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How it works
Try this product in game with a hosted Minecraft server!- Click 'Request test server'
- Join the provided IP address
- Try out the product for up to 30 minutes
- Stop the server when you're done
Requesting a test server will duplicate the original files and provide you a new server for you to join and experiment with for up to 30 minutes. Any changes you make will not be served so feel free to play around!
There are no limits to the number of servers you may start, but you can only have one test server active at a time. You must stop any active test servers in order to start up a new one.Features
- Completely free
- Instant setup
- Full operator permissions
- Invite friends
- No usage limits
Testing servers provided by PebbleHost.
Visit PebbleHost.com
*IMPORTANT NOTE: You need to use paper 1.21.4 or above to make this plugin work, If you want the Resource Pack for free join my discord!
Config.yml:
YAML:
# ██████╗░██╗░░░██╗ ░██████╗░█████╗░██╗░░░░░░██████╗████████╗░█████╗░████████╗███████╗
# ██╔══██╗╚██╗░██╔╝ ██╔════╝██╔══██╗██║░░░░░██╔════╝╚══██╔══╝██╔══██╗╚══██╔══╝██╔════╝
# ██████╦╝░╚████╔╝░ ╚█████╗░██║░░██║██║░░░░░╚█████╗░░░░██║░░░███████║░░░██║░░░█████╗░░
# ██╔══██╗░░╚██╔╝░░ ░╚═══██╗██║░░██║██║░░░░░░╚═══██╗░░░██║░░░██╔══██║░░░██║░░░██╔══╝░░
# ██████╦╝░░░██║░░░ ██████╔╝╚█████╔╝███████╗██████╔╝░░░██║░░░██║░░██║░░░██║░░░███████╗
# ╚═════╝░░░░╚═╝░░░ ╚═════╝░░╚════╝░╚══════╝╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
# Made by Solstate
# For any support join my discord: https://discord.gg/9W4vDZtBSx
# ░█████╗░██████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
# ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
# ██║░░██║██████╔╝░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
# ██║░░██║██╔═══╝░░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
# ╚█████╔╝██║░░░░░░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
# ░╚════╝░╚═╝░░░░░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
# If you change any of these options, you need to reload or restart the server!
EnableWithdrawCommand: true
EnableMaceCrafting: false
EnableMaceEnchanting: false
EnableUltimateTrading: true
DamageTrustedPlayer: false
EnableLifeSystem: true # if you set this to false, if someone dies with pristine gem he will be given pristine gem again
InvisibleKill: true
BrokenGemEnergyUse: false
BanOnBrokenGem: false
DoubleDamageIfGemBroken: true
AutoUntrust: true
HitsForUntrust: 5
TurnEnergyToUselessEnabled: true
TurnEnergyToUseless: 60 # in minutes
DisabledWorlds:
- lobby
