+ Add period system to Reconnect check, this will help not bother joining players when there is no connections incoming at the time.
* Improved general packet performance for better CPU usage and networking speeds.
* Improved stability and security with more internal condition checks.
* Set default timeout time to 15000 because bedrock edition players take longer to connect.
Changelog:
- Updated Netty library to version 4.1.99.Final, which fixes some security issues and improves performance.
- Fixed a bug that caused Title API packets to be sent out of order, which could result in incorrect or missing titles on the client side.
- Fixed a bug that caused players to be kicked with an error message when switching servers , which could happen due to packet corruption or network issues.
- Simplified the code for handling packets in the UpstreamBridge class, which reduces complexity and improves readability.
- Fixed a concurrency issue with the /send command, which could cause players to be sent to the wrong server or not at all.
* Updated default reconnect fail message so people understand that they dont have to press the reconnect button like it was a freakin' machine gun.
* Reupload latest version because some people seem to be having issues.
* Fixed ArrayIndexOutOfBoundsException error when writing some commands.
* Default reconnect pings to 0 for bedrock players to join normally.
+ Applied most of latest updates announced but not implemented.
* Improved overall performance.
* Improved bot detection system accuracy.
