ADDED
FIXES
- Added new Mode: PEARL FIGHT
- Added Match Making System
- Added Level System
- Added win rewards messages
- Added debug mode on config.yml
- Added level, experience and progressbar on scoreboard
- Added more compatibilty messages in languages
UPGRADES
- Fixed Sumo match verification issue
- Fixed issue loading BEDFIGHT items
- Fixed bug on Damage Sumo Verify
- Fixed bug on translates errors
- Fixed bug on DeathMessages in matches
- Fixed bug on KillEffect in matches
- Fixed bug on ProjectileEffect in matches
- Fixed error in interact when trying to set spawns when creating maps
- Fixed bug on PlayerChatListener
- Fixed others bugs on plugin.
- Improvement in the method of giving kits
- Improved respawn method
- Improved room message checking
- Improvements to player filtering when joining matches
- Improvements to some methods of giving experience and statistics to the player
ADDED
- Added a Boolean method to config.yml (game-border: true. If you want to activate damage/title when leaving the border, set it to true; otherwise, set it to false.)
- Added compatibility with the new particle system;
- Cosmetic effects: teleportation effect, projection effects, fall effects;
FIXES
- Fixed a bug in Sumo's damage, which prevented it from dealing damage in other modes.
- Fixed a bug in the particles of all cosmetics (only 3 particles are currently working).
- Fixed a bug in the particles of some effects.
FIXES
- Fixed centralized protect_radius logic to read from config.yml and only apply protection when protect_radius > 0 (0 now fully disables protection)
- Fixed duplicate zone and spawn checks in BedWarsPlaceListener, consolidating them into a single BlockPlaceEvent check
- Fixed BedWarsTeam.nearBlockedZone() to respect protect_radius and return false when it is zero or negative
ADDED
- Added redesigned updateTags() method to use team.getNameColor() for player name prefixes and apply gray (§8) for spectators
- Added BedInteractionListener (Spigot 1.8.8) to cancel PlayerInteractEvent on Material.BED_BLOCK and PlayerBedEnterEvent, preventing any sleep interaction and suppressing vanilla sleep messages
- Added handlePlayerRespawnOrSpectate() to manage spectator teleportation and respawn logic:
- Teleports players not in a game to the lobby
- Teleports players when the game is not in progress to the arena center
- Teleports spectators with intact beds to their team spawn, and those without beds to the arena center
- Applies VOID damage to alive players to force a respawn
- Added BedWarsTeam.hasBed() method to expose each team’s bed status
- Added chat on bedfight;
- Added sound when consuming the Golden Head;
- Added editable Protect-Radius value for bedwars (Requires restarting config.yml or manually adding: "protect_radius: 3.0");
- Fixed issue when dying and causing items to drop;
- Fixed issue that allowed players to damage each other in SUMO mode;
- Fixed issue that allowed players to take damage when falling into the void instead of dying;
- Temporarily removed /Accept & /Challange commands;
- ADDED KEY SYSTEM
- Fixed bug on Message died;
- Fixed glich join message;
- Fixed bug on interact PlayNPC;
- Fixed bug on bedfight player show;
- Changed BedFight items to editable items in bedfight.yml
- Changed name win color for player role;
FIXES
ADDED
- Fixed bug of not being able to log in.
- Fixed bug when jumping into the void and not returning
- Now when jumping into the void you return to the team's Spawn and not the map's.
- Fixed bug that did not allow respawning
- Fixed bug when trying to kill yourself in the match
- Fixed bug in bedwars equipment
- Fixed bug when trying to join a BedFight match
- Fixed respawning bug
- Fixed bug that didn't allow you to win the match after eliminating the player
- Fixed MonthlyDeaths in the Duels table
- Fixed stat values that were giving other ways
- Fixed the minimum number of players per room, now 2 (previously it was 4)
- Added translation system to Bedfight mode
- Adicionado estatísticas ao bedwars
