- System structure is more clean
- Fixed lags with system
- Cover updated
- Smooth operating system for big maps
This update brings a complete overhaul of the render distance system, improving both performance and reliability for large-scale maps.
✔ Reworked core system for cleaner and more optimized performance
✔ Added chunk refresh support for moving objects
✔ Added automatic registration for newly added objects
✔ Improved cleanup system for removed/destroyed objects
✔ Implemented separate load/unload radius to prevent flickering
✔ Added operation limit per update to reduce lag spikes
✔ Improved overall script structure and readability
This version is more stable, scalable, and better suited for large environments and high object counts.
No additional setup required – simply replace the old script.
Improved the chunk rendering system with reliable loading and unloading logic, better object tracking, faster distance checks, and cleaner structured code. This version is more stable, optimized for large maps, and presented in a professional format suitable for client delivery or resale.
