DynamicShop
A fully dynamic, economy-driven shop system where prices evolve based on player activity, supply, and demand.
Overview
DynamicShop transforms the standard Minecraft shop experience into a living economy system where every action matters.Prices are no longer static — they fluctuate in real time based on:
- player buying & selling activity
- item stock levels
- server-wide economic pressure
- configurable market dynamics
Key Features
Dynamic Economy System
- Real-time price changes per item
- Supply & demand-based calculations
- Elastic market simulation
- Optional random market variation for realism
Advanced Shop GUI
- Fully GUI-based interface
- Category system (Blocks, Ores, Food, Tools, etc.)
- Slot-based item placement (fully configurable)
- Pagination support
- Clean, modern layout
Stock-Based Market
- Each item has individual stock
- Buying reduces stock → increases price
- Selling increases stock → decreases price
- Optional stock regeneration system
Fully Configurable System
Everything is editable via config:- item prices
- stock limits
- GUI layout (slots per item/category)
- categories
- fees & cooldowns
- update intervals
- market behavior
Economy Integration (Vault Support)
DynamicShop integrates with:- EssentialsX Economy
- CMI Economy
- any Vault-compatible economy plugin
Cooldowns & Transaction Limits
- Per-player cooldown system
- Configurable buy/sell limits
- Prevents spam trading and abuse
Market Simulation Engine
- Elasticity-based price model
- Volume decay system
- Market inertia (smooth price changes)
- Anti-exploit protection against manipulation
Discord Webhook Support
Track server economy activity in real time:- price increases / decreases
- player buy events
- player sell events
GUI System
- 54-slot main shop inventory
- Category navigation menus
- Configurable item placement via slot system
- Clean item display with:
- current price
- stock level
- trend indicators
Permissions
- dynamicshop.use – access shop
- dynamicshop.admin – manage plugin
- dynamicshop.bypass.cooldown – ignore cooldowns
- dynamicshop.bypass.fee – ignore transaction fees
Commands
- /shop – open DynamicShop GUI
- /dynamicshop reload – reload configuration
Performance
- Optimized caching system
- Async-safe data saving
- Minimal main-thread operations
- Designed for high-player servers
Design Goal
DynamicShop is built to simulate a realistic, evolving economy system, where players directly influence market conditions through their actions.No static pricing. No predictable economy. Just a living market.
Perfect For
- Survival servers
- Economy servers
- Semi-RPG servers
- Hardcore progression servers
Requirements
- Minecraft 1.20+
- Paper / Spigot
- Vault (for economy support)