# ██████╗░██╗████████╗██╗░░░██╗░█████╗░██╗░░░░░ ░██████╗███████╗████████╗████████╗██╗███╗░░██╗░██████╗░░██████╗
# ██╔══██╗██║╚══██╔══╝██║░░░██║██╔══██╗██║░░░░░ ██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗░██║██╔════╝░██╔════╝
# ██████╔╝██║░░░██║░░░██║░░░██║███████║██║░░░░░ ╚█████╗░█████╗░░░░░██║░░░░░░██║░░░██║██╔██╗██║██║░░██╗░╚█████╗░
# ██╔══██╗██║░░░██║░░░██║░░░██║██╔══██║██║░░░░░ ░╚═══██╗██╔══╝░░░░░██║░░░░░░██║░░░██║██║╚████║██║░░╚██╗░╚═══██╗
# ██║░░██║██║░░░██║░░░╚██████╔╝██║░░██║███████╗ ██████╔╝███████╗░░░██║░░░░░░██║░░░██║██║░╚███║╚██████╔╝██████╔╝
# ╚═╝░░╚═╝╚═╝░░░╚═╝░░░░╚═════╝░╚═╝░░╚═╝╚══════╝ ╚═════╝░╚══════╝░░░╚═╝░░░░░░╚═╝░░░╚═╝╚═╝░░╚══╝░╚═════╝░╚═════╝░
# Lets player click on repair item which gives same effects like the ritual which will be disabled if set to true
DisableRepairRitual: false
# Lets player click on restoration item which gives same effects like the ritual which will be disabled if set to true
DisableRestorationRitual: false
# Energy throw cooldown // in seconds
RestorationCooldown: 60
RepairCooldown: 60
# ░██████╗░███████╗███╗░░░███╗ ░██████╗███████╗████████╗████████╗██╗███╗░░██╗░██████╗░░██████╗
# ██╔════╝░██╔════╝████╗░████║ ██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗░██║██╔════╝░██╔════╝
# ██║░░██╗░█████╗░░██╔████╔██║ ╚█████╗░█████╗░░░░░██║░░░░░░██║░░░██║██╔██╗██║██║░░██╗░╚█████╗░
# ██║░░╚██╗██╔══╝░░██║╚██╔╝██║ ░╚═══██╗██╔══╝░░░░░██║░░░░░░██║░░░██║██║╚████║██║░░╚██╗░╚═══██╗
# ╚██████╔╝███████╗██║░╚═╝░██║ ██████╔╝███████╗░░░██║░░░░░░██║░░░██║██║░╚███║╚██████╔╝██████╔╝
# ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝ ╚═════╝░╚══════╝░░░╚═╝░░░░░░╚═╝░░░╚═╝╚═╝░░╚══╝░╚═════╝░╚═════╝░
# ░█████╗░░██████╗████████╗██████╗░░█████╗░ ░██████╗░███████╗███╗░░░███╗
# ██╔══██╗██╔════╝╚══██╔══╝██╔══██╗██╔══██╗ ██╔════╝░██╔════╝████╗░████║
# ███████║╚█████╗░░░░██║░░░██████╔╝███████║ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔══██║░╚═══██╗░░░██║░░░██╔══██╗██╔══██║ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░██║██████╔╝░░░██║░░░██║░░██║██║░░██║ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░╚═╝╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝╚═╝░░╚═╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
astraT1:
dimDriftCooldown: 35
dimDriftActiveSeconds: 10
astraT2:
daggerDamage: 4.0
dimensionalDriftCooldown: 35
daggersCooldown: 80
astralProjectionCooldown: 300
astralProjectionDarkness: true
dimensionalDriftDuration: 10
daggerDuration: 50
daggerDisableDuration: 15
unboundedDuration: 15
spookDisableDuration: 10
hauntDisableDuration: 30
astralVoidDuration: 100
astralVoidDisableDuration: 10
astralProjectionRange: 150
daggerShootCooldown: 1
# ███████╗██╗██████╗░███████╗ ░██████╗░███████╗███╗░░░███╗
# ██╔════╝██║██╔══██╗██╔════╝ ██╔════╝░██╔════╝████╗░████║
# █████╗░░██║██████╔╝█████╗░░ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔══╝░░██║██╔══██╗██╔══╝░░ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░░░░██║██║░░██║███████╗ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░░░░╚═╝╚═╝░░╚═╝╚══════╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
fireT1:
crispCooldown: 40
fireT2:
crispCooldown: 40
campfireCooldown: 600
fireballCooldown: 90
crispDuration: 10
campfireDuration: 600
fireballChargeTime: 60
fireballCountdown: 10
fireballBaseDamage: 4.0
