We’ve shipped a focused gameplay and stability update for v26.1.3 with a stronger nighttime flow and cleaner packet handling.
Perfect for teams who want harder, more consistent night assaults while keeping control over tuning.
- Hostile night progression is now configurable and active from night start
- Added configurable charged creeper spawns on a nightly schedule
- Added a configurable hostile wave system during night for ongoing assault pressure
- Assault phase scaling
- Spawn intensity now increases correctly during assault
- Optional blood-moon/extra-wave behavior retained and tunable via config
- Gameplay control and performance safeguards
- Added configurable wave interval, amount per wave, assault multiplier, and nearby mob cap
- Improved mob selection logic for stronger, more natural night pressure
- NPC packet robustness (server stability)
- Native NPC packet flow was hardened for modern protocol differences
- Better fallback/retry behavior reduces blank, missing, or unstable NPC states
- Compatibility & config clarity
- New config sections exposed under settings.charged-creepers and settings.hostile-night-spawns
- Designed to work cleanly on long-supported versions (including legacy-compatible environments)
- Fixed a crash in PlayerInteractEvent caused by invalid cosmetic icon configuration entries (especially legacy/legacy-color material names).
- Cosmetics now use safe material fallback logic, preventing malformed config values from breaking lobby interactions.
- Fixed related side-effects where team selection and other right-click items could become unresponsive after a cosmetic error.
- Improved cosmetic loading resilience: invalid cosmetic definitions are now skipped gracefully instead of aborting the full parse flow.
- Maintains all cosmetic and game system behavior while hardening against config mistakes.
FallenKingdoms 26.1.2 is now available.
This update introduces a brand-new tactical team feature: Kingdom Banners.
Each team can now choose one banner before the match starts. Once the game begins, the team receives a special Banner Power item that can be activated once per match by any teammate.
New Kingdom Banners:
- Stone Shield
Temporarily reduces incoming damage for the whole team. Perfect when your heart is under pressure.
- TNT Fury
Temporarily boosts TNT heart damage and gives extra TNT to the team. Ideal for coordinated assaults.
- Scouting Vision
Reveals enemies inside your base area and gives your team better awareness before a counter-push.
What changed:
- Added the new Kingdom Banners system
- Added a dedicated banner selection menu
- Added a lobby banner selector item
- Added an in-game banner activation item
- Added one-use-per-team banner logic
- Added configurable banner durations, damage reduction, TNT multiplier, TNT reward and scouting radius
- Added English and French default messages
- Added the
{banner}scoreboard placeholder- Added clean item handling to prevent banner activation items from dropping on death
- Updated plugin version to 26.1.2
Configuration:
Everything can be customized under:
settings.city-banners
You can enable or disable the system, choose the default banner, and tune every banner effect.
FallenKingdoms 26.1 is now available.
This update is a large technical and quality-of-life update focused on compatibility, clean packaging, admin control, customization, and long-term production stability.
The plugin is now much lighter, easier to maintain, and better prepared for both modern and legacy server setups.
What’s New
Compatibility
- Plugin version updated to FallenKingdoms 26.1
- Final jar size reduced dramatically to around 413 KB
- Removed heavy shaded packet dependencies from the main jar
- PacketEvents is now supported as an optional soft dependency
- No mandatory external dependency is required to run the plugin
- Improved startup safety when optional packet libraries are missing
- Cleaner plugin packaging for Spigot release
- Better compatibility across legacy and modern Spigot versions
FallenKingdoms 26.1 has been startup-tested on:
Validation performed:
- 1.8.9
- 1.13.2
- 1.16.5
- 1.20.6
- 1.21.11
- 26.1.2
- 26.2
New / Improved Commands
- Maven build completed successfully
- Unit tests passed successfully
- Real server startup tests completed successfully
- FallenKingdoms loaded correctly on every tested version
- No mandatory dependency is required
- No startup crash detected during testing
General player commands:
Admin commands:
- /fk join
- /fk join <arena>
- /fk leave
- /fk lobby
- /fk stats
- /fk cosmetics
- /fk cosmeticshop
- /fk role
Arena control commands:
- /fk reload
- /fk reload messages
- /fk reload arenas
- /fk reload cosmetics
- /fk reload holograms
- /fk reload npcs
- /fk cleanup
- /fk debug npc
- /fk debug holograms
- /fk debug reset
- /fk debug economy
- /fk doctor
- /fk doctor backend
- /fk analytics <arena>
Map and setup commands:
- /fk start <arena>
- /fk stop <arena>
- /fk time <arena> <minutes>
- /fk phase <arena> <preparation|pvp|assault|deathmatch>
- /fk arena info <arena>
- /fk arena repair <arena>
- /fk arena clone <arena>
- /fk arena sessions
- /fk deletearena <arena>
- /fk deleteparty <arena>
Duplication and rotation tools:
- /fk create <id> <display name>
- /fk create color <color>
- /fk create teams done
- /fk create size <playersPerTeam>
- /fk create team <color> <playersPerTeam> <name>
- /fk wizard start <arena>
- /fk wizard next
- /fk wizard cancel
- /fk sethub
- /fk setlobby <arena>
- /fk setspawn <arena> <team>
- /fk setnexus <arena> <team>
- /fk setrarechest <arena>
- /fk pos1
- /fk pos2
- /fk setbase <arena> <team>
- /fk setteamcount <arena> <amount>
- /fk snapshot <arena>
- /fk resetmap <arena>
- /fk editmap <arena>
- /fk publishmap <arena>
- /fk export <arena>
- /fk import <file>
This allows admins to create multiple playable sessions from the same configured map and keep arenas available more easily.
