[MAINTANCE]
| StorageESP : Patched |
| Xray: Patched |
| Entity Esp: added but still in progress |
| LightESP : Patch Soon! |
| Under 0y Void: Patch Soon! |
# ================================================================
# Zentra AntiESP Configuration
# ================================================================
# Whether to show the ASCII banner in the console on startup.
show-thanks-message: true
# The distance (in blocks) at which protected blocks are revealed to the player.
reveal-radius: 20.0
# Per-world reveal-radius overrides (optional).
# If a world is listed here, its value overrides the global reveal-radius.
world-radius-overrides:
# world_nether: 15.0
# world_the_end: 12.0
# Worlds where AzAntiESP is ACTIVE.
# In all other worlds, the system will do nothing (better performance).
enabled-worlds:
- world
- world_nether
- world_the_end
# How many server ticks between each visibility scan.
# 1 = every tick (smoothest, most CPU). 2-4 = good balance.
scan-interval: 1
# How many consecutive scan cycles a block must be invisible before it gets hidden again.
# Higher = less flickering, but slower hide reaction. Default: 3
visibility-buffer: 3
# Frustum culling: skip blocks that are behind the player (outside ~180° FOV).
# Disabling this reveals blocks behind you earlier, but uses more CPU.
frustum-culling: true
# Material sent to the client as a fake block to replace hidden ones.
# AUTO = smart per-dimension (Stone / Deepslate / Netherrack / End Stone)
# Other options: AIR, STONE, DEEPSLATE, NETHERRACK, END_STONE
fake-block-mode: AUTO
# Number of worker threads for async visibility calculations.
# -1 = auto (CPU cores * 2). Set a fixed number to cap resource usage.
worker-threads: -1
# Blocks that will be HIDDEN from the player until they are nearby.
protected-blocks:
# Containers & Storage
- CHEST
- TRAPPED_CHEST
- BARREL
- ENDER_CHEST
- SHULKER_BOX
- WHITE_SHULKER_BOX
- ORANGE_SHULKER_BOX
- MAGENTA_SHULKER_BOX
- LIGHT_BLUE_SHULKER_BOX
- YELLOW_SHULKER_BOX
- LIME_SHULKER_BOX
- PINK_SHULKER_BOX
- GRAY_SHULKER_BOX
- LIGHT_GRAY_SHULKER_BOX
- CYAN_SHULKER_BOX
- PURPLE_SHULKER_BOX
- BLUE_SHULKER_BOX
- BROWN_SHULKER_BOX
- GREEN_SHULKER_BOX
- RED_SHULKER_BOX
- BLACK_SHULKER_BOX
# Spawners
- SPAWNER
# --- REDSTONE ---
- REDSTONE_BLOCK
- REDSTONE_WIRE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- STICKY_PISTON
- PISTON
- PISTON_HEAD
- MOVING_PISTON
- HOPPER
- DISPENSER
- DROPPER
- OBSERVER
- REPEATER
- COMPARATOR
- TARGET
- LECTERN
- DAYLIGHT_DETECTOR
- TRIPWIRE_HOOK
- TRIPWIRE
- BELL
- LEVER
- NOTE_BLOCK
- JUKEBOX
# Buttons
- STONE_BUTTON
- OAK_BUTTON
- SPRUCE_BUTTON
- BIRCH_BUTTON
- JUNGLE_BUTTON
- ACACIA_BUTTON
- DARK_OAK_BUTTON
- CRIMSON_BUTTON
- WARPED_BUTTON
- POLISHED_BLACKSTONE_BUTTON
# Pressure Plates
- STONE_PRESSURE_PLATE
- OAK_PRESSURE_PLATE
- SPRUCE_PRESSURE_PLATE
- BIRCH_PRESSURE_PLATE
- JUNGLE_PRESSURE_PLATE
- ACACIA_PRESSURE_PLATE
- DARK_OAK_PRESSURE_PLATE
- CRIMSON_PRESSURE_PLATE
