+ Forgot to add the new commands to /buildsystem
» Added /explosions and /noai
+ Removed colour codes from anvils
» However the messages.yml file must be deleted
+ Disable entity AIs
» Use /noai [world] to disable entity AIs
» Permission: buildsystem.noai
+ Disable explosions
» Use /explosions [world] to disable explosions
» Permission: buildsystem.explosions
+ Added support for 1.13-1.15
» BuildSystem now support all versions from 1.8-1.15+ Other bug fixes, changes and new features
» It is not wise to load worlds from newer versions (e.g. 1.15) in older versions (e.g. 1.9)!
» The list of everything that has changed is too long to put here, so you can find them out yourselves
+ Added "Burning Furnace"
» Always lit furnace in /blocks
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+ Bug fix
» Fixed a bug concerning custom spawns
+ Bug fixes
» Pitch and Yaw are no longer swapped in custom spawns
» Other smaller bug fixes
+ More scoreboard placeholders
» Added %permission% and %project% as variables that can be used in the scoreboard
Image:
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+ Other changes
» /config reload now refreshes the scoreboard instantly
+ Custom Spawnpoints
» You can now set the spawnpoint of each world with /worlds setSpawn
» Permission: buildsystem.setspawn
+ Recoded scoreboard
» Now uses packets, shouldn't flicker anymore
» Removed bug where multiple scoreboard were shown at the same time
+ Added the option to disable vanish in archived worlds
» Can be toggled in the config [Reload config with /config reload!]
+ /skull <ID> now gives you a skull with a custom ID
» Get ID from http://textures.minecraft.net/texture/<ID>
+ Lots of other changes, improvements and bug fixes
» For example: blocks and armor stands can no longer be interacted with if they are in an archived world
