Changes:
Plugin is now built with Java 17, upgrading from java 8.
Materials and other handling has been upgraded to the latest upstream spigot. New items are now supported in the menus
Premium Vanish is now hooked and the join and quit messages will not send when players are vanished
NCP now will not flag double jumping players
The spigot system for skulls has been recoded. You can now use any player name and base64 heads in addition to Skulls or HeadDatabase.
https://fatehub.bghddevelopment.com/skulls-in-menus
Fixed some glow issues
Updated code for update checker
Updated code for backend checks
Updated fatehub command
Fixed issue with upstream versions
fatehub.update has returned.
Changes:
Fixed issue with scoreboard on 1.20.2
Fixed issue with PlaceholderAPI not being the latest version and causing an error
Fixed issue with some items being unavailable when using 1.20.2
Added support for the Helium core. Requested by a user.
Today, we added some of the most requested features!
Changes:
ActionBars are now available in the actionbars.yml for queue messages!
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The scoreboard system has been recoded to support unlimited characters on 1.13+, along with a new efficient toggling system.
The sound system has been recoded to allow for old version sounds to be matched to the closest sound in the current version. This means for first-time installers (on 1.9+), you will have sounds working, not just an error message about your version.
Changes:
MySQL driver has been updated to support the latest versions.
Fixed an error with MySQL startup.
New HEX support!
https://fatehub.bghddevelopment.com/hex
Examples:
- "<GRADIENT:2C08BA>Cool string with a gradient</GRADIENT:028A97>"
- "<RAINBOW1>THIS IS A REALLY COOL Rainbow</RAINBOW>"
- "<RAINBOW100>THIS IS A REALLY COOL Rainbow</RAINBOW>"
- "<SOLID:FF0080>Cool RGB SUPPORT"
This update contains required config changes.
Changes:
Added ability to toggle on and off donator join messages
Added option to toggle potion particles
Added ability to use %joincount% in join messages
Added new MySQL table to handle join tracking (total joins and first join boolean)
Fixed an issue where first join would not function when the server cleared player data
Recoded how the fill menu works to match the other item system. You can now use custom data for the menu fill items.
Config Changes:
settings.yml
Please adjust your sections to match these:
Code:join: message: enabled: false donator: enabled: true groups: - permission: 'fatehub.donatorjoin1' messages: - '&6[Donator 1] &e%player% &ajoined the game!' - '&6[Donator 1] &e%player% &bmakes an entrance!' - permission: 'fatehub.donatorjoin2' messages: - '&b[Donator 2] &e%player% &cjoined with style!' - '&b[Donator 2] &e%player% &darrives like a boss!'Code:joinpotions: enabled: false hidden: true effects: JUMP: 4 NIGHT_VISION: 1 # Add more potion effects as needed # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.htmlCode:quit: message: enabled: false donator: enabled: true groups: - permission: 'fatehub.donatorleave1' messages: - '&6[Donator 1] &e%player% &aleft the game!' - '&6[Donator 1] &e%player% &bmakes an exit!' - permission: 'fatehub.donatorleave2' messages: - '&b[Donator 2] &e%player% &cleft with style!' - '&b[Donator 2] &e%player% &ddisconnected like a boss!'
Menus.yml / Prefs.yml / Gadgets.yml
Please replace your existing fill section to match this:
Code:fill-menu: enabled: false item: name: " " material: "STAINED_GLASS_PANE" amount: 1 durability: 0 lore: []
So the whole menu may look like this:
Code:menus: server-navigation: #You're using this name to access to this menu from anywhere in the configuration where you have action option #Just use for action {openmenu:menu-name} name: "server-navigation" menu-title: "&bServer Navigation" menu-size: 27 fill-menu: enabled: false item: name: " " material: "STAINED_GLASS_PANE" amount: 1 durability: 0 lore: [] items: item-1: name: "&e&nFactions&b &7| &cSeason I" material: "TNT" durability: 0 slot: 12 amount: 1 message: enabled: false text: "&eHello &b<player>!" command: enabled: true #Put command without / execute: "joinqueue factions" action: "" lore: - "" - " &7* &bVersion&7: &31.7.x - 1.14.x" - " &7* &bOnline&7: &3{online-factions}" - " &7* &bStatus&7: &3{status-factions}" - " &7* &bIn-Queue&7: &3{queued-factions}" - "" - "&eClick to join the &b&lFactions &equeue&7."