fireballMaxDamage: 18.0
fireballDamagePerPowerPoint: 1.6 # how much power should be added to fireball every 10s
fireballFireBlockChargeMultiplier: 0.5
useTrueDamageForFireball: true
fireballActiveSeconds: 6
meteorShowerDamage: 3.0
meteorShowerRadius: 4.0
minRemainingHealth: 4.0
crispFireDamagePerSecond: 1.0
crispRadius: 5
campfireRadius: 4
# ███████╗██╗░░░░░██╗░░░██╗██╗░░██╗ ░██████╗░███████╗███╗░░░███╗
# ██╔════╝██║░░░░░██║░░░██║╚██╗██╔╝ ██╔════╝░██╔════╝████╗░████║
# █████╗░░██║░░░░░██║░░░██║░╚███╔╝░ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔══╝░░██║░░░░░██║░░░██║░██╔██╗░ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░░░░███████╗╚██████╔╝██╔╝╚██╗ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░░░░╚══════╝░╚═════╝░╚═╝░░╚═╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
fluxT1:
shockingChance: 10
shockDuration: 1
kineticBurstCooldown: 30
fluxT2:
shockingChance: 15
shockDuration: 2
beamCooldown: 90
groundCooldown: 30
kineticBurstCooldown: 30
kineticOverdriveCooldown: 30
kineticOverdriveDuration: 30
groundEffectDuration: 3
beamBaseDamage: 5.0
hasteBlocksPerLevel: 10 # Blocks needed per Haste level
hasteMaxLevel: 9 # Maximum Haste level
kineticBurstRadius: 5
beamMaxCharge: 200 # Percentage
beamArmorDamage: 40
# Charging values
copperIngotWatts: 1928
copperBlockWatts: 17352
ironIngotWatts: 106
ironBlockWatts: 1067
diamondWatts: 5202
diamondBlockWatts: 46819
netheriteIngotWatts: 46819
netheriteBlockWatts: 421378
witherSkullWatts: 112047
chargePerTick: 0.667 # How much % charges per tick
groundShuffleInterval: 10 # Ticks between hotbar shuffles
# ██╗░░░░░██╗███████╗███████╗ ░██████╗░███████╗███╗░░░███╗
# ██║░░░░░██║██╔════╝██╔════╝ ██╔════╝░██╔════╝████╗░████║
# ██║░░░░░██║█████╗░░█████╗░░ ██║░░██╗░█████╗░░██╔████╔██║
# ██║░░░░░██║██╔══╝░░██╔══╝░░ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ███████╗██║██║░░░░░███████╗ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚══════╝╚═╝╚═╝░░░░░╚══════╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
lifeT1:
vitalityCooldown: 40
lifeT2:
circleOfLifeCooldown: 180
heartLock: 75 # Heart lock and Heart drainer
vitalityVortexCooldown: 45
heartLockDuration: 20 # How long heart lock lasts
heartDrainerMaxHealthDuration: 20 # How long max health reduction lasts
circleOfLifeDuration: 15
vitalityVortexDuration: 9 # Block transformation duration
lifeDrainedSoloDuration: 20 # Solo healing effect duration
lifeCoLGroupDuration: 2 # Circle of Life healing buff duration
passiveHealAmount: 1.0 # Hearts healed every interval
passiveHealInterval: 6 # Seconds between passive heals
heartDrainerVictimHealth: 12 # Without Dragon Egg
heartDrainerVictimHealthEgg: 32 # With Dragon Egg
heartLockMinimumHealth: 6
circleOfLifeMaxHealth: 30 # Without Dragon Egg
circleOfLifeMaxHealthEgg: 50 # With Dragon Egg
heartDrainerRadius: 3.0
circleOfLifeRadius: 5.0
circleOfLifeHealRadius: 4.0
vitalityVortexRadius: 5
vitalityVortexCircleRadius: 4.5