- WARPED_PRESSURE_PLATE
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- LIGHT_WEIGHTED_PRESSURE_PLATE
- HEAVY_WEIGHTED_PRESSURE_PLATE
# --- ORES ---
- DIAMOND_ORE
- DEEPSLATE_DIAMOND_ORE
- ANCIENT_DEBRIS
- GOLD_ORE
- DEEPSLATE_GOLD_ORE
- IRON_ORE
- DEEPSLATE_IRON_ORE
- COAL_ORE
- DEEPSLATE_COAL_ORE
- EMERALD_ORE
- DEEPSLATE_EMERALD_ORE
- REDSTONE_ORE
- DEEPSLATE_REDSTONE_ORE
- LAPIS_ORE
- DEEPSLATE_LAPIS_ORE
- COPPER_ORE
- DEEPSLATE_COPPER_ORE
- NETHER_QUARTZ_ORE
- NETHER_GOLD_ORE
- GILDED_BLACKSTONE
# --- WORKSTATIONS ---
- FURNACE
- BLAST_FURNACE
- SMOKER
- CRAFTING_TABLE
- ENCHANTING_TABLE
- BREWING_STAND
- ANVIL
- CHIPPED_ANVIL
- DAMAGED_ANVIL
- CAULDRON
- COMPOSTER
- FLETCHING_TABLE
- GRINDSTONE
- LOOM
- SMITHING_TABLE
- STONECUTTER
- CARTOGRAPHY_TABLE
# --- FARMING & NATURE ---
- BEE_NEST
- BEEHIVE
- TURTLE_EGG
- SNIFFER_EGG
- SUSPICIOUS_SAND
- SUSPICIOUS_GRAVEL
- AMETHYST_CLUSTER
- BUDDING_AMETHYST
- GLASS
- WHITE_STAINED_GLASS
- ORANGE_STAINED_GLASS
- MAGENTA_STAINED_GLASS
- LIGHT_BLUE_STAINED_GLASS
- YELLOW_STAINED_GLASS
- LIME_STAINED_GLASS
- PINK_STAINED_GLASS
- GRAY_STAINED_GLASS
- LIGHT_GRAY_STAINED_GLASS
- CYAN_STAINED_GLASS
- PURPLE_STAINED_GLASS
- BLUE_STAINED_GLASS
- BROWN_STAINED_GLASS
- GREEN_STAINED_GLASS
- RED_STAINED_GLASS
- BLACK_STAINED_GLASS
# --- SCULK ---
- SCULK_SENSOR
- CALIBRATED_SCULK_SENSOR
- SCULK_SHRIEKER
- SCULK_CATALYST
- DECORATED_POT
# ================================================================
# Anti-ESP for Entities (Players & Mobs)
# ================================================================
anti-esp:
# Enable or disable Anti-ESP globally.
enabled: true
# Distance in blocks within which entities are revealed/checked.
reveal-radius: 32.0
# Obfuscate other players.
obfuscate-players: true
# Obfuscate other mobs (monsters, passive animals, villagers, etc.).
obfuscate-mobs: true
# Hide name plates above players and mobs. Limit checks to chunks that are actually visible to the player (within the render distance). Use the player’s getChunkX()/getChunkZ() and compare with each entity’s chunk coordinates before deeper chec
hide-nameplates: true
# Also hide entities that are already invisible (e.g., spectators).
hide-invisible-entities: false
# Additional entity types to hide (similar to block list above).
extra-entity-hide:
- ZOMBIE
- SKELETON
# Zentra AntiESP Configuration
# ================================================================
# Whether to show the ASCII banner in the console on startup.
show-thanks-message: true
# The distance (in blocks) at which protected blocks are revealed to the player.
reveal-radius: 20.0
# Per-world reveal-radius overrides (optional).
# If a world is listed here, its value overrides the global reveal-radius.
world-radius-overrides:
# world_nether: 15.0
# world_the_end: 12.0
# Worlds where AzAntiESP is ACTIVE.
# In all other worlds, the system will do nothing (better performance).
enabled-worlds:
