Hey. Im new to this so please be gentle with me if im doing this wrong.
I'm not fussy about age, but what im asking will require some maths and a fair bit of research. I'm struggling, and I need a good end result so I'll put a request up here and see if I get any bites.
I'm willing to pay $20 USD (I imagine its 2, 3 hours work?)
I need:
Custom XP levels and an exponential growth up to level 60.
I would like the players to receive the following levels from mining, mob killing, farming, building, basically anything survival with a pvp element:
level 1= <1 hours casual gaming
level 10= ~ 30 hours casual gaming
level 20= ~ 70 hours casual gaming
level 30= ~160 hours
and the pattern continues up to level 60 (1530 hours played)
I would also like if a lower level player kills a higher level player, the experience earned to be increased (up to about two withers cap).
and as an economy:
I would like a basic economy set up, however I would like it to be inbalanced with the following adjustments:
ore: slightly overpriced
tools and weapons: over priced
decoration blocks: underpriced
farming: slightly underpriced
I believe this shouldn't be too hard if they have some general player statistics (k/d ratios, mob rarities, etc)but I just havent got the statistics anymore
my gaming time has come to a screaming halt since I've lost a half decent internet connection.
Thanks for your time in reading this and I hope to hear back soon!
I'm not fussy about age, but what im asking will require some maths and a fair bit of research. I'm struggling, and I need a good end result so I'll put a request up here and see if I get any bites.
I'm willing to pay $20 USD (I imagine its 2, 3 hours work?)
I need:
Custom XP levels and an exponential growth up to level 60.
I would like the players to receive the following levels from mining, mob killing, farming, building, basically anything survival with a pvp element:
level 1= <1 hours casual gaming
level 10= ~ 30 hours casual gaming
level 20= ~ 70 hours casual gaming
level 30= ~160 hours
and the pattern continues up to level 60 (1530 hours played)
I would also like if a lower level player kills a higher level player, the experience earned to be increased (up to about two withers cap).
and as an economy:
I would like a basic economy set up, however I would like it to be inbalanced with the following adjustments:
ore: slightly overpriced
tools and weapons: over priced
decoration blocks: underpriced
farming: slightly underpriced
I believe this shouldn't be too hard if they have some general player statistics (k/d ratios, mob rarities, etc)but I just havent got the statistics anymore
Thanks for your time in reading this and I hope to hear back soon!
