6 Item Hotbar thats always active on screen
Hotkey System (1, 2, 3, 4, 5, and 6) to equip item in hands'
An image of the item should be put in inventory hotbar when item is picked up.

All I want is a hotbar on the bottom of the screen that is always active, I am willing to pay a maximum of $5 since this is not that hard I'm assuming, and yes I know you may comment if it's not that hard than code it yourself, well I suck at C# so please help.

Private message if you are up to the task.

If someone could code this I'd be really happy.
 
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Hoknee

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Hoknee

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I would learn C# before continuing on your game. There will be other obstacles that you will not know how to overcome unless you learn C#.
Alright heres the thing, I know C# a little I have coded my own Pause Menu which is pretty straight foward as I have coded a few more Player Scripts such as health, it's just I can't figure out how to make an inventory system such as the one I want.
 
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