FateUHC | UHC PLUGIN | 80 Scenarios v3.3.14

Leaderboards - Practice Arena - Scenarios - Lobby Support - Stats And More!
Added native support for 1.21
Mining alerts now support deepslate materials
Fixed being able to break blocks in practice
Removed /build as we work through issues with it
Fixed enchanted golden apple block not working when enabled in newer versions
Fixed actionbars freezing the game
Added checks and multi-version potion support for superhero scenario
Fixed late scatter when teams are enabled
Changes:
NEW: The scenario backend has been fully recoded. The API now has methods for creating custom scenarios!
NEW: The configuration backend has been fully recoded. The API now has methods for creating custom configs.
NEW: /team GUI has been recoded! It now has many interactive elements and allows for team management and easier team invites.
In addition, all team aspects have been updated to remove any mention of "parties" since these two terms were causing confusion. Please check the config changes section of the changelog for the required changes.
Teams will also now check for unique colors and show the colors in the tab during the lobby phase.
Teams will also release old IDs not being used and automatically remove empty parties once a minute during the lobby phase.
Fixed an issue where teams would lag when being created.
NEW: Remade the /regeneratemap | /mapmanagement GUI. You can now more easily manage world and seed management.
Auto start will now require a time 2m or above.
UHC Holograms will now check for a null error to prevent double loading.
Stable versions have been updated to include 1.20.5 and 1.20.6.
Fixed an issue where practice would sometimes have scenarios or configs active.
Fixed and recoded how we handle ExpBottles. They now also work correctly in offhands.
NEW: /gamemode has been added. It supports toggling by just typing /gm. Command args and more can be found with /gm help.
NEW: /speed has been added. It supports changing your fly and walk speeds.
NEW: /give has been recoded. It now supports auto-fill, advanced enchantments, and multi-items. For example you can now do /give all DIAMOND_SWORD,DIAMOND_HELM 1 PROTECTION:5 and it will return both a diamond sword and diamond helmet.
NEW: /cleanitem has been added. Use this to clear enchantments on an item. If the meetup scenario is enabled, the command will not work after the meetup time.
NEW: /teleport has been recoded. It now supports faster teleportation with a more modern command setup.
REMOVED: /freeze has been removed.
NEW: /respawn has been updated to show the reasons for each respawn. Additionally, the reason argument is now not required.
The respawn menu will also now change colors based on which respawn data has been used or not.
Fixed an issue where spectators would not spawn at 0,0 causing them to teleport more then needed and lag the server.
Removed old mongo methods not used anymore.
When running a transfer to MySQL, the server will not automatically disable MongoDB after its completed.
NEW: Timber will now drop all blocks on the ground and not place them into your inventory.
Fixed timber blocks having different NBT values causing them to not stack correctly.
Voting menu lore has been fixed to prevent duplication.
REMOVED: All menus have been removed from guiitems.yml except for the LEADERBOARD translations. This was done to prepare for a new menu system coming soon.
Made more fixes to how /data handles things.
Added hundreds of new debug messages in for debug mode.
Remade a number of permissions to match the existing formats.
uhc.chat.bypassmute has been added to the rules and grace period chat mutes.
Recoded the way we handle actionbars.
Made the CHEST scenario use the same chest handling as TimeBomb to fix some issues.


UPDATED COMMANDS AND PERMISSIONS
As always, all commands and permissions have been listed here:
https://fateuhc.bghddevelopment.com/commands-and-permissions


CONFIG CHANGES
We tried to keep the config changes to a minimum for this update. The following updates are needed. As always while deleting configs are NOT REQUIRED, the changes ARE REQUIRED to be made manually if you don't.


1. uhcconfiguration.yml
We renamed any aspects from PARTY to TEAM.
Under "CHAT-FORMAT:" the PARTY: line has been changed to TEAM:
Under "CHAT-PREFIXES" the PARTY: line has been changed to TEAM:

2. items.yml
All items with the name PARTY have been changed to TEAM.
Example:
PARTY-CREATE:
is now
TEAM-CREATE:

You must do this for every item with PARTY in its name. You could also just reset the file. Additionally, the freeze item has been removed.

You can always look at these files and the changes on the wiki: https://fateuhc.bghddevelopment.com/default-config-files/
Hey all. I am still working on the next major update, for now small changes.

Changes:
Fixed nametag colors in 1.9+
Fixed an issue where creating a team would lag the server as it tried to fetch a spawn location. This was moved to the scatter process
/regeneratemap now supports starting and stopping the generation process. This was requested by users who like to cycle worlds quickly.
Changes:
Updated to support 1.20.6
Fixed potions on 1.20.5 and 1.20.6
Added new debug messages
Made WEB_LIMIT remove webs when picking them up if you are over the limit as well as the inventory click event checks.
Added an automatic force regeneration which will only enable if an error occurs. 99% of users will never run into this issue.
Updated upstream APIs
Changes:
Added support for Spigot 1.20.5
Updated some error messages to add solutions for common returns
Fixed an issue where if the server shutdown before mysql started an error would be thrown
Removed legacy NMS calls and replaced them with API calls
Updated library loader to download at runtime
Fixed an issue where sometimes other command frameworks would cause an issue with our shaded libraries
Fixed an issue with WORLDBACKUPSYSTEM requiring a manual restart
MEETUP scenario teleport has been fixed
Recoded the /data command to allow for online player stat changes
Fixed an issue where the MEETUP scenario would start a episode timer
Added over 50 new debug messages when debug is toggled on
This update took a long time to complete. This is only PART ONE; two other parts will be released in the coming months, and the third will be released as FateUHC V3.3. PLEASE READ THE FULL CHANGELOG

As always, we recommend running on 1.8 or 1.20. While we support all versions in between, things are only fully guaranteed to work on these two versions.