- world
- world_nether
- world_the_end
# How many server ticks between each visibility scan.
# 1 = every tick (smoothest, most CPU). 2-4 = good balance.
scan-interval: 1
# How many consecutive scan cycles a block must be invisible before it gets hidden again.
# Higher = less flickering, but slower hide reaction. Default: 3
visibility-buffer: 3
# Frustum culling: skip blocks that are behind the player (outside ~180° FOV).
# Disabling this reveals blocks behind you earlier, but uses more CPU.
frustum-culling: true
# Material sent to the client as a fake block to replace hidden ones.
# AUTO = smart per-dimension (Stone / Deepslate / Netherrack / End Stone)
# Other options: AIR, STONE, DEEPSLATE, NETHERRACK, END_STONE
fake-block-mode: AUTO
# Number of worker threads for async visibility calculations.
# -1 = auto (CPU cores * 2). Set a fixed number to cap resource usage.
worker-threads: -1
# Blocks that will be HIDDEN from the player until they are nearby.
protected-blocks:
# Containers & Storage
- CHEST
- TRAPPED_CHEST
- BARREL
- ENDER_CHEST
- SHULKER_BOX
- WHITE_SHULKER_BOX
- ORANGE_SHULKER_BOX
- MAGENTA_SHULKER_BOX
- LIGHT_BLUE_SHULKER_BOX
- YELLOW_SHULKER_BOX
- LIME_SHULKER_BOX
- PINK_SHULKER_BOX
- GRAY_SHULKER_BOX
- LIGHT_GRAY_SHULKER_BOX
- CYAN_SHULKER_BOX
- PURPLE_SHULKER_BOX
- BLUE_SHULKER_BOX
- BROWN_SHULKER_BOX
- GREEN_SHULKER_BOX
- RED_SHULKER_BOX
- BLACK_SHULKER_BOX
# Spawners
- SPAWNER
# --- REDSTONE ---
- REDSTONE_BLOCK
- REDSTONE_WIRE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- STICKY_PISTON
- PISTON
- PISTON_HEAD
- MOVING_PISTON
- HOPPER
- DISPENSER
- DROPPER
- OBSERVER
- REPEATER
- COMPARATOR
- TARGET
- LECTERN
- DAYLIGHT_DETECTOR
- TRIPWIRE_HOOK
- TRIPWIRE
- BELL
- LEVER
- NOTE_BLOCK
- JUKEBOX
# Buttons
- STONE_BUTTON
- OAK_BUTTON
- SPRUCE_BUTTON
- BIRCH_BUTTON
- JUNGLE_BUTTON
- ACACIA_BUTTON
- DARK_OAK_BUTTON
- CRIMSON_BUTTON
- WARPED_BUTTON
- POLISHED_BLACKSTONE_BUTTON
# Pressure Plates
- STONE_PRESSURE_PLATE
- OAK_PRESSURE_PLATE
- SPRUCE_PRESSURE_PLATE
- BIRCH_PRESSURE_PLATE
- JUNGLE_PRESSURE_PLATE
- ACACIA_PRESSURE_PLATE
- DARK_OAK_PRESSURE_PLATE
- CRIMSON_PRESSURE_PLATE
- WARPED_PRESSURE_PLATE
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- LIGHT_WEIGHTED_PRESSURE_PLATE
- HEAVY_WEIGHTED_PRESSURE_PLATE
# --- ORES ---
- DIAMOND_ORE
- DEEPSLATE_DIAMOND_ORE
- ANCIENT_DEBRIS
- GOLD_ORE
- DEEPSLATE_GOLD_ORE
- IRON_ORE
- DEEPSLATE_IRON_ORE
- COAL_ORE
- DEEPSLATE_COAL_ORE
- EMERALD_ORE
- DEEPSLATE_EMERALD_ORE
- REDSTONE_ORE
- DEEPSLATE_REDSTONE_ORE
- LAPIS_ORE
- DEEPSLATE_LAPIS_ORE
- COPPER_ORE
- DEEPSLATE_COPPER_ORE
- NETHER_QUARTZ_ORE
- NETHER_GOLD_ORE
- GILDED_BLACKSTONE
# --- WORKSTATIONS ---
- FURNACE
- BLAST_FURNACE
- SMOKER
- CRAFTING_TABLE
- ENCHANTING_TABLE
- BREWING_STAND
- ANVIL
- CHIPPED_ANVIL
- DAMAGED_ANVIL
- CAULDRON
- COMPOSTER
- FLETCHING_TABLE
- GRINDSTONE
- LOOM
- SMITHING_TABLE
- STONECUTTER
- CARTOGRAPHY_TABLE
# --- FARMING & NATURE ---
- BEE_NEST
- BEEHIVE
- TURTLE_EGG
- SNIFFER_EGG
- SUSPICIOUS_SAND
- SUSPICIOUS_GRAVEL
- AMETHYST_CLUSTER
- BUDDING_AMETHYST
- GLASS
- WHITE_STAINED_GLASS
- ORANGE_STAINED_GLASS
- MAGENTA_STAINED_GLASS
- LIGHT_BLUE_STAINED_GLASS
- YELLOW_STAINED_GLASS
- LIME_STAINED_GLASS
- PINK_STAINED_GLASS
- GRAY_STAINED_GLASS
- LIGHT_GRAY_STAINED_GLASS
- CYAN_STAINED_GLASS
- PURPLE_STAINED_GLASS
- BLUE_STAINED_GLASS
- BROWN_STAINED_GLASS
- GREEN_STAINED_GLASS
- RED_STAINED_GLASS
- BLACK_STAINED_GLASS
# --- SCULK ---
- SCULK_SENSOR
- CALIBRATED_SCULK_SENSOR
- SCULK_SHRIEKER
- SCULK_CATALYST
- DECORATED_POT
# ================================================================
# Anti-ESP for Entities (Players & Mobs)
# ================================================================
anti-esp:
# Enable or disable Anti-ESP globally.
enabled: true
# Distance in blocks within which entities are revealed/checked.
reveal-radius: 32.0
# Obfuscate other players.
obfuscate-players: true
# Obfuscate other mobs (monsters, passive animals, villagers, etc.).
obfuscate-mobs: true
# Hide name plates above players and mobs. Limit checks to chunks that are actually visible to the player (within the render distance). Use the player’s getChunkX()/getChunkZ() and compare with each entity’s chunk coordinates before deeper chec
hide-nameplates: true
# Also hide entities that are already invisible (e.g., spectators).
hide-invisible-entities: false
# Additional entity types to hide (similar to block list above).
extra-entity-hide:
- ZOMBIE
- SKELETON
And Much more Soon!

So we can fix it