FioChat v3.8

Chatting with the advance formats!
FioChat Update - Changelog
(2.1.31)
  • Fixed the ANTI_CAPS module so uppercase-heavy chat is now normalized more reliably.
  • Optimized AntiSwear default behavior to reduce false positives for normal words such as massive (for example, words containing ass as part of a larger valid word are no longer incorrectly blocked).
  • Added direct admin clear-chat command alias /fc admin clearchat.
FioChat Update - Changelog
(2.1.30)
  • Fixed a bug where players who hit the warning-points punishment threshold could end up with an unresponsive chat state.
  • Fixed a bug where a player who was previously OP, then de-opped, could get stuck with chat becoming unresponsive.
  • Fixed a mute-related state bug that could cause the muted player's chat session to become unresponsive.
  • Fixed settings.cooldown chat enforcement so players can no longer bypass anti-spam cooldown using small text variations such as Text, Text 1, or Text 2.
  • Optimized chat caching to improve consistency and reduce unnecessary cache churn.
  • Fixed an Anti-Bot state issue where losing the Anti-Bot bypass permission could leave player status in an inconsistent ("vague") state.
  • Added a safety fallback so when a player no longer has wildcard permissions, FioChat modules do not break and continue to degrade gracefully.
  • Fixed ChatManagement regex handling so FioChat now parses and applies regex rules correctly.
FioChat Update - Changelog
(2.1.29)
  • Fixed %fiochat_coderedeem_<key>% parsing in redeem-code messages and broadcasts. PlaceholderAPI is now resolved on those lines, so dynamic values render properly instead of showing raw tokens.
  • Fixed /fc admin code <key> state handling (true/false/clear). Using clear now also removes the player's related redeem IP lock entry for that code (when the player/IP can be resolved).
FioChat Update - Changelog
(2.1.28)
  • Fixed %fiochat_coderedeem_<key>% Placeholder Parsing for PlaceholderAPI
    Improved placeholder parsing compatibility so redeem-code placeholders now resolve correctly when processed via PlaceholderAPI, including dynamic key patterns used in:
    %fiochat_coderedeem_<code_id>_time_left%,
    %fiochat_coderedeem_<code_id>_max_use%,
    %fiochat_coderedeem_<code_id>_left_to_claim%,
    %fiochat_coderedeem_<code_id>_perms_req%,
    %fiochat_coderedeem_<player>_<code_id>_status%, and
    %fiochat_coderedeem_<player>_<code_id>_timestamp%.
    This includes safer split handling for code IDs/player tokens containing underscores.
  • Updated PlaceholderAPI Integration for /papi parse me
    FioChat placeholder resolution was updated to support PlaceholderAPI parse flows more reliably, especially for self-context parsing.
    Legacy token aliases and player-token normalization were improved so both direct and compatibility forms resolve consistently during /papi parse me checks.
  • Added New Language Keys for Redeem-Code Module
    Redeem-code message keys are now language-driven and moved into language files through module overrides.
    Added new keys for blocked world/gamemode and explicit redeem failure reasons, including:
    blocked-world, blocked-world-code, blocked-gamemode, invalid, expired, not-started, permission, platform, global-limit, player-limit, ip-duplication, playtime-required, reward-failed, cooldown, and disabled.
    Language entries were prepared for EN/ID/JP/CH localization.
  • Updated ItemTag Sprite Handling for override Settings
    Adjusted ItemTag sprite rendering flow to better respect configured override behavior and keep sprite/object output stable across different runtime paths.
  • ItemTag Sub-Module Updated for 1.21.9 Atlas Compatibility
    Improved ItemTag sprite/object compatibility with 1.21.9 object-component rendering defaults, including atlas usage alignment with:
    minecraft:blocks
    for safer cross-client rendering behavior where required by runtime/object support constraints.
  • Fixed ItemTag Collapse-Merge Bug
    Resolved merge/collapse issues that could cause incorrect virtual amount behavior during Item entity merge operations.
  • Fixed ItemTag stack-limit Behavior
    Fixed stack-limit handling so over-limit drops are correctly split into multiple dropped entities instead of being incorrectly reduced or returned.
FioChat Update - Changelog
(2.1.27)
  • Added broadcast Output Support to Redeem-Code Module
    Redeem-code now supports platform-based broadcast lines through:
    codes.<id>.platform.<java|bedrock>.actions.broadcast
    Broadcast entries are now parsed and sent to the server when a redeem is successful, alongside existing player message actions.
  • Fully Remodeled Redeem-Code Configuration Structure
    The redeem-code module configuration has been migrated into the new advanced structure under:
    settings.code.*
    including nested groups for code length/charset/input handling, world and gamemode restrictions, cooldown controls, and protection options.
  • Added New Redeem-Code Placeholders
    Added dynamic placeholders for code state, usage limits, and claim tracking:
    %fiochat_coderedeem_<code_id>_time_left%
    %fiochat_coderedeem_<code_id>_max_use%
    %fiochat_coderedeem_<code_id>_left_to_claim%
    %fiochat_coderedeem_<code_id>_perms_req%
    %fiochat_coderedeem_<player>_<code_id>_status%
    %fiochat_coderedeem_<player>_<code_id>_timestamp%
    These placeholders now expose formatted expiry/limit/permission and per-player claim status/timestamp information.
