It’s a solid anticheat with excellent Bedrock support. However, I’ve run into performance issues: as the owner of a large network, I noticed it consumes a disproportionately high CPU load compared to other plugins. On a single server with just 70 players, it was using around 1 % of the main thread—far more than the next heaviest plugin (WorldGuard at 0.3 %)—so I ultimately had to remove it from all servers.
But again, if you are owner of a small-medium server, this is a very good alterrnative.
I just want to point out that 1% main thread utilization (which does not mean CPU load) is not much and it would be interesting to know how that value changes with the servers uptime.
Players upon joining are blocked from movement until the chunks are confirmed. This happens in the main thread and major cause for this 1% utilization. You can disable this however in the Config.
If this truly is an issue, I can make some optimizations. But please forgive me, as I don't quite see an issue with 1% main thread utilization for 70 players... Even with linear progression, you could host 80-fold and still be ~80% which is very much below the problematic 100% which would start to congest.
Really good AntiCheat. Especially for the price its better than 99% of other ACs. + the dev is very friendly and consistantly updates the plugin trying to improve it and fix bypasses / issues
I know the developer well and know that he has a clue about what he is doing. The anti-cheat is very good for 1.8-1.12 and better than most paid anti-cheats. Don't be put off by the few reviews, try it out for yourself :)
All-in-one dungeon creator. Create unlimited, timed dungeon experiences with your own builds
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I just want to point out that 1% main thread utilization (which does not mean CPU load) is not much and it would be interesting to know how that value changes with the servers uptime.
Players upon joining are blocked from movement until the chunks are confirmed. This happens in the main thread and major cause for this 1% utilization. You can disable this however in the Config.
If this truly is an issue, I can make some optimizations. But please forgive me, as I don't quite see an issue with 1% main thread utilization for 70 players... Even with linear progression, you could host 80-fold and still be ~80% which is very much below the problematic 100% which would start to congest.
I would like to understand the issue further