goldenAppleAbsorptionLevel: 1
enchantedGoldenAppleAbsorptionLevel: 4
vitalityVortexRegenerationDuration: 60
vitalityVortexRegenerationLevel: 0
vitalityVortexAbsorptionDuration: 600
vitalityVortexAbsorptionLevel: 1
armorRepairAmount: 6 # Durability restored per tick
# ██████╗░██╗░░░██╗███████╗███████╗ ░██████╗░███████╗███╗░░░███╗
# ██╔══██╗██║░░░██║██╔════╝██╔════╝ ██╔════╝░██╔════╝████╗░████║
# ██████╔╝██║░░░██║█████╗░░█████╗░░ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔═══╝░██║░░░██║██╔══╝░░██╔══╝░░ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░░░░╚██████╔╝██║░░░░░██║░░░░░ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░░░░░╚═════╝░╚═╝░░░░░╚═╝░░░░░ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
puffT1:
jumpCooldown: 5
puffT2:
breezyBashCooldown: 135
doubleJumpCooldown: 5
dashCooldown: 40
dashDamage: 4.0
breezyBashSingleDamage: 2.0
breezyBashGroupRadius: 5.0
doubleJumpHorizontal: 0.9
doubleJumpVertical: 0.8
breezyBashGroupHorizontal: 2.5
breezyBashGroupVertical: 1.25
dashVelocity: 2.0
breezyBashSingleUpPush: 3.0
breezyBashSingleDownPush: -3.0
# ░██████╗██████╗░███████╗███████╗██████╗░ ░██████╗░███████╗███╗░░░███╗
# ██╔════╝██╔══██╗██╔════╝██╔════╝██╔══██╗ ██╔════╝░██╔════╝████╗░████║
# ╚█████╗░██████╔╝█████╗░░█████╗░░██║░░██║ ██║░░██╗░█████╗░░██╔████╔██║
# ░╚═══██╗██╔═══╝░██╔══╝░░██╔══╝░░██║░░██║ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██████╔╝██║░░░░░███████╗███████╗██████╔╝ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═════╝░╚═╝░░░░░╚══════╝╚══════╝╚═════╝░ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
speedT1:
thunderStepCooldown: 15
speedGemDolphinsGraceLvl: 0
speedT2:
thunderStepCooldown: 15
blurCooldown: 90
speedStormRecharge: 20
speedGemPotionLevel: 1
speedGemDolphinsGraceLvl: 0
blurActive: 10
blurDamagePerHit: 1.0
speedStormDamagePerSecond: 1.0
thunderStepDistance: 6.0
speedStormMaxRadius: 6.0
speedStormTargetRange: 15
speedStormMaxCharges: 3
blurIterationDelay: 10
speedStormSpeedDuration: 100 # Duration of the potion effect in ticks
speedStormSpeedLevelNormal: 2 # for charges 3 & 2
speedStormSpeedLevelLast: 4 # for last charge
speedStormSlownessDuration: 60 # Slowness duration in ticks
speedStormSlownessLevel: 0 # Slowness I
speedStormTrustedSpeedDuration: 40 # Speed duration for allies in ticks
speedStormTrustedSpeedLevel: 1 # Speed II
# ░██████╗████████╗██████╗░███████╗███╗░░██╗░██████╗░████████╗██╗░░██╗ ░██████╗░███████╗███╗░░░███╗
# ██╔════╝╚══██╔══╝██╔══██╗██╔════╝████╗░██║██╔════╝░╚══██╔══╝██║░░██║ ██╔════╝░██╔════╝████╗░████║
# ╚█████╗░░░░██║░░░██████╔╝█████╗░░██╔██╗██║██║░░██╗░░░░██║░░░███████║ ██║░░██╗░█████╗░░██╔████╔██║
# ░╚═══██╗░░░██║░░░██╔══██╗██╔══╝░░██║╚████║██║░░╚██╗░░░██║░░░██╔══██║ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██████╔╝░░░██║░░░██║░░██║███████╗██║░╚███║╚██████╔╝░░░██║░░░██║░░██║ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝╚══════╝╚═╝░░╚══╝░╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
strengthT1:
