Capturing entities now feels much closer to a true RPG/Pokemon experience !
What's New?
Bug Fixes & Technical Adjustments
- Dynamic Health-Based Catch Rates
- Catching full-health mobs is now much harder! The lower the entity's remaining health points, the higher your capture success rate becomes (up to double the base configuration chance). Weakening your target is now key!
- Immersive "Wobble" Failure Animation
- When a Pokeball capture fails, it no longer disappears instantly. The ball will land on the ground and shake 3 times with ticking sound effects before breaking apart and releasing the angry mob back into the wild.
Config changes :
- Precise Ray-Tracing Controls
- The plugin now dynamically checks your server's exact player interaction range to accurately determine whether you are trying to capture a mob face-to-face or throw a Pokeball from a distance.
Please add the following changes to your config.yml file in your "Messages" section :
YAML:has_cooldown: "%prefix%&cYou have to wait 3 seconds between each successful capture."