Changes:
Added episode timers (config changes listed below)
/episode start, /episode end (uhc.episode)
Added MINECRAFT_BORDER to /config admin (default true) to replace all other border systems (glass, bedrock walls) with the default Minecraft border.
[IMG]

Recoded the nether system completely. Portals are now custom generated upon entering and exiting the nether to prevent version support issues.
Added NETHER_BORDER size option to the /config admin menu
Majorly updated scatter logic to be user-customizable.
Added SCATTER_DELAY to the /config admin menu
Scatter delay has been set to send between each player. So if you set a delay to 5 seconds (default), it will scatter players 5 seconds apart to prevent server lag and hangs. Upon start of the game, a chat message will be sent to indicate estimated scatter time.
Added messages to be sent upon each player scatter with the % of scatter completion.
Map generation will no longer require a restart upon completion. Games will be ready to play instantly upon completion. Additionally, leaderboards and holograms will now automatically enable upon generation completion.
Added scenario RAINING_TNT (TNT will rain on 2 random players every minute of the game)
Added scenario EXPLODING_GRASS (if you walk on grass, it has a 25% chance to explode)
Added MOB_RATE_MULTIPLIER to /config admin and removed it from uhcconfiguration.yml
(BETA) Added the option to set a custom seed in /mapmanagement (uhc.regeneratemap) This option will require you to press re-generate map after setting the seed. This system is in early development, it is not designed for full production servers and will not save between restarts.
Added map management menu to /config admin
Added the option to run /uhcdebug (console only) to enable debug messages
Added bad teleport location tracking. The server will now track bad locations to prevent double checking and lag.
Reduced the number of scatter checks done to reduce server load
Fixed version issues between 1.8-1.20.
Removed all /config admin items from guiitems.yml. (this file will be removed in coming updates and fully replaced by v3.3 with new customizable options)
Fixed a party win error that would randomly send for some users
Removed tweet menu from /config admin
Removed server information item from /config admin
Set the config edit menu to support future items by having multiple pages
Fixed an issue with some language.yml messages being invalid
Removed all handling of populators to support the updated world systems. Use a world management plugin to modify the world.
Removed the new scoreboard API. A future recode will add support for it, but it's too broken right now. The old system works fine.
Added license ID's to the /fateuhc command.
Removed hundreds of lines of outdated and old code.
Updated copyright aspects across the plugin.

Config Changes:
uhcconfiguration.yml (ADD THIS TO THE BOTTOM)
Code:
# Should the server send messages informing players when an episode ends/when a new one starts?
EPISODE-TIMER:
  LENGTH-IN-MINS: 15
  AUTO-RESTART: true
  RESTART-WAIT-IN-MINS: 3
Changes:
Text for NoodleJump has been updated to fix an error in the description.
Added a lava check in for DND scenario.
Coronavirus scenario will now select a random time between 5 and 60 seconds for effects.
Fixed an issue with LAFS scenario not enabling when over 4 players rather than under 4 players.
Fixed heads on the fences when using 1.8-1.12
We added a new debug system, which we will eventually finish and push as an option for end users.
Updated the recommended versions to 1.8 and 1.20. 1.9-1.19 will be supported but not recommended.
Text for GoneFishing has been updated to include the blocking of enchantment tables.
Changes:
Updated a lot of our backend handling, more will be coming.
Fixed an issue where the world may not regenerate correctly when manually using the command on new versions. If you run into this issue, just restart a second time.
Fixed an issue where when using longshot scenario you could regenerate your own team.
Made more adjustments to the scatter system to try and prevent rare bad spawns.
Fixed some potion effects not working on newer versions.
/UHC commands now have all their own permissions:
/uhc - Shows help page. Permission: uhc.edit.commands
/uhc start - Permission: uhc.start
/uhc setlobby - Permission: uhc.setlobby
/uhc reload - Permission: uhc.reload
/uhc locations - Permission: uhc.locations
/uhc checkrelogg - Permission: uhc.checkrelogg
/uhc gc,lag,performance - Permission: uhc.lag
/uhc stopLoading - Permission: uhc.stoploading
/uhc setpvp - Permission: uhc.setpvp
/uhc reboot <now:time> - Permission: uhc.reboot
/uhc sethologram <type> - Must be in uhc_lobby - Permission: uhc.uhcholograms
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82,908 Views
503 Purchases
680 Downloads
Dec 17, 2018 Published
Jun 28, 2026 Updated
5.00 star(s)
Average rating (40)
3.7 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Minigame
Game mode
  1. UHC
Game mode
  1. UHC
Game mode (legacy)
  1. UHC
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Crediting original
FateSlap_/Activated_
Creators
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Share and earn
Refer this resource and earn a 10% commission.
82,908 Views
503 Purchases
680 Downloads
Dec 17, 2018 Published
Jun 28, 2026 Updated
5.00 star(s)
Average rating (40)
3.7 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Minigame
Game mode
  1. UHC
Game mode
  1. UHC
Game mode (legacy)
  1. UHC
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Crediting original
FateSlap_/Activated_
Creators
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