  • Added IP Duplication Protection for Redeem-Code
    New protection option:
    settings.code.protection.ip_duplication
    When enabled, FioChat blocks duplicate claims from the same grouped network identity.
    IP matching now uses a 3-segment IPv4 prefix key (example: 1.182.2.*) to prevent repeat abuse from similar addresses.
  • Added Playtime Protection for Redeem-Code
    Added minimum-playtime protection via:
    settings.code.protection.player_must_play
    and per-code overrides via:
    settings.code.playtime.list with format <duration>;<CODE_ID>.
    If a code-specific playtime rule exists, it overrides default protection playtime. Supported duration tokens include:
    s, m, h, d, w, mo, y.
FioChat Update - Changelog
(2.1.26)
  • Added New ItemTag Toggle Command
    Added a new command format for itemtag controls:
    /toggle itemtag <particle|stack|text>
    This provides direct per-mode toggling without relying on the old single-toggle behavior.
  • Fixed /toggle itemtag stack State Handling Bug
    Resolved a bug that could occur when using /toggle itemtag stack, where stack visualization and amount handling could become inconsistent in certain toggle/pickup flows.
FioChat Update - Changelog
(2.1.25)
  • Added New Sub-Module: itemtag
    Introduced a dedicated itemtag module for dropped-item visual enhancement using modern TEXT_DISPLAY entities (not Armor Stands).
    This module adds configurable item text rendering, stack-aware amount display, sprite token support, auto-stack behavior, and per-player feature toggles for text/particle/stack effects.
  • Removed Unused FioChat Placeholders
    Cleaned up legacy/unused placeholders to reduce config noise and avoid confusion in template usage.
    Removed placeholders:
    %fiochat_stat_jump%, %fiochat_stat_sneak%, and %fiochat_stat_mine_break%.
  • Added /toggle itemtag
    Implemented player-level itemtag visibility toggle via /toggle itemtag, allowing users to enable/disable itemtag display in real time without reloading configuration.
    This integrates with the itemtag state system and persists per-player preference behavior consistently with other FioChat toggles.
FioChat Update - Changelog
(2.1.24)
  • Gamertag BELOW_NAME Objective Fully Disabled
    Refactored the gamertag below-name pipeline so FioChat no longer relies on a DisplaySlot.BELOW_NAME scoreboard objective for nametag-related rendering.
  • Multiverse-Core Async Teleport Stability Fix (Passenger/Display Interference)
    Fixed a cross-module compatibility issue where Multiverse async teleports could fail before PlayerTeleportEvent when gamertag display entities were mounted/following a player. FioChat now temporarily suspends gamertag display entities before /mvtp teleport windows and restores them automatically after teleport success/failure. This removes the async teleport dead-path that previously reproduced more often while not vanished.
  • Vanish Environmental Damage Protection Expansion
    Added vanish-state combat/environment safety handling so vanished players no longer take damage from:
    DROWNING, FIRE, FIRE_TICK (including fire/campfire style ticking), VOID, FREEZE, HOT_FLOOR (magma), and CONTACT (sweet berry bush/contact-thorn style damage).
    This ensures stealth sessions are not broken by environmental hazards while vanish is active.
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Support duration
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375 Views
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4 Downloads
Apr 23, 2026 Published
Jul 11, 2026 Updated
5.00 star(s)
Average rating (2)
3 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. Yes
AI use in marketing
No
AI Content Disclosure
Used Github Copilot for Plugin Optimization on Ram Usage.
Type
  1. Chat
  1. Protection
  1. Social
Game mode
  1. Survival
  1. Skyblock
  1. Roleplay
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. Chinese
  1. Indonesian
  1. Japanese
Crediting original
ItzFabb (https://builtbybit.com/members/itzfabb.240473/)
Creator
Owner
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Share and earn
Refer this resource and earn a 5% commission.
375 Views
0 Purchases
4 Downloads
Apr 23, 2026 Published
Jul 11, 2026 Updated
5.00 star(s)
Average rating (2)
3 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. Yes
AI use in marketing
No
AI Content Disclosure
Used Github Copilot for Plugin Optimization on Ram Usage.
Type
  1. Chat
  1. Protection
  1. Social
Game mode
  1. Survival
  1. Skyblock
  1. Roleplay
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. Chinese
  1. Indonesian
  1. Japanese
Crediting original
ItzFabb (https://builtbybit.com/members/itzfabb.240473/)
Creator
Owner
Recommended for you
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4.00 star(s) 3 ratings
90 purchases
Give your player whom voted an Exclusively Rewards!
4.00 star(s) 8 ratings
82 purchases
Enhance your server with pass & daily-quests to be more rewarding and engaging!
5.00 star(s) 1 ratings
52 purchases
Perfect for player that looking to get more incomes.
5.00 star(s) 3 ratings
52 purchases
Allow your players to express themselves with a unique chat color that highlights their cosmetics.
5.00 star(s) 3 ratings
44 purchases
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