FallenKingdoms 1.0.4 is a major update focused on reliability, game flow, visuals, NPCs, holograms, map reset, assault gameplay, and overall user experience.
This version brings many internal improvements and gameplay fixes to make the plugin much more stable and ready for real public servers.
New Features
• Added a full season system foundation with seasonal stats and rewards support.
• Added daily and weekly challenges with configurable rewards.
• Added an end-game recap system with match highlights.
• Added MVP categories after each match:
◦ Match MVP
◦ Best Defender
◦ Highest Heart Damage
◦ Kit MVP
◦ Important kills
◦ Heart destructions
• Added team-only glowing: teammates can see each other glowing in their team color.
• Added a rare center chest system.
• The rare chest can spawn before assault phase.
• Rare chest loot is configurable.
• Added default rare chest loot:
◦ 9 Diamonds
◦ 5 TNT
◦ 1 Flint and Steel
• Added Smart Arena Rotation to better handle available arenas and player distribution.
• Added /fk doctor, an admin diagnostic command.
• Added arena checks for:
◦ Lobby setup
◦ Teams setup
◦ Heart setup
◦ Cuboid validity
◦ Spawn inside base checks
◦ Heart inside base checks
◦ Snapshot availability
◦ NPC status
◦ Hologram status
◦ Vault status
◦ Permission/plugin status
• Added arena JSON export/import support.
• Added improved death recap:
◦ Killer
◦ Weapon used
◦ Distance
◦ Damage received
◦ Enemy kit
• Added renamed weapon support in kill messages.
• Added enchantment display in kill messages.
• Added progressive Heart regeneration.
• Added splash potion support for Hearts:
◦ Healing potions can heal Hearts.
◦ Damage potions can damage Hearts.
• Added configurable Heart potion radius.
• Added configurable Heart regeneration delay and amount.
Gameplay Improvements
• Fully reworked the FallenKingdoms death system.
• Players no longer rely on the vanilla Minecraft death screen during a match.
• On death, players are now temporarily placed in spectator mode.
• After a short delay, players respawn at their base.
• Respawn now applies temporary invisibility and invincibility.
• Players drop their items on FK death.
• Default leather team armor is not dropped.
• Default leather armor is properly removed/reapplied when needed.
• Added automatic respawn behavior.
• Fixed player desync issues after death.
• Fixed cases where players appeared stuck at spawn for others after respawn.
• Charged creepers now spawn only during the assault phase.
• Charged creepers no longer interfere with bases before assault.
• Charged creepers can drop TNT.
• Improved TNT/base assault behavior.
• TNT explosions are now more reliable during assault.
• TNT can now properly breach bases.
• Explosions in water are handled better so water cannot make bases impossible to raid.
• TNT can damage Hearts.
• TNT can break enemy base TNT blocks during assault.
• Enemy bases can only be broken correctly during the intended phase.
• Heart damage, particles and sounds are cleaner and more consistent.
• Added better sound feedback during combat, assault and Heart interactions.
• Improved team base protection behavior.
• Improved base interaction rules.
• Improved furnace ownership behavior.
• Improved lobby/game item handling.
• Fixed unwanted item drops/switching during lobby phase.
• Fixed /fk commands that could break active games.
• Added /fk leave.
NPC Improvements
• Reworked native NPC handling.
• NPCs no longer require Citizens.
• NPCs are now handled through native packet/reflection logic.
• Improved compatibility with modern Spigot versions.
• Fixed NPC skin loading on recent versions.
• Fixed NPC skin layers.
• Fixed NPCs appearing with missing skin details.
• Fixed NPCs stacking incorrectly.
• Fixed NPCs using the wrong player skin.
• Fixed profile NPCs showing another player’s data.
• Fixed NPC names showing above their head.
• NPCs are now removed from the tab list.
• Added configurable tab removal delay.
• Added native NPC self-test on enable.
• Improved NPC click handling.
• Improved Join NPC behavior.
• Improved Profile NPC behavior.
Hologram Improvements
• Reworked hologram rendering.
• Improved packet-friendly hologram handling.
• Fixed holograms disappearing when players approach.
• Fixed personal stats holograms showing another player’s data.
• Fixed holograms overlapping when switching between center and block alignment.
• Fixed block holograms spawning too high.
• Lowered and cleaned up Profile NPC holograms.
• Improved Join NPC hologram position.
• Added cleaner leaderboard hologram design.
• Added cleaner personal stats hologram design.
• Added better block-style leaderboard layout.
• Block holograms are now rendered as one clean multi-line display.
• Improved leaderboard spacing.
• Improved hologram click handling.
• Added better support for multiple leaderboard types.
• Added better support for player-specific holograms.
Map Reset & Arena Sessions
• Reworked map reset/session handling.
• Added support for template-based arena sessions.
• Arena maps can now be copied into temporary session worlds.