- /fk duplicate <sourceArena> <newArenaId> [display name]
- /fk duplicate auto <arena> <true|false>
Rare chest commands:
Leaderboard, NPC and hologram commands:
- /fk rarechest test <arena>
- /fk rarechest clear <arena>
- /fk rarechest preview <arena>
Economy, kits and cosmetics admin commands:
- /fk leaderboard <wins|kills|hearts|level|games> <1|2|3>
- /fk npc profile
- /fk npc join <teamCount>
- /fk npc delete profile
- /fk npc delete join <teamCount>
- /fk npc delete all
- /fk hologram global
- /fk hologram basic
- /fk hologram stats
- /fk hologram personal
- /fk hologram leaderboard
- /fk hologram arenas
- /fk hologram level
- /fk hologram wins
- /fk hologram nexus
- /fk hologram final-kills
- /fk hologram delete <type>
Stats commands:
- /fk coins give <player> <amount>
- /fk coins take <player> <amount>
- /fk coins set <player> <amount>
- /fk coins balance <player>
- /fk kit <player> <kit> <level>
- /fk cosmetic menu
- /fk cosmetic shop
- /fk cosmetic unlock <player> <category> <cosmetic>
- /fk cosmetic set <player> <category> <cosmetic>
Customization Improvements
- /fk resetstats <player>
- /fk resetstats all
This update also improves the customization structure of the plugin.
Configuration files are now split more cleanly:
This makes the plugin easier to configure, translate, and maintain.
- config.yml
- arenas.yml
- kits.yml
- roles.yml
- cosmetics.yml
- challenges.yml
- holograms.yml
- scoreboards.yml
- messages.yml
- messages_en.yml
- messages_fr.yml
- messages_es.yml
- messages_de.yml
- messages_it.yml
- messages_pt.yml
Language and Translation
- Added multi-language structure
- Added separated language
FallenKingdoms 1.0.5 is now available.
This update focuses on stability, administration tools, arena maintenance and quality-of-life improvements for production servers.
What's new:
- New admin commands for cleanup, rare chest management, arena diagnostics and backend debugging
- Better message fallback system to prevent broken or missing text keys in chat
- Improved reload behavior for messages, holograms, NPCs, cosmetics and arenas
- Better arena status visibility and maintenance tools
- More reliable profile saving with safer YAML write handling
- Better backend diagnostics for hub, economy, NPCs, holograms and arena health
- Improved support for live multi-arena management
New commands:
- /fk cleanup
- /fk rarechest <test|clear|preview> <arena>
- /fk arena <info|repair|clone|sessions> <arena>
- /fk debug <npc|holograms|reset|economy>
- /fk reload <all|messages|arenas|cosmetics|holograms|npcs>
Improvements:
- Better fallback handling for chat messages and role/kit texts
- Cleaner admin workflow for map sessions and repair
- Improved arena runtime status reporting
- Better support for production troubleshooting
Important:
This version should replace older 1.0.4 builds completely. Make sure the old jar is removed before starting the server.
Thank you for the feedback and testing.
More large gameplay updates are planned next.