stalkerCooldown: 600
stalkerDuration: 30
sharpnessEnchantsLevel: 3
strengthT2:
sharpnessLevel: 5
stalkerCooldown: 600
stalkerDuration: 30
frailerDuration: 10
nullifyCooldown: 120 # this cooldown is shared with frailer cooldown
nullifyDuration: 8
chadStrengthCooldown: 120
chadStrengthDuration: 30
singleChadStrengthDamageMultiplier: 1.2
groupChadStrengthDamageMultiplier: 1.6
strengthAmplifier: 1
# ░██╗░░░░░░░██╗███████╗░█████╗░██╗░░░░░████████╗██╗░░██╗ ░██████╗░███████╗███╗░░░███╗
# ░██║░░██╗░░██║██╔════╝██╔══██╗██║░░░░░╚══██╔══╝██║░░██║ ██╔════╝░██╔════╝████╗░████║
# ░╚██╗████╗██╔╝█████╗░░███████║██║░░░░░░░░██║░░░███████║ ██║░░██╗░█████╗░░██╔████╔██║
# ░░████╔═████║░██╔══╝░░██╔══██║██║░░░░░░░░██║░░░██╔══██║ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ░░╚██╔╝░╚██╔╝░███████╗██║░░██║███████╗░░░██║░░░██║░░██║ ╚██████╔╝███████╗██║░╚═╝░██║
# ░░░╚═╝░░░╚═╝░░╚══════╝╚═╝░░╚═╝╚══════╝░░░╚═╝░░░╚═╝░░╚═╝ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
wealthT1:
pocketsDeathDropCount: 5
wealthT2:
richRushCooldown: 360
unfortunateCooldown: 90
itemLockCooldown: 90
amplificationCooldown: 360
richRushDuration: 300
unfortunateDuration: 40
itemLockDuration: 30
amplificationDuration: 30
amplificationRadius: 2.0
itemLockRadius: 2.0
unfortunateBlockBreakChance: 50
unfortunateAttackChance: 50
unfortunateEatChance: 50
unfortunatePlaceChance: 50
unfortunateBowChance: 50
pocketsDeathDropCount: 3
# ░█████╗░██╗░░░██╗██████╗░░█████╗░████████╗██╗░░░██╗░██████╗ ░██████╗░███████╗███╗░░░███╗
# ██╔══██╗██║░░░██║██╔══██╗██╔══██╗╚══██╔══╝██║░░░██║██╔════╝ ██╔════╝░██╔════╝████╗░████║
# ███████║██║░░░██║██████╔╝███████║░░░██║░░░██║░░░██║╚█████╗░ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔══██║██║░░░██║██╔══██╗██╔══██║░░░██║░░░██║░░░██║░╚═══██╗ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░██║╚██████╔╝██║░░██║██║░░██║░░░██║░░░╚██████╔╝██████╔╝ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░╚═╝░╚═════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░░╚═════╝░╚═════╝░ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
auratusGem:
chainCharges: 2
chainRechargeTime: 10
skyHookCooldownSeconds: 10
parryCooldownSeconds: 10
parryWindowSeconds: 2 # how long does parry last for
parryDurabilityDamage: 40
flagPoleDuration: 15
groundSlamMinDamage: 4.0
groundSlamMaxDamage: 12.0
groundSlamWindChargeDisableSeconds: 10
chainGrappleTravelSpeed: 20
chainGrappleRetractSpeed: 4.0 # how fast does chain return to you
chainGrappleMaxRange: 150.0
chainGrappleSlamBaseDamage: 10.0
# ██╗░░██╗███████╗██████╗░███████╗████████╗██╗░█████╗░ ░██████╗░███████╗███╗░░░███╗
# ██║░░██║██╔════╝██╔══██╗██╔════╝╚══██╔══╝██║██╔══██╗ ██╔════╝░██╔════╝████╗░████║
# ███████║█████╗░░██████╔╝█████╗░░░░░██║░░░██║██║░░╚═╝ ██║░░██╗░█████╗░░██╔████╔██║
# ██╔══██║██╔══╝░░██╔══██╗██╔══╝░░░░░██║░░░██║██║░░██╗ ██║░░╚██╗██╔══╝░░██║╚██╔╝██║
# ██║░░██║███████╗██║░░██║███████╗░░░██║░░░██║╚█████╔╝ ╚██████╔╝███████╗██║░╚═╝░██║
# ╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝╚══════╝░░░╚═╝░░░╚═╝░╚════╝░ ░╚═════╝░╚══════╝╚═╝░░░░░╚═╝
hereticGem:
