The biggest HeartForge update yet.
New: Heart Bounties
/bounty <player> <hearts>— stake your own hearts on a rival's head. Pots stack, whoever lands the kill claims them, server-wide broadcast + Discord embed.- Anti-alt-safe: a same-network or cooldown-blocked kill pays zero bounty — you can't farm your own bounty with an alt.
- Bounties persist across restarts.
New: Stats GUI & Leaderboard
/stats [player]— clean menu with skin head, hearts, kills, deaths, live K/D, playtime, active bounty and Alive/Eliminated status.- Player-owned privacy:
/stats set public|private./hearts top— server heart leaderboard (ranks offline players too).
New: Craftable Revive Crystal
- Players craft it (default: 4 diamond blocks + 4 nether stars + 1 enchanted golden apple — fully configurable recipe) and spend it on
/revive <player>. Comebacks without staff tickets.- Counterfeit-proof: identified by hidden item data, not the item name.
New: Kill Effects
- Stealing a heart now triggers a cosmetic lightning strike, a heart-particle burst, a kill sound and a big on-screen "❤" title. Every effect individually toggleable.
New: Owner Security (survives a hacked admin account)
- Admin commands now lock behind an owner PIN entered on a click-based PIN pad GUI — even an OP can't touch your economy without it.
- Login wall: unauthenticated admins are frozen, blinded and locked to the keypad on join. Re-auth required every login.
- "Are you sure?" confirmations on server-changing commands; console always trusted so you can never lock yourself out.
More new
- Live limit commands:
/hf setmax | setmin | setstarting— no config edit, no restart.- PlaceholderAPI support (7 placeholders for scoreboards/tab, cached so they never hammer your disk).
- Combat tagging with action-bar countdown, combat-log punishment, command/elytra blocking.
- Totem block on PvP deaths, optional new-player grace period, Discord embeds for bounties.
🛡 1.3.1 Anti-Abuse Hardening
- Fixed: on a death-triggered elimination, carried heart items could hit the ground as death loot before the elimination void ran — letting hearts be banked through an elimination. Heart items are now stripped from the death drops at the moment of the fatal blow. Caught by our own pre-release audit and covered by a new automated regression test.
- Hardened: bounty and security files now use the same crash-proof atomic writes as player data and the anti-dupe token ledger.
Every release is regression-tested with an automated bot suite (40+ end-to-end checks) on a live Paper 1.21.11 server before upload.
Requires Java 21. Paper / Purpur / Pufferfish, Minecraft 1.20.x – 1.21.x. Existing configs keep working — new options are added with safe defaults.
The biggest HeartForge update yet.
New: Heart Bounties
/bounty <player> <hearts>— stake your own hearts on a rival's head. Pots stack, whoever lands the kill claims them, server-wide broadcast + Discord embed.- Anti-alt-safe: a same-network or cooldown-blocked kill pays zero bounty — you can't farm your own bounty with an alt.
- Bounties persist across restarts.
New: Stats GUI & Leaderboard
/stats [player]— clean menu with skin head, hearts, kills, deaths, live K/D, playtime, active bounty and Alive/Eliminated status.- Player-owned privacy:
/stats set public|private./hearts top— server heart leaderboard (ranks offline players too).
New: Craftable Revive Crystal
- Players craft it (default: 4 diamond blocks + 4 nether stars + 1 enchanted golden apple — fully configurable recipe) and spend it on
/revive <player>. Comebacks without staff tickets.- Counterfeit-proof: identified by hidden item data, not the item name.
New: Kill Effects
- Stealing a heart now triggers a cosmetic lightning strike, a heart-particle burst, a kill sound and a big on-screen "❤" title. Every effect individually toggleable.
New: Owner Security (survives a hacked admin account)
- Admin commands now lock behind an owner PIN entered on a click-based PIN pad GUI — even an OP can't touch your economy without it.
- Login wall: unauthenticated admins are frozen, blinded and locked to the keypad on join. Re-auth required every login.
- "Are you sure?" confirmations on server-changing commands; console always trusted so you can never lock yourself out.
More new
- Live limit commands:
/hf setmax | setmin | setstarting— no config edit, no restart.- PlaceholderAPI support (7 placeholders for scoreboards/tab, cached so they never hammer your disk).
- Combat tagging with action-bar countdown, combat-log punishment, command/elytra blocking.
- Totem block on PvP deaths, optional new-player grace period, Discord embeds for bounties.
🛡 1.3.1 Anti-Abuse Hardening
- Fixed: on a death-triggered elimination, carried heart items could hit the ground as death loot before the elimination void ran — letting hearts be banked through an elimination. Heart items are now stripped from the death drops at the moment of the fatal blow. Caught by our own pre-release audit and covered by a new automated regression test.
- Hardened: bounty and security files now use the same crash-proof atomic writes as player data and the anti-dupe token ledger.
Every release is regression-tested with an automated bot suite (40+ end-to-end checks) on a live Paper 1.21.11 server before upload.
Requires Java 21. Paper / Purpur / Pufferfish, Minecraft 1.20.x – 1.21.x. Existing configs keep working — new options are added with safe defaults.
HeartForge v1.3.0 — Major Feature Update and Minor Webhook Update
A big one — tons of new content, tools, and a Discord upgrade:
⚔ Gameplay
• Craftable Revive Crystal — the iconic comeback item
• Bounties — stake hearts on a rival's head; whoever kills them claims the pot (anti-alt-safe)
• Stats GUI (/stats) — head, hearts, kills, deaths, K/D, playtime, bounty + public/private toggle
• /hearts top leaderboard
• Epic kill effects — lightning strike, heart particles, sound & on-screen title when you steal a heart
Owner Security
• Admin password — even a hacked op account can't change your economy
• Login wall — admins frozen on join until they enter a click-based PIN (never typed in chat, so it can't leak)
• "Are you sure?" confirmations on server-changing commands
• In-game limit commands: /hf setmax, setmin, setstarting (no config editing)
🛡 New protections
• Combat tagging (anti-combat-log) • Totem block on PvP deaths • New-player grace • Self-healing config
Discord (improved)
• Clean colored embeds instead of plain text
• New bounty + revive notifications; withdraw/redeem off by default (no spam)
PlaceHolder API integration
Fully regression-tested — 40+ automated checks across core, security, bounties, stats, combat, all elimination modes, and Discord.
HeartForge v1.3.0 — Major Feature Update
This is a big one — tons of new content and tools:
⚔ Gameplay
• Craftable Revive Crystal — the iconic comeback item
• Bounties — stake hearts on a rival's head; whoever kills them claims the pot (anti-alt-safe)
• Stats GUI (/stats) — head, hearts, kills, deaths, K/D, playtime, bounty + public/private toggle
• /hearts top leaderboard
• Epic kill effects — lightning strike, heart particles, sound & on-screen title when you steal a heart
Owner Security
• Admin password — even a hacked op account can't change your economy
• Login wall — admins frozen on join until they enter a click-based PIN (never typed in chat, so it can't leak)
• "Are you sure?" confirmations on server-changing commands
• In-game limit commands: /hf setmax, setmin, setstarting (no config editing)
🛡 New protections
• Combat tagging (anti-combat-log) • Totem block on PvP deaths • New-player grace • Self-healing config
Integrations
• PlaceholderAPI support • more Discord webhook events
Fully regression-tested — 40+ automated checks across core, security, bounties, stats and combat.
