Grid Placement System
A complete, drop-in grid building system for any Roblox experience. Players equip a tool, see a snapping ghost preview, rotate it, and place it on a grid — then demolish it back into their backpack. No framework required and everything is server-authoritative, so it's exploit-resistant out of the box.
Reference : https://www.roblox.com/games/108767400143329/My-WATERPARK
Features
A full guide is included in the download. The short version: drop the folder into ReplicatedStorage, the server script into ServerScriptService, the client into StarterPlayerScripts, place a build area, and you're running.
Support
@KanzeroG Discord
A complete, drop-in grid building system for any Roblox experience. Players equip a tool, see a snapping ghost preview, rotate it, and place it on a grid — then demolish it back into their backpack. No framework required and everything is server-authoritative, so it's exploit-resistant out of the box.
Reference : https://www.roblox.com/games/108767400143329/My-WATERPARK
Features
- Grid snapping with a live ghost preview (green = valid, red = blocked)
- Rotation with a single keypress (R)
- Tool-driven workflow — a tool named Lamp places the Lamp model; no custom UI to fight with
- Demolish tool that removes a placed object and returns it to the player's backpack
- Server-authoritative validation: bounds, overlap/collision, ownership, per-player limits, and anti-spam cooldown
- DataStore save/load with autosave and safe shutdown, or plug in your own save system
- One fully commented Config file controls grid size, rotation steps, colors, keybind, limits, tool names, and the place⇄demolish economy
- Public server API (place / delete / serialize / deserialize) to drive it from your own code
- The full system (shared math module, server, client)
- Sample build area with a grid surface
- 3 sample models (Crate, Table, Lamp) and matching tools
- A Demolish tool
- Step-by-step setup guide
- Build: equip a build tool → a preview follows your cursor and snaps to the grid → press R to rotate → click to place. Placing consumes the tool.
- Demolish: equip the Demolish tool → the targeted object highlights red → click to remove it and get the tool back.
- Economy is optional: flip two config flags for unlimited free building instead.
- Works in any place — no external models or paid plugins required
- Single shared plot by default; one config function swaps in per-player plots
- Saving requires "Allow Studio Access to API Services" to test in Studio (works automatically in published games)
A full guide is included in the download. The short version: drop the folder into ReplicatedStorage, the server script into ServerScriptService, the client into StarterPlayerScripts, place a build area, and you're running.
Support
@KanzeroG Discord