• Match sessions are isolated from the source/template map.
• Temporary worlds are cleaned after the match.
• Fixed players being sent to random/default worlds after games.
• Fixed reset issues where broken/placed/exploded blocks were not restored correctly.
• Improved active world loading.
• Improved source arena/session logic.
• Improved arena clone behavior.
• Improved auto-session handling.
• Better protection against missing worlds on startup.
• The plugin no longer creates empty broken worlds when a configured world is missing.
• Improved rare chest setup during arena creation.
• Improved guided arena setup flow.
Scoreboard & Tab Improvements
• Reworked in-game below-name health display.
• Fixed health below player name showing 0.
• Fixed health below player name flickering between 0 and real health.
• Health below name now updates manually and reliably.
• Health below name only appears during games.
• Improved team tab sorting.
• Improved team name formatting.
• Improved spectator/team separation.
• Improved in-game scoreboard readability.
• Improved lobby scoreboard behavior.
• Added better XP/progress display support.
Messages & Design
• Improved default message design.
• Improved announcement design.
• Large multi-line announcements no longer repeat the prefix on every line.
• Simple messages still keep the prefix.
• Reworked default prefixes.
• Improved match starting messages.
• Improved kill messages.
• Improved death messages.
• Improved match summary messages.
• Improved cleaner English defaults.
• More messages are configurable.
• Better support for colored messages.
• Fixed several color parsing issues.
Kits, Economy & Progression
• Improved kit upgrade logic.
• Improved kit selection behavior.
• Improved kit purchase flow.
• Added better purchase confirmation behavior.
• Improved upgrade pricing support.
• Improved last selected kit behavior.
• Improved economy handling.
• Vault remains supported as a soft dependency.
• Internal economy remains available when Vault is not installed.
• Improved XP gain handling.
• XP is reset correctly at match start.
• Improved level/progression behavior.
Challenges, Achievements & Seasons
• Added daily challenge support.
• Added weekly challenge support.
• Added challenge reward logic.
• Added support for XP rewards.
• Added support for economy rewards.
• Improved achievement/profile menu foundations.
• Improved stats tracking hooks.
• Added season-ready structures for future cosmetics and leaderboard rewards.
• Improved profile stats display.
Admin Tools
• Added /fk doctor.
• Improved setup wizard.
• Improved arena duplication/session workflow.
• Improved admin validation flow.
• Added guided team/base/Heart/chest setup improvements.
• Added support for optional rare chest placement.
• Added better arena diagnostic messages.
• Added better map/session validation.
• Added better configuration safety.
Bug Fixes
• Fixed NPC skins not loading correctly.
• Fixed NPCs appearing in the tab list.
• Fixed NPC names showing.
• Fixed NPCs stacking.
• Fixed profile NPC using the wrong player skin/data.
• Fixed hologram overlap when changing alignment.
• Fixed holograms appearing too high or too low.
• Fixed stats holograms showing wrong player data.
• Fixed rare chest spawning empty.
• Fixed Heart health issues.
• Fixed Heart regeneration/damage edge cases.
• Fixed potion interaction support for Hearts.
• Fixed charged creepers spawning at the wrong phase.
• Fixed charged creepers not spawning properly in intended conditions.
• Fixed TNT/water assault issues.
• Fixed bases becoming impossible to raid.
• Fixed below-name health flickering.
• Fixed kill messages missing weapon information.
• Fixed renamed weapons not appearing correctly.
• Fixed enchantments not appearing in kill messages.
• Fixed large announcements being spammed with prefixes.
• Fixed several map/session reset issues.
• Fixed players being teleported to unexpected worlds.
• Fixed some command usage issues during games.
• Fixed several scoreboard and tab inconsistencies.
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This update focuses on release polish, compatibility clarity, and real server boot validation.
- Updated the plugin version to 1.0.3.
- Clarified the supported server range: Spigot 1.20.6+ through 26.1.2.
- Added and validated a dedicated Spigot 1.21.11 test server.
- Confirmed successful startup on Spigot 1.20.6, 1.21.11, and 26.1.2.
- Cleaned plugin metadata so compatibility information matches real tested behavior.
Note: FallenKingdoms currently requires Java 21+.
Sunspire Core, Void Core, Crown Halo, Void Runes, Royal Crit, Void Pulse, Sunburst Collapse, Void Break, Royal Crown, Dragon Finale, Royal Pop, Void Souls, Void Ash, Crown Fade, Royal Light, Void Ember, Royal Sparks, Void Dust, Sunspire Standard, Void Standard, Royal Step, Void Step, Royal Gate, Void Chime, Royal Blast, Void Collapse
Build your kingdom, protect your heart and break theirs. FallenKingdoms is a complete Spigot team minigame with multi-arena support, guided setup, kits, levels, cosmetics, NPC lobby, leaderboards and map reset tools.