bloodsaws:
maxCharges: 2
rechargeTimeSeconds: 5
damage: 5.0
maxDistance: 50
breakCobwebs: true
cobwebBreakRadius: 1.2
bloodLinking:
cooldownSeconds: 25
durationSeconds: 10
bloodRitual: # The mace thing, I am not sure how it is called
cooldownSeconds: 45
glideSpeed: 3.5
maxGlideSeconds: 3
maxLaunches: 5
damageRadius: 1.5
damage: 4.0
# ░█████╗░██████╗░░█████╗░███████╗████████╗██╗███╗░░██╗░██████╗░░██████╗
# ██╔══██╗██╔══██╗██╔══██╗██╔════╝╚══██╔══╝██║████╗░██║██╔════╝░██╔════╝
# ██║░░╚═╝██████╔╝███████║█████╗░░░░░██║░░░██║██╔██╗██║██║░░██╗░╚█████╗░
# ██║░░██╗██╔══██╗██╔══██║██╔══╝░░░░░██║░░░██║██║╚████║██║░░╚██╗░╚═══██╗
# ╚█████╔╝██║░░██║██║░░██║██║░░░░░░░░██║░░░██║██║░╚███║╚██████╔╝██████╔╝
# ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝╚═╝░░░░░░░░╚═╝░░░╚═╝╚═╝░░╚══╝░╚═════╝░╚═════╝░
# (Don´t change if you want original ones,
# craftings are automatically enabled on some stage of progression,
# but you can enable them now.)
Energy:
enabled: false
shape:
- "DBD"
- "BSB"
- "DBD"
ingredients:
D: NETHERITE_INGOT
B: DRAGON_BREATH
S: NETHERITE_BLOCK
Trader:
enabled: false
shape:
- "DBD"
- "BSB"
- "DBD"
ingredients:
D: DIAMOND_BLOCK
B: DRAGON_BREATH
S: SCULK_CATALYST
Upgrader:
enabled: false
shape:
- " N "
- "NWN"
- " N "
ingredients:
N: NETHERITE_INGOT
W: WITHER_SKELETON_SKULL
Restoration:
enabled: false
shape:
- " N "
- "NWN"
- " N "
ingredients:
N: DIAMOND_BLOCK
W: WITHER_SKELETON_SKULL
Repair:
enabled: false
shape:
- " N "
- "NWN"
- " N "
ingredients:
N: NETHERITE_BLOCK
W: WITHER_SKELETON_SKULL
# ██████╗░██████╗░░█████╗░░██████╗░██████╗░███████╗░██████╗░██████╗██╗░█████╗░███╗░░██╗░██████╗
# ██╔══██╗██╔══██╗██╔══██╗██╔════╝░██╔══██╗██╔════╝██╔════╝██╔════╝██║██╔══██╗████╗░██║██╔════╝
# ██████╔╝██████╔╝██║░░██║██║░░██╗░██████╔╝█████╗░░╚█████╗░╚█████╗░██║██║░░██║██╔██╗██║╚█████╗░
# ██╔═══╝░██╔══██╗██║░░██║██║░░╚██╗██╔══██╗██╔══╝░░░╚═══██╗░╚═══██╗██║██║░░██║██║╚████║░╚═══██╗
# ██║░░░░░██║░░██║╚█████╔╝╚██████╔╝██║░░██║███████╗██████╔╝██████╔╝██║╚█████╔╝██║░╚███║██████╔╝
# ╚═╝░░░░░╚═╝░░╚═╝░╚════╝░░╚═════╝░╚═╝░░╚═╝╚══════╝╚═════╝░╚═════╝░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
EnderPearls: false
EnableEnd: false
EnableNether: false
VillagerTrading: false
RemovePotions: true # If RemovePotions is enabled Strength and Speed T2 potions wont be throwable
DragonEggEffects: true # If enabled gives player 20 hearts and halves all cooldowns in half
# Don´t change this, changes automatically when /disable command is ran
gemsDisabled: false
# Don´t change this, changes automatically on /progression command is ran
Progression: 0
# Don´t change this, changes automatically on first player goes to the Nether
IntoFire: false
# Don´t change this, changes automatically on first player goes to the End
EnteredEnd: false
# Don´t change this
ProgressionCommandRun: false
