[+] Verified 1.18.2 support
[+] Added single activation option for spawners
[+] Added %dungeons_dungeonplayersnames% placeholder
[+] Fixed objective getting stuck for players in dungeon
[+] Fixed command bug with restrictions
[+] Fixed kill bug with objectives
Additions
[+] Added option for disabling action bar for visible objectives (must run dungeon once with objectives before setting will appear in settings.yml)
[+] Added group option for kill objectives (toggle in objectives list menu)
[+] Added detection for spawners and command regions below the structure block
[+] Added back button for placed structure menu
[+] Added Boosters for loot amount, chance of items below 5%, damage points, and spawn amounts
[+] Added command to toggle dungeon status (/dungeons toggle <dungeonID>)
[+] Added command to manually kill editor process if blinking is stuck (/dungeons kill <dungeonID>)
[+] Progress toward instancing functionality using Slime World Manager
Fixes
[+] Fixed file loading requirement of all plugins being enabled
[+] Fixed inventory click issue where menus would appear blank
[+] Fixed parties inviting same player multiple times
[+] Fixed parties inviting self
[+] Fixed 0 size backpack
[+] Fixed going into edit mode twice
[+] Fixed edit mode remaining on even after no players are editing the dungeon
[+] Added ability to set multiple keys required to enter dungeon
[+] Add natural mob spawning disable for worlds in Navigation menu
[+] Added <group> placeholder for objective completion commands to refer to all players in dungeon
[+] Fixed file loading error for select servers
[+] Fixed file writing issue on server shutdown for select servers
[+] Fixed location persistence for select servers
[+] Fixed dungeon key issue when joining seamless dungeons from command
[+] Fixed color code issue with chat formatters
[+] Added leash functionality for spawners, will now teleport entities back to spawner if outside dungeon
[+] Added default radius setting for structures
[+] Fixed migration menu issues registering clicks from users
[+] Fixed migration functionality for versions above 1.0.0
[+] Fixed location loading issues, will now check for non-existent locations in files before loading
[+] Fixed file loading for servers using world generators, will now initialize existing dungeons after all plugins on the server have been enabled
[+] Added load priority over CMI to help prevent chat input issues
[+] /dungeons end <dungeonID> ends the dungeon for all players with a 10 second delay, helpful for dungeon expedition end states
[+] Added fix for loot table menu not registering items for specific servers
[+] Added fix for editor wireframes staying after players have left editor mode
[+] Added fix for migration menu
[+] Added fix for spawners with the same minimum and maximum value
[+] Inventory clicks will now be registered properly on servers not running any world manager
[+] Added Dungeon Expeditions
[+] Added Dungeon Parties
[+] Added Dungeon Queues
[+] Added Dungeon Expedition Menus
[+] Added Public/Private Party Functionality
[+] Added Loot Table Name Configuration
[+] Fixed dungeon starting in another world issue
[+] Fixed dungeon concurrency issue
[+] Fixed dungeon ChatControlRed issue
[+] Fixed console spam for autosave
